Deus-ex render test code (commented out). Allows swapchain based present calls to render but needs doing properly.
D3D9ProxyStateBlock, selected states to capture were being cleared when only actual capture data should have been cleared. Fixed. Boom headshot.
Fixed UpdateTexture so it unwraps the various texture types correctly.
This stopped LA Noire crashing on startup although it freezes shortly after getting to the title screen.
Moved resource release to immediately after TestCoopLevel from immediately before Reset.
Modifying swap chain behavior to match observed direct3d behavior (as opposed to documented) + some cleanup. Result, HL2 running, borderlands running, more being tested.
notes?