SUPER kinda MASSIVE CHANGE (1.2)

so yeh I started work on this again out of boredom and irritation with
my lack of polish on this, so here we go with the change log...

-Actually fixed the scopes, I guess I thought the TTT scopes were
included with Gmod, but I guess not. You have to have people download
them (check content, I use scope_new)
-Removed the FAMAS for being generally shit
-I think I fixed the mapchange thing spazzing out and sending people a
billion windows (can someone confirm?)
-Made a new HUD that isn't all text, thanks to Cowabanga for the design
<3
-Made the Glock full auto
-Cut the M249's mag to 75 rounds (the 3 digit mag messed up the HUD
spacing)
-Players are now transparent while under spawn protection (1.5 seconds,
TODO: make it disable on fire/add visual queue for local player when
protected)
-Changed how ADS works
~Reloading boots you out of aiming (ooh)
~Now you have to hold down RMB to aim (no way!)
~You get a slight recoil decrease/accuracy increase for aiming (#whoa)
~You can't sprint while aiming (so much innovation!)
~Ironsights don't lag anymore like they would on a crappy DarkRP server
(actually kinda cool)

And that's basically it. I'll be pumping out more patches soon, so heads
up!!!!!
1.3 update

Weapon Changes
-Weapons now have 1 magazine loaded and 1.5 magazines to spare (rounded
up to the next bullet), instead of some insanely high number. Eventually
I'm going to add droppable ammo packs when people die you can use to
fill up with
-Headshots do 2x damage instead of 1.3x (Deagle does 3x)
-Reduced crowbar/knife range slightly

GENERAL CHANGES/ADDITIONS
-Added medkits which spawn around maps that have been properly armed
(more on that in a sec). They heal you for 50 health and can overheal
you, check the convars for more info ("gy_overheal...")
-Adapted TTT's map arming system/tool so you can take CSS/DOD/TF2/custom
maps and use them for GY (thanks Bad King!!). As of now you can spawn
medkits and spawns, later I'll be adding more pickups/powerups. I've
included scripts for cs_office, de_aztec and de_dust2. I'll add more
later, but feel free to send me some scripts and I'll add them for
everyone!
-Made the HUD actually scale with screen size/res
-Made the mapchange slightly less shit, it now checks for map scripts
you have in /maps as well as any gg_ maps, then takes 5 random ones and
sends it to the clients (probably better to just make one yourself, but
whatevs)