Add Bound & Summon effects (will need some adjustments later)
Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
Add a utility function to add items to a ContainerStore by RefID
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
Adjust value for several item types as according to wiki
Correct getDerivedDisposition according to wiki (check if player expelled)
Use fWortChanceValue for making ingredient/potion effects visible
Remove redundant setLocals (already done by ContainerStore::add)