Use correct enums for precision timer case statements in sv_game.cpp.
The values are still the same, no compat problems.
TRAP_STRNCPY was not 64-bit friendly (never used but still would possibly complain)
Many instances of using int instead of intptr with JKA specific code with VM_ArgPtr.
Batch of 64-bit fixes.  Removes _M_IX86 from being hardcoded in cmake as well.
SP now has 64 dll loading.
More SP 64 bit work
Forgot to switch this define around in q_shared.h for SP.
More intptr 64bit stuff for SP
Sigh, another _M_IX86 define
-fpermissive only applies to C++ files.
Removed the -fpermissive flags completely.
Use correct matching blue color for arrows in MP's console when back scrolled.
Merged ioquake/ioq3@7b15415
Removed SV_ReplacePendingServerCommands, it is unused.
Merged Field_KeyDownEvent portion of ioquake/ioq3@2ea6b8b.
Merge ioquake/ioq3@c081b9c
Merge ioquake/ioq3@2e19bdf
Partial Merge of ioquake/ioq3@f9bb47d

Skipping changes from keycodes.h and keys.h.
Key_Unbindall_f change was already applied by raven some years ago.
Partial Merge from ioquake/ioq3@b2d87c4

Only the change in cl_keys.c@@Key_StringToKeynum for switcing to Com_HexStrToInt is merged.
Merged ioquake/ioq3@fe0a65e