Fixed bug that was preventing the framebuffer from being created in the correct size on iOS.
Fixes orientation issues for devices that support multiple orientations, as well as a single (such as landscape only).
Using a view's ContentScaleFactor rather than Window.Screen.Scale since there can be a race condition of a null window.
Preventing KeyboardInputViewControllers from returning an orientation that the application does not support. (Which will throw an exception).
Merge branch 'develop3d' into iOSOrientationFix

Conflicts:
	MonoGame.Framework/iOS/iOSGameView.cs
Set IsMouseVisible to true by default as like in WindowsGL version. (https://github.com/mono/MonoGame/pull/837 - #c45d69c)
Fixed SetPosition for windesktop so that it correctly position with PointToScreen.
Fixed incorrect Message struct.
Merge branch 'develop3d' into windesktop
Merge branch 'develop3d' into windesktop
Merge branch 'windesktop' of github.com:SickheadGames/MonoGame into windesktop
Fixed incorrect assembly name.
Fixed for differences in non-WinRT systems.
Merge pull request #3 from raistlinthewiz/windesktop-mouse-fix

IsMouseVisible & SetPosition fix for WinDX.
Some cleanup... should unify mouse code further on desktop systems.
Merge branch 'windesktop' of https://github.com/SickheadGames/MonoGame into windesktop

Conflicts:
	MonoGame.Framework/MonoGame.Framework.Windows8.csproj
Fixed window resizing functionality for MonogameDX.
Change to FormBorderStyle (FixedSingle)

Form border style change to what it should be.

Fixed3D changed to FixedSingle
Change to FormStartPosition (CenterScreen)

Minor change, added FormStartPosition.CenterScreen
Merge pull request #4 from raistlinthewiz/windesktop

Fixed window resizing functionality for MonogameDX.
Merge pull request #10 from xanather/windesktop

Changes to FormBorderStyle and FormStartPosition