Add vendored VrpnNet binaries 1.1.1
Update solution to reference vendored libraries
Some code simplification.
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I dabble in C# generic functions to reduce/eliminate redundant code.
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Clean and sort usings
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Stick in some generic paths to Kinect toolkit stuff
Add external DLL as link.
Use an absolute path to the dll, less likely to break.
Comment out what I think should work and a message explaining how I feel.
Minor refactor
Remove boatanchors
Do "remove and sort" on all the usings.

Yes, I'm a little jealous I can't do this for C++.
Put in some basic handling for launching the server without a Kinect attached.  This will require more robust handling later, but that can wait until the structure for handling multiple Kinects is finalized.
Added the new .dll files for the latest updates to Vrpn.Net.
Linked against the new version of Vrpn.Net.  The vector and quaternion now uses the WPF vector3D and quaternion.  Also, the app.config file is no longer needed as the new Vrpn.Net is built against .NET 4.0 instead of 2.0.
Added locks to all the server updates to prevent the race condition that was causing the frame rate to update slowly.
Started to put in support for multiple Kinects.  It isn't complete yet.