removes robot config stuff and puts in all the world models
whoops
correctly formats proto files
cleans up class variables for worldview
adds worldview to loc tool
fixes tool segfault on close
whoops
adds state labels for all the robots
draws players correctly
adds team selector
updates state fields
Merge remote-tracking branch 'northern-bites/master' into worldview

Conflicts:
	src/share/messages/StiffnessControl.proto
updates the role for comm in the same frame as we decide it
draws more than one robot
draws player numbers and fixes ball size
makes blue color cyan
fixes random character segfaults
adds mutecies. Still got a segfault after a while. Not sure why
flushes cout on diagram stop
gets rid of Comm's destructor print lines