Added Wrye Bash to my SVN for Person Modification to the program until the original Arther returns. This is the 271 Version unmodified

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@9 c80116c5-1073-4541-b2a9-63b9fd661f84
Added some New tweaks to the Game settings.

to Tweak Training Sessions per level and Armor Rating.

I just set random test values.

I will experiment with settings to get better and more realistic settings before any more improvements 

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@10 c80116c5-1073-4541-b2a9-63b9fd661f84
273 [11/02/2009] [Raziel23x]

•  Tweaked Training Max settings 1, default[5], 50, 100, 200, 99

•  Tweaked Maximum Armor Rating 50, 75, default[85], 90, 95


git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@11 c80116c5-1073-4541-b2a9-63b9fd661f84
small error in the change log a typo

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@12 c80116c5-1073-4541-b2a9-63b9fd661f84
=== 274 [11/05/2009] [PacificMorrowind]
* BAIN: Couple changes to speed up prescanning if skipping file types.
* Misc: Fix to NIFZ (and KFFZ) writing to prevent incorrect writing of bad data.
* Bashed Patch: Added Import Script Contents (at last & only partially unfortunately); see details up above.
* Added 4 new game settings tweaks, updated docs


git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@14 c80116c5-1073-4541-b2a9-63b9fd661f84
- python 2.5 fix (2.6 imports accidentally included from earlier testing in my last files)
- couple new GMSTs
- MAO patcher (beta1 - still a (minor) flaw to fix)

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@16 c80116c5-1073-4541-b2a9-63b9fd661f84
readme update, last mini changes... releaseing version 275
(busy month this is turning into for the version number)

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@17 c80116c5-1073-4541-b2a9-63b9fd661f84
more skeleton tweaking;
vanilla to beast race to avoid endless tale bug
MAO & that put into a multitweaker, so as to take only one slot.

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@36 c80116c5-1073-4541-b2a9-63b9fd661f84
a update for the Russian Language file provided by DJk

more scripts added to the library

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@38 c80116c5-1073-4541-b2a9-63b9fd661f84
Fixed typo in repair multiplier someone changed the name of spell making to repair which caused repair multiplier to show up twice confusing people into thinking it was doubled.

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@40 c80116c5-1073-4541-b2a9-63b9fd661f84
SWalk tweaker - everything working except for the setting of the animation isn't quite working... if ready to release comment out line 17440 (this one:        SWALKNPCAnimationPatcher(),).... or whereever it is from other changes.

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@43 c80116c5-1073-4541-b2a9-63b9fd661f84
- Min potion weigh tweak fixed
- misc code cleanup

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@44 c80116c5-1073-4541-b2a9-63b9fd661f84
updated 7zip to the resent updates from the official site

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@46 c80116c5-1073-4541-b2a9-63b9fd661f84
SetPlayable (still requiring another conditions or two to avoid token items)
etc.

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@49 c80116c5-1073-4541-b2a9-63b9fd661f84
'SWalk tweaker' tweaks
'RWalk tweaker' added
'skeleton beast tweaker' fixed
'MAOskeleton tweaker' fixed
!!!! BUG INTRODUCED... do not release... will cause havok on Sheogorath, some Integration:TSL, similar NPCS

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@52 c80116c5-1073-4541-b2a9-63b9fd661f84
did some Tweaks to where TES4Gecko is found.
I changed it where the TES4Gecko.jar file will be searched for in the TES4 Gecko folder so that all the lip files and mp3 files will be stored in the folder with the jar file so to keep the Oblivion folder clean and tidy.

made changes to the directions for both the bash_default.ini as well as the Wrye Bash.html I updated the directions

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@54 c80116c5-1073-4541-b2a9-63b9fd661f84
Added Support to tes4files

Moved the Default Locations of TES4Gecko to the TES4 Gecko folder in the Bethesda Softworks folder to help keep the oblivion Folder clean and so that it will not be scanned by the oblivion,exe during game play.

Moved the TES4Edit as ell to the TES4Edit folder which will be located again in the Bethesda Softworks folder to help keep the oblivion Folder clean and so that it will not be scanned by the oblivion,exe during game play.

updated the help html file to reflect the changes as well as another minor change to teh ini file to explain the change.

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@55 c80116c5-1073-4541-b2a9-63b9fd661f84
Minor change to the help file defining usage of path locations to the new changes (Side note there is some things that is lacking in the Documentation that if we get time should explore more and document.) 

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@56 c80116c5-1073-4541-b2a9-63b9fd661f84
Minor edits to the read me while also adding and changing some information as it was on the website http://wryebash.netai.net/

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@57 c80116c5-1073-4541-b2a9-63b9fd661f84
readme update, new ini options, code to make use of ini options (paths for external tool links)

git-svn-id: svn://svn.code.sf.net/p/oblivionworks/code/Programs/Wrye%20Bash@64 c80116c5-1073-4541-b2a9-63b9fd661f84