cleanup
merged changes into terrain
improved g-buffer use
make use of filesystem header
only live reload if file actually changed
implemented use of stencil buffer to mark sky
try to stencil sky away for lighting effects
prettified pass creation syntax
reduced ssao ghosting
define render function for each pass

not optimal because need to be wrapped by lambda or std::bind
added pass() callback to create render passes
started implementing clearer rendering pipeline

does compile but result isn't rendered scnece is not correct
fixed rendering but sky still isn't working
got sky working
more general approach for sky drawing

uses own pass now
moved rendering pipeline into script
added on() callback to register to events

added direction() callback
added 'Shift', 'Ctrl', 'Space' and 'Enter' to key() callback
improved scripts

only build a house when 'H', 'O', 'U', 'S', 'E' keys are pressed at once
fixed a typo
only set uniforms if their passes are defined
store out of range chunks to disk

included libzip library
load chunks from file and store changed chunks

doesn't overwrite chunks in savegame yet
fixed loadinf and saving of chunks