Intermediate Level 2 90% done. Stuff remaining: respawn the boulders at the end upon death; Camera pan to reveal obstacles.

Script changes:
Icicles will now be reset to non-trigger collider once player exits them in any form (not just gas).
Merge remote-tracking branch 'origin/master'

Conflicts:
	Phase/Assets/IntermediateLevel2.unity
	Phase/Assets/Scripts/Character Scripts/MainPlayerScript.cs
	Phase/Assets/Scripts/Level-specific/LDIntLev2.cs