Leave a mocky comment in g_buildable.c. Also minor cleanup.
Refactor alien hive logic.
More comment cleanup in g_buildable.c.
Where possible, replace trap_EntitiesInBox with G_IterateEntitiesWithinInRadius inside g_buildable.c.
Increase reactor zap range by 50%, decrease damage by 25%, remove DCC bonus.
Give human structures an autoheal ability, remove DCC healing.
Remove defense computer.
Replace two more trap_EntitiesInBox with entity iterators inside g_active.c.
Lower ckit heal rate 18 → 10 to compensate for auto healing. Turret healing 3 → 5.
Remove some leftover turret configuration.
Remove defense computer config files.
Half drill and leech construction time.
Fix turret by adding back attackType to config file.
Use G_FireWeapon for all weapon modes, take weapon as an argument.
Remove buildableAttribute_t.turret*.

Buildable attacks are generally too varied and complex for generic config files.
Remove buildableAttribute_t.nextthink.

Setting think perdiods can have side effects and should only be done inside the think function.
Fix alien buildables firing without an overmind.
Set a per team maximum momentum of 300.