reseting library to it's original state with source
Don't need this info here yet.
Moving gamestate library down. doesn't fit current conventions
merging with initial commit
Adding window object
Moving cameraMove out of the load function, since it's a gloabl
Using cameraMove with dt
Correcting the tile draw to work properly with the updated camera config
using the setScale command instead of overriding the library
correcting the setDrawRange to only draw the screen
updating the selection math to orient proper with the updated configurations