Fixes!
Started with shadowmapoptimizations
HUGE commit. Took all day, shadowmap working for first segment
Shadowmaps works for all flat segments, frustum culling implemented, 60 fps
Shadowmaps optimized good enough for now
Shadow map testing
Trixande med shadowmap... går inte bra
Shadow maps fixed.
Merge remote-tracking branch 'origin/Optimization' into content

Conflicts:
	datx02-rally/datx02-rally/Menus/GamePlayView.cs
	datx02-rally/datx02-rallyContent/Effects/TerrainShading.fx