DropList now uses composition instead of inheritance concering std::vector
Monsters do not fall out of the sky anymore
Started on adding functions to make swords in script
Removed GameGlobals class.

Changed it to 5 globals.
Making naming a bit more consistent
Added superclass for various resourcemanagers
Fixed the EntityIterator and the interface to the script
Correct some usages of the asCALL_CDECL_OBJFIRST flag. (From reference to pointer)
Bugfix: LengthTo was not usable in script