Merged master into dev and created first scene
Corrected LocalSong input

Fixed the issue with the local song input, now it correctly grabs the
file and will play it.
fixed some merge errors and added load functions

These load functions are currently blank, but will eventually call the
WebAudioAPI in local vs remote states.
Passing the song to the correct method

Had the LocalSong input onChange send the song to the method
loadClientSong, also had the remoteDialog send the URL to
loadRemoteSong.
Loading local files visualizes correctly

I still have work to do with getting the correct amount of audio
buckets, and stopping/starting songs and checking for bad file paths.

Please test it out with your own music!