Reverts Cael's retard flailing.  Do not fuck with zone sharing ratios unless you know what you are doing, as air movement then becomes quite chaotic and derpy.  Should fix some issues with ZAS.
Fixed fire.
Merge pull request #2619 from Asanadas/master

BEF Merge
Makes liquid fuel cleanable again.  Got removed in last commit since all that was done was revert Cael's changes.
Merge pull request #2621 from SkyMarshal/bugfixes

Reverts Cael's retard flailing.  Do not fuck with zone sharing ratios...  Also: Fixed fire.
Utopia fixes.
by rowtree
Merge pull request #2622 from Spamcat/master

NRA Utopia
Rowtree bugged me to commit this for him.
Merge pull request #2623 from SkyMarshal/bugfixes

Rowtree bugged me to commit this for him.
Nuke operatives now spawn in the outpost next to the syndicate shuttle. Outpost window widened a bit. Syndicate shuttle shutters are open at round start.

Glass door to the lobby added to the medbay reception desk.
Alignment adjustment for IA clothing sprites.
Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue.
Merge pull request #2625 from SkyMarshal/bugfixes

Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix...
Merge pull request #2624 from Asanadas/master

Sprite: IA clothing prone fix
Updating RowtreeStation.dmm.
Merge pull request #2633 from Asanadas/master

Update for Rowtree
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Nuke outpost altered to have a functional meeting room. Nuke operatives spawn in outpost barracks.

Out-of-place tiles in research outpost replaced.
Emergency Internal Affairs round-start spawn fix. Also quickie zoning fix in the AI core.
Sprite fix for Skrell right arms and legs overlapping out of clothing.