Holograms: Fixed holograms having incorrect RenderBounds
This was caused by the x,y coordinates previously being swapped too early
Fixes #218
wire_holograms_display_owners: Disabled HUDPaint hook if off
[E2] fixed typo in holograms PlayerInitialSpawn
Merge pull request #220 from natrim/patch-5

[E2] fixed typo in holograms PlayerInitialSpawn
E2 Quats: Fixed zero division error in inv(q) and q:toAngle()
E2: Added PropCore extension (default disabled) from UWSVN
Originally by MrFaul, previous history can be viewed at:
https://github.com/wiremod/wire-extras/commits/master/lua/entities/gmod_wire_expression2/core/custom/prop.lua
To enable, run 'wire_expression2_extension_enable propcore'
Closes #215, thanks Natrim
E2: Fixed a server crash involving E:SetAngles and infinity
E2Lib: Added E2Lib.setAng(Ent, Angle) wrapper that checks for math.huge
Fixes #222
Target Finder: Minor refactor to Think timer
E2 log2 fix (sort of)

Workaround for ancient float issue where for example floor( log2(128) )
would return 6, should be 7.

http://www.wiremod.com/forum/bug-reports-archive/30030-floor-7-6-a.html
Merge pull request #223 from ArcticFqx/master

E2 log2 fix (sort of)
[E2] fix holoReset
Merge pull request #224 from natrim/patch-6

[E2] fix holoReset
[E2] remote upload undefined fix

sv: Expression 2 (generic): entities/gmod_wire_expression2/core/custom/remoteupload.lua:4: attempt to index global 'antispam' (a nil value)
Merge pull request #226 from natrim/patch-7

[E2] remote upload undefined fix
Allow changing of the leave key of keyboard

I had to add an extra net message to resolve the key name, because the
required library(input) is not available on the serverside.
If there is a more elegant way, I'll change it up.

Closes #225
Merge pull request #227 from Xandaros/patch-1

Allow changing of the leave key of keyboard
Holograms: Fixed scaling bone'd models only changing one bone
Individual bone positions are inconsistent, so human ragdolls are gruesome
Fixes #221, the models he listed at least
Keyboard: Fixed stack overflow when exiting vehicles
Fixes #230
Keyboard: Fixed blocking of mouse buttons
Fixes #231
Tools: Made model selectors larger, removed useless desc's
Refactoring:
Converted more stools CPanel's from AddControl's to the shorter DForm functions
Moved Hoverdrive and Turret models from stools to cl_modelplug.lua
Removed the list "wire_radio2_models", it was identical to "wire_radio_models"