freeze players at end of game, also should fix grenade check rules for spawn points
barebones tdm implementation. TODO: procedurally generated team spawnpoints + be able to spawn at an arbitrary point near a team mate (select either the generated spawn point or the near-team mate point based on numbers of enemies watching each spot)
spawngenerator: mostly works well, needs to expose a better interface
added a team menu, this is a cheap ripoff of dabcharactermenu
disallow suicide during combat
sliding from nades works like diving from nades
that's pretty much it, teamplay's in and working. It's not great atm, but I wanna work on something else right now so here it is.
Merge remote-tracking branch 'remotes/upstream/master'

Conflicts:
	src/game/server/sdk/sdk_player.cpp
	src/game/server/server_scratch-2005.vcxproj
	src/game/server/server_scratch-2005.vcxproj.filters
	src/game/shared/sdk/sdk_player_shared.cpp
tdm is finally somewhat polished
ignores damage from grenades in play before you spawned
Merge remote-tracking branch 'remotes/upstream/master'
Merge pull request #19 from shmopaloppa/master

tdm