Tested Hough transform to try to detect straight lines in the skeleton but unsuccessful.
Fixed a problem with the way color clusters were saved in a file.
Those files were missing for the Deformable Random Dot Markers implementation
Files modified for Deformable Random Dot Markers support
Modifications for Deformable Random Dot Markers Support
Modifications for Deformable Random Dot Markers support
First working version, some bugs are still here, especially when trying to display a texture (crash)