Clean up PPCSTATE_OFF
fix debug build
Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp
reimplement postprocessing and fix one shader as example
Merge branch 'master' into GLSL-master

this fix debug build
add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?)
Change all these pp shaders to GLSL.
postprocessing: only add *.txt shader and sort them
fix "some" pp shaders ...
only report errors without debug_glsl
move shader error files in dolphin user directory
disable ubo for intel/mesa

our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
mesa doesn't like 0x0 fbo
fix hotkey osd position
experimental postprocessing