switch now works

enemy now can target player 1 or player 2
Cathedral

Cathedral update. Testing walls and such.
vday

exampleSceneBK
example level

scene exampleLevel_BK
fixed wall collision
new code

bk
d

d
Changed .gitignore

Also trying to synch Core with the branch.
.gitignore commit
Switch Audio Source

wav of switch sfx
wav switch sound

imported switch sound (wav file) as asset
fixed error with terrain
added enemy prefab that chases players in line of sight
made new map with maze, and split screen
fixed issue with enemy hitting standing player
gate prefab

gate and gate switch prefab inside
gate and switch added

gate a swtich added to exmap4_bk
exMap4

doors and door switch
enemy longer does swtich

yep
added joystick control