Check in code like I should have done ages ago
Allow movement out of city gaze
Add git ignore
Fix frames for City Gaze
Allow city gaze to be triggered at correct times
Remove useless traces
Adjust x positioning of sound rects

The sound rects are now based on the foreground x not the player x
Allow sounds to play again.
Shift over the trigger point for the reveal scene music

At 1000 it is possible to trigger this from the first floor with a frame
rate dip.... BLEGH!
Allow the post foreground bucket button to be clicked
Add pulse listener so that player can pulse at CaveExit
Set the player model animation to anything but standing

If the player pressed space before moving the game would hang,
attempting to pulse, but no animation would play.
Remove player model dependency from Pulse
Fix pulse to hold center values in model
Fix pulse positioning
Remove useless traces
Decrease the sand footsteps volume
Clean up my bin!
Increase the distance the player can be from the bridge and still get a hand cursor

Before the player essentially had to be on the bridge to get a hand
cursor.  I'm hoping that increasing this range makes it a little more
obvious what to do next.
Remove useless junk