add dependency information for g++ linux builds
Added a new method for input.
Made the main menu use the new input system.
add dependency information for g++ linux builds
make clean remove dependency files too
A bit of input refactoring inside game.cpp
More code uses input.h functions rather than directly calling getch()

Fixed the menu loop I broke last commit
Fixed factions ignoring input that should close the window
Removed an accidental double call to get_input() in game::close()
Updated a DebugLog string to display get_input() rather than input()
Merge branch 'hotfix/makefile_dependencies' of github.com:benjamg/Cataclysm-DDA into hotfix/makefile_dependencies
fix for clean method
More input.h integration
Merge branch 'master' into input-revamp
Warning Resolutions
Fixed a couple errors in previous commit.
More warning resolutions.
Reordered switch in artifact.cpp to match enum order.
(Probably missed doing this to a couple previous switches,
 will have to go back)
Add worn items and weapon to total item count in inventory.
Further warning resolutions.

Further warning resolutions.
Tweeked previous -Wunused-parameter warning fixes

Further warning resolutions.

Further warning resolutions. Crazy source file is crazy.

Potential bug fix?
Further warning resolutions. Specifically defaulting switch statements.

Further warning resolutions.
Further warning resolutions. Specifically focused on unused parameter warnings.

Small error fixes.

Further warning resolutions. A fix in items.h.

Further warning resolutions.
A few bug fixes and fixes to past changes.

Small error fixes.
Further warning resolutions. Specifically focused on signed/unsigned mismatches.

Change to warning flags in Makefile.

Small error fix.
Merge pull request #118 from benjamg/hotfix/makefile_dependencies

add dependency information for g++ linux builds
Merge pull request #125 from OzoneH3/master

Add worn items and weapon to total item count in inventory.
Made get_input() backwards compatible with the existing codebase
Fixed a bug trapping you at the item list prompt