added some basic vertex-based cell deformation
this function was never used, so,
NEON GREEN GL CLEAR

now that i'm doing things that make the geometry maybe split and crack
this needs a more noticeable bg
huge chunks of map-related code from spinrhodec.hs -> Lattice.hs

since "spinrhodec" is kind of the "Main" of this thing i feel like it
should mostly be the glfw/threading aspects of it, and not be cluttered
with the more game-specific stuff like map upkeep
this seems like the kind of file i should probably toss into the repo