Implemented sceletons for octree leaf-writing and octree mipmapping. Wrote first version of the octree mipmap shader
Finished leaf-write shader
Added support for dynamic level-choosing
Added mipmapping passes
Implemented dynamic target-level switching and basic front-to-back alpha compositing
Improved compositing
Enabled Voxel resolution of 512. Added sibenik scene
Experiments with conetracing
Resolved NVIDIA bug
Sync commit (Working on moving things to NodePool class)
NodePool reorganized