Merge pull request #1 from Amarcolina/master

Added skeleton methods for level generation.
Merge pull request #2 from Amarcolina/master

Updated generation code
Added RandomGenerationLayer

Also added some test generation code in DinoSwarms.as that uses the
RandomGenerationLayer to build a test world.

RandomGenerationLayer sets the tiles randomly.
Updated LevelGeneration, added helpers to TileMap and Tile

Updated LevelGeneration methods.

Added different helpers:
-createTile(type) in Tile
-setTile(x,y,tile) in TileMap
Merge pull request #1 from neonbluecow/master

Completed Class GenerationLayer
Updated LevelGeneration

Removed constructor (width & height <- TileMap)
Fixing mistakes
Merge pull request #2 from mentatzoe/master

Updated LevelGeneration, added helpers to TileMap and Tile
Fixed several bugs in generation and drawing

Made sure RandomGeneration was using the highest resolution.  Made sure
all initialization was being done correctly in LevelGeneration and
GenerationLayers.  Made sure the Tilemap drew itself every frame.
Removed Tiles throwing an error if they did not implement onUpdate
(which is not required)
Merge pull request #3 from Amarcolina/master

Fixed several bugs in generation and drawing