Add: FBX file loader.
Mov: Effects are now in their own subdirectory and files.
Add: gif for int13h splash screen.
Add: SSAO effect and shaders.
Rem: Some unused files.
Add: gBuffer renderer for MRT rendering.
Upd: Restyled all the code, hense the HUGE change log.
Add: tools.getTangent().
Upd: texture system doesn't bind to next available texture unit, this was silly =P
Add: shader var parser supports uniform struct arrays.
Fix: shader onLoad runs after newShader is created.
Fix: misc bits