Add enum to enable shader optimization methods
RealisticSinglePassShader enable the RESOLVE_PARAMETRIZED optimization
Added interpolateAnimations parameter to ParserOptions
On Geometry.dispose and disposeLocalData, checking if indexStream exists before disposing it
Fixed DataProvider.propertyExists
Debug
Remove static lighting diffuseColor binding
Added phong optimization
Fix multipass phong effect
Added parser getter on SceneLoader
Fix normal computation when indexStream does not reference all vertexStream and original vertexStream does not include normals