Also implemented parallel in Movement- and Mindset-Component.
MovementComponent improvement. Now better to read and less empty lines. :)
Movement Component now really moves people instead of just teleporting them to their destination after the counter reaches zero. The costs : 1 int more in Human to save the destination. :D

-> 3GB Usage
Movement now Locks Cells while Iterating.

New Field SimulationData _data
Components: locks for populationCells added. hopefully runs
Some Cleanups, SnapshotWriterQueue now used as suggested, please test it, i had an corrupt archive, but should be due to these changes
MultipleDeathGraphics
GetCaption (Former Legend) extracted, now field in StatisticManager.
New gui-work started. Already some components :P
newGUI: seperator and beginning of diseasePanel
newGUI: more fancy stuff. SettingsComponent can now  be completely set up in the designer.
newGUI: more work at the components and diseasepanel. FactorContainerForm working properly.

Lib: made the data in FactorContainer modifiable.
newGUI: bool-component added. settingsPage nearly finished.
newGUI: work continued
Changed DiseaseEffectComponent to handle _simulationIntervalls > 1 correctly..
newGUI: some more tweaks, interfaces and panels :P
Comment and little modification to test sifferent simulationintervalls
newGUI: new Panel; path-component; separators no longer focusable. grammar-fix
Changed a lot of structure regarding DiseaseXXXXComponents, now have a common superclass leaving them only to override HandleHuman
newGUI: ...and more. ListBoxOutputTarget and OutputPanel added. FinalPanel updated.