Created a basic enemy character. Currently just stands in place and plays the idle animation.
Basic enemy behaviors implemented. Could probably use some refactoring.
Removed old bacteria spawning code.
Bacteria now spawn from punchy and track the character. Although the formations are a little boring.
Added a health bar for punchy. However, punchy currently doesn't update the health bar.
Added a method to change punchy's health. Should probably refactor the player and enemy classes to have a common base class
Removed the score label that was counting the number of swarms killed.
Added player head shots next to the health bars to indicate which health bar belongs to which character.
Now bubble's do some damage to the enemy.
Merge pull request #32 from rhololkeolke/create-punchy-character

Create punchy character
Merge remote-tracking branch 'pat/master' into pullrequest-31

Conflicts:
	immunity/Assets/Scripts/Combat/CombatPage.cs
Merge remote-tracking branch 'pat/master' into pullrequest-31
pointless commit
Merge remote-tracking branch 'team/master'
meaningless commit to update