Added comamnd fullscreen + toggle button in the video config menu
fix animate grass button disappearing
Hunger and consumables
lot of errors
lot of errors2
finaly working
BlueBerry added, and final edits
fix issue on Windows
Added crafting system
Deleted 'Chest comment' from the Craft.json. Coal is refine of CoalOre
* renamed TeraAdvancedDeflator into TeraVisitingDeflator because it is using the visitor pattern.
+ implemented 16-bit dense and sparse arrays
+ added some comments
Implemented serialization handlers and factories for tera arrays.
+ added interface TeraArraySerializationHandler<T extends TeraArray>
+ added abstract base class TeraArray.SerializationHandler<T extends TeraArray>
+ added interface TeraArrayFactory<T extends TeraArray>
* changed class Chunk to use the new factories
* changed class AdvancedConfig to use the new factories
+ added a log message to LocalChunkProvider about the size of the cache for nearby chunks
+ implemented serialization handlers using ByteBuffers for every tera array
+ implemented benchmarks for different ways of serializing tera arrays
+ added Chunks.proto describing simple messages for chunks and tera arrays
- removed stream based serialization handlers due to massive performance problems
+ added a benchmark to measure performance of tera array serialization for protobuf
+ added protobuf file implementing messages for chunks and tera arrays
+ implemented registry for tera array factories and serialization handlers
+ implemented TeraArray.encode(TeraArray) which encodes the supplied tera array into a protobuf message
+ implemented TeraArray.decode(ChunksProtobuf.TeraArray) which decodes the supplied protobuf message into a tera array
* added a type identifier to the protobuf message for future use in mod supplied tera array implementations
+ added position and state to protobuf message Chunk
* changed required fields to optional in protobuf messages for chunks and tera arrays