Rendering Target Node - Rendering to texture made simpler.
updates jsbindings external repo
Adds Missing property in CCPhysicsSprite

Needed for older Xcode
Chipmunk JS Object support

Initial Chipmunk JS object support
Fixes in the templates

Mac templates: removed 32-bit arch
Adds iPhone5 4-inch images
Tests: little fixes for 4-inch resolution
Fixes HiDPI Mac issue with texts
Merge branch 'develop-v2' of github.com:cocos2d/cocos2d-iphone into develop-v2
Fixes LabelTTF issue in Mac Retina Display
Merge branch 'develop-v2' of github.com:ricardoquesada/cocos2d-iphone into develop-v2

Conflicts:
	cocos2d/CCTexture2D.m
includes new chipmunk files for the JS bindings
Includes new JS bindigns
Mac: preserve view allows touches after toggling fullscreen/windowed
Toggle Fullscreen honors the touches on Mac
Updated CHANGELOG with issue number
More JS OO API for Chipmunk
Updates JS bindings with a more friendly CP OO API
watermelon with me converted to new JS Chipmunk API
new js bindigns for chipmunk