* We now procedurally generate chunks wherever you go. There's a limit to how many chunks you can have out at the same time, though, so you'll eventually get an outOfMemory exception. :)

* Reimplemented perlin noise in the simplex noise class. Simplex noise is still better, though. TODO: Possibly rename class to just NoiseClass..... Yeah.

* Doing some random tweakings here and there, trying to minimize performance impact of the whole chunk  system.