Use filter directly without register.
Bug fix when loading filter failed.
Improve sceKernelStartModule handling

Fixes 'bogus priority' errors (and maybe more).
Tested on God Eater Burst and fixed its "bogus priority". I haven't found any games this breaks.
Update sceKernelModule.cpp
Fix the save loading for God Eater Burst and Gundam VS Gundam NP
Update sceKernelModule.cpp
ARMJIT: Fix and use DIV, DIVU, INS and EXT (ARMv7 and VFPv4 implementations).
Add more logging to elf loading, cleanup.
Add a couple more unknown syscalls.
Keep track of imported/exported vars.

Not yet actually linked up, though.
Merge pull request #1900 from xsacha/master

ARMJIT: Fix and enable DIV, DIVU, INS, EXT including ARMv7 and VFPv4 variants.
Perform the actual variable relocations, hurray.
Merge pull request #1902 from unknownbrackets/elf-fix

Process variable imports
Integrate atrac3+ low level decoding from oioitff media branch
Merge pull request #1905 from raven02/patch-30

Integrate atrac3+ low level decoding from oioitff media branch
Merge pull request #1874 from oioitff/atrac3plus

Use filter directly without register.
Update sceKernelModule.cpp
Merge pull request #1894 from CPkmn/kernel

Improve sceKernelStartModule handling
Add atrac3+ mono audio WARN_LOG when atrac->atracChannels == 1
Add (low level) to distinguish with high level decode