Automatically created readme.textile and /trunk directory. We recommend you to put all your code there.
Share project "Mario Kart OpenGL Demo" into "https://subversion.assembla.com/svn/mario-kart-opengl-demo/trunk"
Initial Commit.
Added drifting and refactored some item code
Added spark particles when drifting
Refactored item classes and implemented OBB parser
Re-organised file and folder directories
Refactored large methods into sub methods and improved item boxes and fake item boxes
Updated To Do List and Item constructors
Optimised the rendering of banana using a gradient class and added a reference in the item class to the scene that created said item
Integrated JInput with the application: currently supports XBox controller (+ possibly similar) with default control set
Ensured that particles are displayed properly and added support for motion blur in split screen multiplayer
Corrected errors with the scalextric mode
Now supports multiple players if multiple controller plugged in
Allows wheels to turn when stationary
Updates libraries to support 64-bit
Added developer console
Added frametimes graph to the HUD
Added output of log files for data recorded during approx 4 seconds
Fixed rebound collision bug (angle = NaN)
Moved camera code into Camera class
Many others features such as rearview mirror
Spawning random collection of items
Separated HUD code from Scene class into own HUD class; each car has it's own HUD to customise
Added HeightMap class for generating height maps at runtime
Added SplashShape class for adding multiple layers of detail to the terrain
Optimised collision detection by disabling tests on items that do not collide
Added bilinear interpolate to height map so that vehicles can move smoothly over terrain
Added debugging visuals to height map (specifically over interpolation)
Added means of importing and exporting height maps along with certain appropriate console commands
Optimised the rendering of certain particles using point sprites
Merge branch 'master' of github.com:jamie-bates-8/Mario-Kart-GL