* Updated to ZDoom 4161:
- Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.
- Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
- Fixed: r3860 inadvertently inverted the damage check for thrusting in P_RadiusAttack().
- Cleared GCC warnings.
- Fixed: strcpy on map arrays didn't properly translate the array number.
- Fixed: the ExplosiveBarrel's height was wrong. 


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1531 b0f79afe-0144-0410-b225-9a4edf0717df