initial commit
killed old readme
ignoring osx junk
use strict
added functions to drop water on click, update values on the right of the board, and update the board
initialize the board to green and brown randomly; make the trees in column 0 red
added full functionality; however, the fire can get around the water that is placed down sometimes
fixed the water issue
JSHint and JSFormat
uncommented isBurning; JSHint and JSFormat
actually JSFormatted
replaced forestArray array with a forestArray object; replaced for loops with _.each; replaced isBurning function with an isBurning boolean variable; added copterSquare; added neighbors array to blaze.Square
replaced for loops with _.each; made drawing the squares better by adding this.pixel to fillRect in this.update(); added the copter in mouseMove and mouseLeave; update the model.isBurning variable based on if there are any red squares
changed to reflect the change of isBurning from a function to a variable
explicitly made _ global to appease JSHint
the helicopter dissappears when the forest has stopped burning
deleted the this.update from mouseMove and mouseLeave for optimization purposes; in firefox having the view update every time the mouse moved was causing the game to lag. now the game behaves normally in firefox and chrome
the helicopter actually disappears when the forest has stopped burning
added a new board button and made the restart button restart the current board
separated some functions to make the new board button work as expected