Remove windows FS pollution
Moving raw asset files to a new home (PSD edition)
Time for a .gitignore!
Added a TODO
Added more things to gitignore
Removed more thumbs.
Moved maya/ and rawAssets/ up one level

a3 was generating asset structures for them.  Saves a couple hundred k.
Added more local stuff to .gitignore
Updated TODO on size issue
So much crushed PNG!
Remove extraneous music asset, using the same asset ID for both stages.

The music was the same in these stages and the files were identical
before. This saves about 744k in the final swf.
Sub lower-bitrate intro asset also used in stage 3.

The title theme is also used as the music for stage 3. Using the
gameplay encode saves about 2.2 MB, at cost of the title sounding a bit
worse. Only 3MB to go from our target!
Replace png with jpg in non-alpha cases. Saved about a meg, I think
Updated with current work
Kill All Trailing Whitespace
Okay, not ALL trailing whitespace. (Revert for fonts)

Apparently flex can't digest a TTF that's had its whitespace tail
cropped.  There's probably a reason for this.  It's probably a bad one.
Improved pause feedback; desaturated screen and text.

Displaying text in Flash really sucks.  Most of the lines added for this
were to get the text.  I'm also not pleased that I had to pull in Screen
for that part. If I realised it would be like this, I'd have broken the
pausing into its own file.  But it works.  For now?  SHIP IT!