transform the #skrollr-body as soon as we receive the touchmove event to make it more responsive
Let the raf polyfill run at 60 fps
scroll to top/bottom when detecting a flick motion
move mobile stuff to a dedicated initMobile function
use 3d transforms when available
on mobile, use position absolute for the skrollr demo
woops, didnt meant to do x-axis scrolling
dont use fixed width on any example
call _render inside touchmove, just to see if the timer is causing issues
move the skrollables in the skrollr demo to 3d space
only force the height on desktop