add support for bytes assets
fix NMERemoteAssetManager for bytes
have only one asset manager which first try to get embeded asset then try to load
optiomization and test
update nme version
add a temporary hack to allow saving of batch in tilesheetrenderer
add EntityTypeLibrary preliminary support
use xml for entity types and fix asset loader when multiple sprite share same atlas
allow resource map to be dynamically fetched
add scale to context
include scale info
v0.1.1
ready for next snapshot