'no longer pulling on player' RPC was getting called on possibly wrong player, now getting called on correct player?(the one who no longer watnts the forces, i really have no fucking clue how it worked before, or if this will even work) (OK so i think the problem was that the whosPullingMe list is static, it is now no longer static and 4 players might be able to pull eachother without too many quirks, at least as much as 2 players were able to before); changed respawns so that they are on the ground so you dont see a jump when the player starts moving because of the rigidbodyNetworking script; set camera Y constraint so when at bottom of level the camera doesnt show lower than the bottom of the level; switched to Vector2 distance since the player is actually at -2z;  should now be not showing a hook when not pressing a direction(for quick sticky action) unless you are touching or a hook spawned at the x,y location of the player will be hooking a sticky surface