Tweaked multiplier values
Display for dying multiplier
Changed gold display stuff
Changed levels
Speed and direction setters
Display grows with multiplier
Updateable and UpdateList
Started work on a Blinker
Gold blinks, then vanishes
Got rid of blinker variable
Made blinker more type-agnostic
Alpha for ProgrammaticGraphic
Fading instead of Blinking
callback -> onEnd
Only vanishing if not seeking
Got rid of gold/wall collisions