Only start WorldSaving in server-mode.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Add fallback worlds
Add fallback input
Cleanup
Fix NPE in EntityTransformMessageHandler
Make connecting to a server the first thing the client does

Signed-off-by: Jack Huey kitskub@gmail.com
Separate SpoutWorld into SpoutWorld and SpoutServerWorld

Move some stuff from SpoutEngine to SpoutServer

Signed-off-by: Jack Huey kitskub@gmail.com
More separation of server from engine

Client starts
Working on protocol
Add fallback worlds
Add fallback input
Cleanup
Fix NPE in EntityTransformMessageHandler
Remove all mesh generation from SpoutRegion.

This will be done completely different in a sane client situation. Needed
to start fresh.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Fix rebase error