Remove redundant calls...

Geometry ownership only matters when the node is or the entire
geometry object is replaced. Accessing the bits in it can be
done without any issues.

Change-Id: I6da636bc5cdbda03039e00922e599932f4117d1a
Reviewed-by: Alan Alpert <aalpert@blackberry.com>
avoid redundant calls to glActiveTexture

Change-Id: I00b5c82d76473a10f64f5a3aa0cd19ef88319ed6
Reviewed-by: Alan Alpert <aalpert@blackberry.com>