getPCOoffset is cute but crashes Unity; I have to make a decision whether to keep it or leave it;
Added version number to ReadFromRepo() dst name; otherwise Unity crashes; I am using CCN_V_LOW now, which seems to do the work properly;
Changed ReadFromRepo: use closure->data to store name of the content because I need to refer to the name when readfromrepo gets called back;
backup;
Asset Sync block imported to Unity;