added kResolutionFixedHeight and kResolutionFixedWidth resolution policy

These new resolution policies will either ignore the width or height of the
specified design resolution size, but scale the ignored dimension, so it
matches the aspect ratio of the device.

Example:
A device with 854x480 pixels and a design resolution size set to 480x320
and the kResolutionFixedHeight policy, will create an internal canvas of
the size of 570x320px
If the device original size is 800x480 its internal size will be
534x320px
The height for both examples stays the same, the width is adjusted to match
the aspect ratio

Benefits:
- no distortions
- full canvas is usable, the visibility origin is 0/0
- I can use getWinSize() to place objects which is more intuitive
- for objects that should be placed at 0/0 I can use CGPointZero or 0/0 instead
  of the VisibilityRect methods, which is more readable
- using this method projects from the 1.x branch are probably much easier to
  port

Disadvantages:
- it is the developers responsibility to create the game code so that it
  supports multiple aspect ratios
Added support for secureTextEntry (passwords)

Added a secureTextEntry property. Enabling this property causes the
TextField to display the entered text as bullets.
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
Merge pull request #2371 from CocosRobot/updategeneratedsubmodule_1366005697

cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
Changed some property names to match conventions.

Changed m_pSecureTextEntry to m_bSecureTextEntry and renamed
getSecureTextEntry to isSecureTextEntry
fixed #1876:  CCScale9Sprite::setColor(...), setOpacity(...) are broken.
Merge pull request #2373 from dumganhar/iss1876-9sprite-setColor

fixed #1876:  CCScale9Sprite::setColor(...), setOpacity(...) are broken.
Fix CCPhysicsSprite getPosition variants

CCPhysicsSprite was overriding only some of the getPosition
methods on a node resulting in, for example, getPositionX
and getPositionY not working for physics nodes.

This change also makes this overloads shared between box2d
and chipmunk implementations.
Fix typo in make-all-linux-project.sh
Enable easy swithing between Box2D and chipmunk in linux and nacl

The ENABLE_BOX2D/ENABLE_CHIPMUNK defines were previously
hardcoded in the Makefiles.  Now you get chipmunk by default
on both platforms and can enble Box2D by setting USE_BOX2D in
your environment.

Also remove erroneous -D__CC_PLATFORM_FILEUTILS_CPP__ and
-D__CC_PLATFORM_IMAGE_CPP__ from linux Makefiles.  These should
never be defined globally like this.
Merge pull request #2231 from sbc100/physics_fixes

fixed #2055: Physics fixes.
1) Fix CCPhysicsSprite getPosition variants …
CCPhysicsSprite was overriding only some of the getPosition
methods on a node resulting in, for example, getPositionX
and getPositionY not working for physics nodes.

This change also makes this overloads shared between box2d
and chipmunk implementations.

2) Fix typo in make-all-linux-project.sh
3) The ENABLE_BOX2D/ENABLE_CHIPMUNK defines were previously
hardcoded in the Makefiles. Now you get chipmunk by default
on both platforms and can enble Box2D by setting USE_BOX2D in
your environment.

Also remove erroneous -D__CC_PLATFORM_FILEUTILS_CPP__ and
-D__CC_PLATFORM_IMAGE_CPP__ from linux Makefiles. These should
never be defined globally like this.
Update AUTHORS
fixed a bug that was causing http client to fail on mac os x with
semaphore error
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
Merge pull request #2377 from CocosRobot/updategeneratedsubmodule_1366077719

cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
add back key support
Remove the protocol IAP Online
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
Resolve the ndk build error.
Merge pull request #2379 from natural-law/master

issue #1723 : Remove the protocol IAP Online.