Preparation for shader dev
Added boilerplate for shaders
Move to vertex attribute pointers
Basic shader loading and using
Return to indexed drawing
Removede creation of sky for simplicity
Added color and transofrmation matrix
Changed camera to render in shader
Basic camera reinstated
Moving code to correct places
Reinstated color
Corrected projection matrix
Merge conflict resolutioin
Merge branch 'fpsCounter' into shaders
Merge
Render everything
Slowed turning speed
Render only valid regions and start on the first one
Textures added in fragment shader
Basic ambient lighting