added test for experimental event system
abstract signal binding
added type check
fixed windows build
new experimental code
Merge branch 'eventsystem-2013' of github.com:wITTus/Brute-Force-Game-Engine into eventsystem-2013

Conflicts:
	code/tests/EventTest/Test.cpp
more experimental code
more experimental code
moved time management from synchronizer to pillar.
created loop event.
added multi_index_container as binding map for key-destination construct.
fixed race condition
first library draft
removed unused file and fixed compile problem
style; cleanup; fixes
space fixes
removed useless functions
new exception type for runtime type checks and catch for thread safety
type fixes
renamed member var
provoking an exception