Fixed gate pulser texture update
Optimized pulser disable slightly
Turns out you indent with tabs
Merge pull request #932 from SandGrainOne/master

Fix for duplication bug in advanced crafting tables.
More Oil gen rebalancing

Reduced the chances of spawning wells.
More tweaks
Make Markers less derpy
Merge pull request #933 from DelusionalLogic/master

Fix gate texture update
And because I can't spell
Fix Laser brightness (again)
Make Flatten less stupid

It now processes in columns, greatly increasing the performance.

It is no longer halted entirely by anything it can't break. In other
words, you can use it to fill over bedrock.

Changed how the clear portion works, it no longer clears all the way to
sky, instead it only clears IN the box.
Iron Engines now accept liquids via right click.
Power Pipe rework

Explosions are gone, loss over distance is gone.

Added two new Power pipes, Cobble and Diamond.

All pipes have much smaller max throughput:
Cobble = 8 MJ/t
Stone = 16 MJ/t
Gold = 64 MJ/t
Diamond = 256 MJ/t

The power display will turn red if a pipe has hit its max capacity. You
can use smaller pipes to throttle certain parts of your power net.

Machines are more lossy now to make up for the lossless pipes. Expect
low power draws even when idle.

Also added on/off Gate action support to lasers and ACTs.
Immibis' Filler changes

Closes #838
Attempt to prevent pipes from tossing excess

This NEEDS extensive testing. I only have a vague idea how this code
works.

The original code was just tossing any power beyond what it could
handle, with no throttle on how much it was requesting from its
neighbors.

I think its working, more or less, but you'd probably have to hook it to
some TE Cells or something to know for sure.
A better attempt
Clean up pipe textures a bit
Add pipe uncrafting recipes

Closes #677
Added Horizon Filler Pattern

This pattern is basically the old Flatten pattern that would clear all
the way to the sky.

Recipe
GGG
GGG
BBB

Flatten got a matching recipe:
GGG
BBB
BBB
Some minor optimizations