Push new graphics and move previous graphics to *OLD* folder.
Lots of changes:
- Implemented animated movement
- Player sprites now move on the platforms rather than floating above it a few pixels
- Added players position output in text
- There is now a bool determining if the unit can fly or not
- Enemies no longer sometimes get stuck in the ground while moving
- Pressing F1 will make the map load again to make it easier to test changes to level*.txt
- Pressing F2 opens a new instance of the game (thus restarts it)
- You now jump right into playing and skip the menu because it's easier to test
- Adjusted waypoints for enemies to fit their new flying style
- When the map is loaded from Level class we will first clear the gameobjects and collidable gameobjects containers in the Game class to prevent duplicates
- Some starters work on bouncing away - far from done yet and therefore commented out, though
- Adjusted player movement speed from 10 to 7 because it's more realistic with the animations
Finalize enemy waypoints and text will now properly always be outlined on the right corner of the camera's viewpoint (text like position x, y and FPS)