Moved team spawning into a script so it can be used for each turn, not just start
Starting refactor spawn on each round. Moving player details into a data map rather than a data grid
Able to control spawn rate. Still can't keep number of players on team within set limit
Got total number of player on team limited. Code is messy
Tidied up spawn code. Removed debug.
Removed commented out code for initial spawning script
Made team 1 the only team to randomize number of players to spawn. Other team gets full amount