Refactored entity placement on creation
Trim entites to x/y/z/symbol/color before transmission
Add blocking to client-visible data
Filter map data: only send diff of what player already knows
Added annoying grid bugs
Make player non-pyshic
Add grid bugs
General refactoring
Utilities refactoring
Revamped grid bugs
Made entity messages diff-based
Grid bugs, multi-level entity diffs, other stuff
Make grid bugs marginally smarter in pursuit
Make entity message diff-based
Added basic text output
Added visual-based output conditions
Re-add grid bugs
basic movement and commands implemented in modular command system
Merge branch 'input' of https://github.com/apsillers/Tag-em into input
new input method with all functionality except stairs provided