Synced NetworkMessageData with Server
NetworkPlayer Room access

Implemented LeaveRooms function
GetRooms returns an array of rooms that the player is in
Unity3d changed the QualitySettings.....
JoinRoom Message contains room type
NetworkPlayer stores NetConnection

Added shutdown function to close connection with player
Implemented RemoveNetworkPlayer

Added changes for NetworkPlayer changes
Sends Messages about login attempts to client
Sends Room Specific messages to different arrays
Login will display information about the server

This includes failed login attempts.
Errors with the server