Updated enemy list;
Corrected massively flawed rewards config;
Removed deprecated function AW_fnc_respawnMenuInventory from description.ext;
Added AW_fnc_attachMarker to pre-compilation list;
Large updates to AW_fnc_baseVehSpawn. Will now try all vehicle types before failing;
AW_fnc_findNearestBase now has a blacklist, allowing you to avoid certain bases;
AW_fnc_findSpace now checks for variable type correctly;
AW_fnc_attachMarker should now properly store conditions;
Switched AW_fnc_createJIPstateMarker to use BIS_fnc_param;
Switched AW_fnc_deleteMarker to use BIS_fnc_param;
AW_fnc_createVehicle now absolutely sets the position of the created vehicle using Setpos. Is it a good idea to add this as a parameter so we can avoid harshly spawning everything?
Corrected some BIS_fnc_param default issues in AW_fnc_setBehaviour;
Added a ridiculous message in to server initialisation;
Base FSM no longer uses debug time of 30 seconds (now uses 1800);
Added two new emplacement types (to be randomised if none is specified);
Removed debugging from Main FSM