Temporary fix issue #3167 in non-multithread mode #1
Temporary fix issue #3167 in non-multithread mode #2
Merge pull request #3171 from raven02/patch-1

Temporary fix issue #3167 in non-multithread mode
UI tweaks, move a couple old screens to keep out of MenuScreens.cpp
More UI tweaks (better title font for popups for example)
Merge pull request #3172 from Kingcom/Debug

Separate accelerator table when the debugger is active
Handle branches in VFPU delay slots better.

Based on tests on a PSP, all branches are attempted.  The behavior is
technically undefined.

It seems to take the delay slot's target if they differ and both pass.
This is the behavior the interpreter has, but it's more work in jit.

Since only a couple games seem to do this, and clearly expect this
behavior, this fixes all known cases of #1926.
Add a safety log for cases we don't handle right.
Correct result of sceKernelGetThreadExitStatus(0).

Fixes Zettai Hero Project's options menu.
Merge pull request #3177 from unknownbrackets/thread-funcs

Correct result of sceKernelGetThreadExitStatus(0)
Merge pull request #3175 from unknownbrackets/vfpu-minor

Handle branches in VFPU delay slots better
Oops, typo.
Optimize thread switching a bit.

~2.5% improvement in Zettai Hero Project (while multithreading.)
Small warning fix.
Avoid overhead calling __KernelIdle().

~1.8% improvement in Zettai Hero Project.
Merge pull request #3178 from unknownbrackets/perf

Thread switching performance improvements
Break fix title CG missing in Midlight club 3
Merge pull request #3180 from raven02/patch-2

Break fix title CG missing in Midlight club 3
Reschedule in sceKernelReferThreadStatus().

It's often called in loops waiting for a thread to wake up.

Fixes .hack//Link's sluggish performance.
Merge pull request #3182 from unknownbrackets/scheduling

Reschedule in sceKernelReferThreadStatus()