Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
Merge pull request #98 from KayenEQ/fixes

Spell effect additions... (will update further per notes)
Update per discussion on bfb17a2fb53f3924cfaee2a271cb8be036cbae62
Added facing check to auto attack LoS code

The Mob::InFrontMob check uses 56 degrees which is where the
client will generate the "You cannon see your target." message.
There were still a few weird angles that I was able to still
attack, but in like 99% of the cases it should work ...
Switched bard check in auto attack to IsBardSong
Switched some stuff that made sense to Mob::InFrontMob
Fix MakeRandomInt for flurry and extraattack
Merge remote-tracking branch 'origin/master' into spellAI