making some methods of level factory static, so that they are utility methods
f c
refactoring view framework to see possibility of having splashscreen editor
more refactoring and fixed a bug in addPlayer to model
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
huge refactoring of level editor view elements
fixed bugs intriduced by refactoring
refactoring and adding spinner for grid size
solved conflicts, refactoring LEView menu hierarchy
Merge branch 'master' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
refactoring menu insertion to phase out LEMenuBar
updating .gitignore
solved conflicts
moving frog, a test level, need to define interactions
Moved sprite interfaces into the game package, as they should be game specific, not framework specific.
working inventory
added moving enemies
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
changed myLevels to myLevelsFilePaths in scrollerGame
deleted player from gotonextlevel method signature