Radiusench 1

Added radius enchantment class, moved umbrella, not done yet
Radius Enchant 2

Completed RadiusEnchantment, Umbrella overhaul, and hooks in player.kod
for modifydefensepower and modifyresistance.
Conditionals, reporting

Added a report option to 'room attack check' to eliminate safety-check
spam.
Added several conditionals to control who radius enchantments affect.
Polished up umbrella.
Added a refresh check for radius enchantments so room reloads won't lose
active spell icons.
white space removal
Minor text changes
Text message additions

Specific text messages for the caster, so they aren't seeing messages
about themselves in third person.
Added Visual Effect

Old gfx players will see the caster flicker. New gfx players will see a
glow aura, like a torch. This should help with visual information
regarding radius enchantments mid battle.
Variable Light Colors & Intensities

Apparently player light information was just an unfinished stub that
only accounted for torches. I put a check for radius enchantments to
light up the caster. Even cooler, the light gets more intense with
spellpower, indicating the larger range (that also increases with
spellpower). We'll be able to indicate spell type by color, too.
Removed Old Umbrella
Merge pull request #46 from M59Gar/radius

Radius Enchantment Class