Clicking on storage boxes now properly puts stuff in storage.
Stole fix from TG.
Added webbings and vests.
Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
Added webbing and vests to lockers.
Should probably slap it here, OR ELSE.
New AI voice announcement system which allows the AI to create sentences by combining snippets of words.
 Committing .wav files.
 * Reverted accidental admins.txt change.
No fun allowed.
Fixes some hilarious stool glitches.
 * Added a volume constant that defaults to 75.
Added new admin verb: Man Up and its global version.
In action:
https://dl.dropboxusercontent.com/u/70048025/SS13/manup.png
https://dl.dropboxusercontent.com/u/70048025/SS13/manup_g.png
Fixes autonomous ERT
Fixes Spec Op shuttle to old behavior (Pure port, no changes)
Compile fix.
Fixes #3017
Looks like will have to put speshul check back...
- adding random objects

- randomizing main tool storage starting objects

- randomizing secondary tool storage starting objects
Merge pull request #3000 from Baystation12/BEF-staging

Bef staging
Merge pull request #3015 from comma/master

Fix
Adds "Xenobiologist" as its own separate job
Reconfigured the job prefs panel to look nicer

Thanks Deccy for pointing out a one pixel difference
Adds Xenobiologist spawnpoints

* Xenobiologist has two spawns in .. xenobiology
* Former xenobio scientist spawn moved to R&D lab