Initial directory structure.
link to external framework
Add implementations
Add new CoGe files
Late changes to Unity3D example as per public beta release
Looks like a workaround / fix to match how the QC implementation / project handles the framework building and referencing. Unity seemed to not be switched over right. Fix for issue #3 - Tom, can you verify? We should ensure this works for all build modes.
Workaround to fix bug where builds in Unity Syphon Client were not working. Now builds should work, thanks to the OnPostRender call, and no more texture tearing when moving an object, with the addition of the OnRenderObject call
Remove extra framework search path from Unity project, correct framework location in QC project
Add initial OF implementation based on work by astellato, revisions by vade and me. Changes by vade and me at this point include - ability to publish any ofTexture, only use ObjC inside ofxSyphonServer.mm to ease instegration with cpp code, package as an OF addon
Simplify ofxSyphonServer usage so you don't need to do the setup stage, can change name, doesn't duplicate code for screen grab and texture publishing
Add ofxSyphonClient and ofxSyphon.h Need to update testApp to incorporate.
Working ofxSyphonClient, one small updates to ofxSyphonServer
Update testApp incorporating both client and server.
Add readme for Open Frameworks ofxSyphon, just cause.
fix instal.xml, updated client to remove references improper to obj-c code so c++ compiles cleanely,and obj-c++ is only used in .mm files (where appropriate). Thanks Tom.
Remove Simple Client from OF.
Restore earlier project prior to integrating changes from borked project.
more OF rearranging
Update SyphonExample
Fix some folder-names and stuff in OF Read Me