Add Component.NAME, nix hasIn, add a friendlier error message to get().

Closes #160.
Don't allow `using` here.
Explicitly define these fields to prevent V8 deoptimization.
Remove the injected Component.getFrom static method.

NAME is the only generated Component static now, which is pretty great.
@:keep Scene's constructor to workaround reflection issues.

I'd like to investigate this further, the fact that this is necessary
suggests a Haxe bug... It seems like if you @:keep your CustomScene
constructor, and it calls super(), then things should just work.

Refs #162.
Revert "@:keep Scene's constructor to workaround reflection issues."

This reverts commit 559f1f3174d3f95f8304ad2f11c62416f5745968.

Fixed upstream at HaxeFoundation/haxe#2121. The next Haxe release is
probably going to be before the next Flambe release, so revert this here
workaround. Fixes #162.
Switch to dox for documentation generation.
Emit the looped signal before the frame is composed.
Don't interpolate with the next keyframe if it's empty.

Refs #170.
Revert "Don't interpolate with the next keyframe if it's empty."

This reverts commit d83163db0524f6da343686c4a5a11770ec5fcb47.
Handle one-frame keyframes more like Flash.

Almost certainly fixes #170.
Quick note about MovieSprite.speed.
It's all about the assets and workflow.
Console is a keyword in the next Haxe release, reference it with __js__.
Detect pointer properly when canvas is scaled by the page

If someone were trying to manually scale the canvas via CSS (i.e. to
fill the window with a flambe_disable_autoresize game), the pointer
coordinates would fail to be scaled to match. This should allow for
arbitrary custom resizing to be applied, and still work with default
situations (including retina compensation).
Merge pull request #175 from afraticellifidel/master

Detect pointer properly when canvas is scaled by the page
Play nested child movies more like Flash.

Fixes #173. This commit should also handle threerings/flump#86, but I
haven't been able to test those code paths yet.

Refs threerings/flump#89.
Don't mess with the paused state in rewind.

Refs #176.
Fix an off-by-one in this bounds check.

Fixes #176.
OCD optimization.