experimental mesh reduction that doesn't really reduce
Major overhaul that removed some dumb bugs
Added an 'abandon ship' error for reducing too much
Tweaks and new slicing method
minor tweaks for visualization
Added new refinement method
working example with custom mesh refinement
subtle refactoring
not sure this works
Bulk changes to make sphere wrapping work
Added "pickplanes" STL model splitter / wrapper.
Changed how faces are selected for each slice
Major UI overhaul to make slicing easier
Further tweaks to show all exported parts with only suffixes
Usability tweaks
Coplanar face reduction for convex hulls
further tweaks to make geometry reduction work well
Better sphere reduction
Slightly more polished, but this may be a dead end
Fixed STL processing gui