apple_vertex_array_object: Initialize variable apple.

Fixes uninitialized scalar variable defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
copyteximage: test packed depth stencil formats
ext_framebuffer_multisample: report SKIP if the FBO is unsupported

Why it reports FAIL in that case is beyond me.

R6xx doesn't support integer formats and R11G11B10 for MSAA rendering.

Reviewed-by: Eric Anholt <eric@anholt.net>
r600.tests: add the tests which used to hang
glean/texrect: Initialize TexRectTest member variable.

Fixes uninitialized scalar field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
glean/texenv: Initialize TexEnvTest member variable.

Fixes uninitialized scalar field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
glean/texcube: Initialize TexCubeTest member variable.

Fixes uninitialized scalar field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
glean/pointsprite: Initialize PointSpriteTest member variables.

Fixes uninitialized scalar field defect reported by Coverity.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
util: Add functions that provide glOrtho-like functionality.

This patch adds functions piglit_gen_ortho_uniform() and
piglit_ortho_uniform(), which can be used to set up an orthographic
projection when the legacy function glOrtho() is not available.

The functions work exactly like piglit_gen_ortho_projection() and
piglit_ortho_projection(), except that instead of programming the
legacy projection matrix, they program an arbitrary uniform matrix.
util: Add compressed representations of grayscale images.

This patch adds compressed representations of uniform grayscale images
to piglit, in the ETC1 and FXT1 compression formats.  Although they
don't exercise the full capabilities of these compression formats,
they should be sufficient to create basic tests of compression
functionality without having to rely on the GL implementation to do
compression on the fly.
Add tests for glCompressedTex{Image,SubImage}3D().