Changed 'Anisotropic Filtering' to a MULTIX option and added the options No, 2x, 4x, and 8x.  Previously enabling Anisotropic Filtering only set the value at 1, which made no visual difference.
Removed "uiScript glCustom," from Anisotropic Filtering.
Add binary navmesh format
Make the key names table const.
Move keycodes.h into src/engine/client.
Minor #include tidying.
Properly unbind keys – NULL, not "".
More constness (Key_GetBinding).
Remove some dead code (cl_keys.c).
Some Tremulous → Unv/Daemon tidying.
Map single upper-case ASCII letters to lower case (binding names).
Add motion blur effect
Fix out of bounds array access
Fix MSVC compilation
Don't crash if the RunDemo script is called when no demos are found
Merge branch 'master' of github.com:Unvanquished/Unvanquished
Get rid of K_LAST_KEY.
Handle translation of “KEY1 or KEY2” (bindings menu, tutorial text).
Fix tutorial mode detection of the deconstruct binding.
Tutorial mode: looking up a command not in the list ⇒ bug.