Start implementing more detailed/accurate game simulation. At this point, the actual simulations should be near identical to before, but some of the pieces are coming together, like working towards individual defense mattering.
Refactor move into its own function
Last changes before really breaking gameSimNew
Obviously a ton of work remains to make gameSimNew reasonable. But.. at least it runs something now.
Basic shoot/dribble/pass logic framework is in place
More progress
Decrease turnover probability, since it's now per-move rather than per-possession.
At least naive placeholders defined for all aspects of game simulation
Code for assists, but it is never actually activated because the simulated sequences are weird
Updated warning in README