Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
Fix styling issues.
Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment.
Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
Remove unnecessary include.
Remove magic numbers from loop, thus fixing more coding style issues.
Remove old TODOs. Re-enable FastRunLoop for HD Remasters.
Fix more style issues, and abstract most of the init code from MemMap.cpp.
..And another.
Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding.
Add HDRemaster.cpp/.h to Android.mk and CMakeLists.txt.
Forgot QT.
Remove a few more unneeded includes and change a loop to use ARRAY_SIZE instead of a variable.
Change logging in PSPLoaders.cpp to debug instead of error; it was a remnant of the debugging process.
Remove redundant include and fix comments.
Fix incorrect comment.
Merge pull request #2381 from thedax/hdRemasterSupport

Add preliminary support for PS3 PSP HD Remasters.