Recipe for First Aid
Simulate alt+number input for SDL version.
Bug fix.
Fixes a few flag issues on monsters

Closes #1878
Closes #1879

Specifically deals with 1878 by making the moose aggressive to those that are
near it, and to those that harm it. Deals with 1879 by giving the jabberwock
the MF_POISON flag, so that when it is butchered it will give tainted flesh
rather than regular flesh.

Note: The fix to 1878 might need small balancing changes, and feel free to tell
me if it does so that I may fix it.
Terminus!

Since sdlcurse changes its font scanning order, fixedsys should be renamed to fixedsysTTF because there are system fonts called Fixedsys as well. Besides wincurse uses data/termfont as the default font, SDL can just use the same one to avoid troubles.
Removed 4th of July profession
Merge branch 'master' into smallFixes
Removed the mapitems global and all references to it.

This global has been superceded by data/raw/item_groups.json
Misc fixes. New utf_substr function to cut utf8 string. Rewrite many scattered string wrapping code using functions from output.cpp.
Misc fixes.
Merge branch 'alt-code' of github.com:utunnels/Cataclysm-DDA into test
Merge branch 'patch-1' of github.com:utunnels/Cataclysm-DDA into test
Correct placement of big buildings
Fix tents not counting as indoors
Fix FEMA tents
Added basic sludge crawler monster

Monster exists, drops fields appropriately, fields do nothing at the moment
Merge first aid recipe, opsolete code cleanup, monster property fixes, armor menu reformat, utf8 handling fixes, building positioning fix, and furniture handling fix.
simplified both of the bionics that handle water, now uses g->handle_liquid
fixed small bug with water extractor
moved +powerlvl outside of the for loop