First experimentation with climbables
Fixed an issue in Player:setSpriteStates()
Added space as escape key, trimmed throw and throw_vertical
Added idle_state to player.
Actually has some code this time
Lots of debugging in various places
Added a 'gazeidle' animation to every player for facing away from camera
Merge branch 'master' into welcome-to-ladders
Merge branch 'master' into ladders
Implemented persistency
the liquids now recognize the pop pop cheat
removed unnecasary line
blocks are now visible as sprites
Close #424 Adds forrest theme 2, uses it for soundtrack in Village Forest
added a sound to the hippy drop
adjusted the ceiling to to fix alignment
Update src/npcs/hilda.lua

Typo
"wine hat" is type  --> "wing hat"
Update CONTRIBUTORS
Typo
Closes #424 Changed music to "Abed's Fairwell"

As per conversation in reddit, specifically with Operia2,
there actually was some more appropriate music for this
area. So I added that .ogg and set the map property.

I'm leaving the old one in there, since the Forest 2 map
might appreciate the love, but didn't take the liberty of
changing the map to use it. Not my call to make.

http://www.reddit.com/r/hawkthorne/comments/117sc2/suggestion_different_music_for_village_forest/c6ls739