Continued work on movement and shooting
- New sprites for enemies, weapons, and the player. Data is stored in an XML document.
- Numerous different beginMove methods to handle various situations. Not fully tested yet.
- Fire method spawns and draws the bullet, but it does not move at this time.
- Rotate to face another entity should semi-work
- Numerous rotate methods to handle various situations. Not fully tested.
- No more x and y velocities. There is only one velocity now and the entity will move straight, in whatever direction it is facing. Change the rotation angle (rotate, setRotation) to change direction. Straight up is 0 degrees.