Corrected name conflicts.
Rethinking factions.
Put in all the components and systems for critters. Still need node
ones. Also, need testing.
Started on nodes. Found some concurrend bugs, should be fixed now...
Redid factions yet again. Setup random unique colour generation for them
as well.
Did attribute system
Oops, forgot about attribute removal. Put that in now too.
some cleanup and tiny aesthetic changes
Finished spawn toggling (for nodes), doign directional ndoes'
functionality now...
Setup input system for user. Was testing directional nodes when found
bug with sight system... trying to debug.
Made things be reflected when they run into edge of screen
The directioning had a really stupid thing as the cause of its bug =-=
forgot about max speed in velocity for critters.
Got rid of toggles. Seemed complicated.

Made aniamtiosn for directing nodes.
Added weighted table so I can do AI now...
Added string descriptors to components for the HUD. Started making the
HUD classes.
fixed energy cuz i put it super fast and forgot. Finished display slot.
Nearly done display levels, just need + and - buttons working.