built first FRP THIM prototype - currently has reactive dependent variables for sims and neighborhoods
added a network type for an agent containment hierarchy
added dynamic networks
added continuous events
implemented a 1-cell SIR model with a rough statechart mechanism
using custom wires, implemented a full SIR model with aggregate Vector operations
added gaussian random networks to the SIR model
minor fixes
working SIR model
refactored SIR code
added paper with completed introduction
deleted large files
added haskell and FRP examples to paper
refactored sir model in accordance with the new system for (non-network) reactive variables. This is the starting point for adding dynamic populations & networks.
implemented death
made Vector operations the default
added birth and started using lenses for agent field access
deaths & dynamic networks implemented; starting point of refactoring to the generated code
refactored the network change code
refactored death