Possibly fix crash due to Lua running out of stack space
fix problems with point queue, where it would draw a Point at A, a line from A to B, and a line from B to B every frame
SaveID Message after saving a save to the server (like the old tpt did). TODO: Put a similar button in the save preview instead of the two we have now.
remove debug printing I accidentally included again
fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
Temporarily disabled segfault handler
add the single saveID copytext button into the save preview too
Add two new properties for CLNE-like elements

the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
Signed integers can be negative, so prop>x does not always correctly indicate whether higher bytes are used
Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement.
simulation.parts() iterator
simulation.partNeighbours() iterator
// no one uses it yet, so it shouldn't break anythign really
simulation.pmap()
Merge pull request #140 from mniip/lua

some lua iterators
add back sim.partNeighbors + some alternate spellings
Merge remote-tracking branch 'upstream/master' into boxmein