Alpha 0.1.4

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Alpha 0.1.4a
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- Changed the game's name to "Project PixelPotato" from "Simple Game"
- Changed resolution of tiles + color (now orange)
- Made a very stupid attempt at switching from slick Rectangle to java's
Rectangle class, but must rewrite classes and use Rectangle2D with
floats
- Aaaaand the game is completely broken
Alpha 0.1.4b

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Alpha 0.1.4b
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- Changed the game's name to "Project PixelPotato" from "Simple Game"
- Changed resolution of tiles + color (now orange)
- Moved the "Project PixelPotato " out of GameplayState to the
Status.getProjectStatus() string
- Gave the player class a y velocity, gave the map gravity
- Switched to Java rectangles from slick2D rectangles
- Collision detection now works
- Jumping is implemented
Alpha 0.1.5

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Alpha 0.1.5
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- Fixed bug: Map's yOff was not added to first tile (tile[0])'s bounding
box
- Changed controls to WAD
- Tweaked gravity, speed and jump velocity
- Added player walking and general movement state
- Changed player sprite to correspond with walking state
- Need to fix player animation (Currently just keeps running)
- BUG (Reproducible): Hitting the side of a tile while going down causes
the player to go through the floor
Alpha 0.1.6

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Alpha 0.1.6
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- Added LevelEditorState
- Changed the way the map renders, now draws tiles in Map class, Tile
class no longer has images (50,000 tiles at 60 fps, greatly reduces
memory usage)
- Level editor draws a grid with spacing and an origin
- Added an LETile
- BUG (Obvious): Jumping/Gravity doesn't take into account delta
- BUG (Obvious): Now because of above optimization, splash screen is
messed up, enters main menu state too quickly