scooted the original game class variables

they are all set now, but meh
Organized Shyt

Massive rewrite.
removed remnants of touch code
added an extra picture. a Frame
moved card clicks to JS

now there is no duplicate code in mathCatTwoPointOh
Git Ignore

GO AWAY USELESS FIELS.
you can now click through splash
small changes to the spacing
Lots of changes

removed playerData subclass and moved all of it into player class.
Made all math done in player class.
----this makes it easier to turn level advancement into functions
added dialog for skipping questions
----will implement after I make functions for skip and advance
Equation Generator used

Every game started, starts on a random equation.
compacted resetting the player into the initializePlayer function.
Now completely setup to add submitting answers for your SCORE!
Problem skipping implemented

LOL at game getting easier at level 6
and there are no negative numbers lol
preparing the game code for transitions
added stuffs
score updates correctly
Few Additions before ready

Massive additions to game implemented
--Still need equation generator to work for levels 6+
--Still need to include transitions for levels and summaries
1)
Added a UILocked logic variable to prevent clicking on buttons
during the fail state. otherwise you could gain points after time runs
out. accept and cancel still work during lock
2)
Added all card math logic and problem/level progression
3)
Added dialogs for teling if answer correct/incorrect, and if you
are panicked.
4)
Successfully solving a question now adds 15 seconds to the timer
5)
fixed an error with the deck that caused it to creat 52 decks
6)
changed bonus calculations to only give bonuses that start or
continue streaks from previous questions
Time now starts when game starts
Updated README with how to play

also removed ability to click on clock time to get a free 99 seconds
Added images for transition
fixed a derp
Deck resets on level change

Fixed a derp where skipping a question and going to next level did not
give a fresh deck