progress on getting the tile texcoords proper
fix tile padding a bit more
make F8 instantly host a multiplayer session, great for my debug needs
use nearest filtering on tilemap, that's why i was getting fractional

line bleeding
woot, works now with a 64 stretched tile..time to scale it down and use it
tile renderer padding finally finished

it's hardcoded to use the stone type and doesn't use tile meshing yet
make tile count iterator actually calculated
reinstate map loading, and change rendering based on Block::primitiveType