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Add missing shark icon
Add mob activation quota to reduce maximum lag introduced by mobf
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Fix population density check not returning true/false as expected
Fix bug removed marker beeing checked wrong
Fix crash on clicking uninitialized mob
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Fix player spawned mobs not preserved if spawned within something else
Use non activated static data prior trying to use dummy data
Fix additional bugs introduced by delayed activation
Fix mobs beeing removed on activation due to collision with own (old) lifebar
Fix lamb collisionbox
Disable debug messages
Update version information
Population density check finetuning
Mak on_step honor cpu time quota too
Don't consider nil to be a serious enemy
Add missing attention watch callback
Make deer run away if player gets near to it