Merge pull request #37 from sall/master

Merge from sall/vixen
Fixed RDS Text generation
Fix issue with preview exceptions when the preview encounteres RDS text
Merge remote-tracking branch 'remotes/gizmohd/master'

Conflicts:
	Modules/Preview/VixenPreview/Direct2D/DisplayScene.cs
Merge pull request #38 from sall/master

Merge from sall/vixen
Minor string issue correction
Disabled D2D Code for upcoming release.   Code is still in the codebase to address in the future, but for now is inaccessable
Initial Checkin of new Launcher Effect...  Renamed RDSController to CommandController.  But left the DLL Name the same so there would be no conflicts.
Fix memory leak where V3 doesnt let go of resources when user closes Sequence Editor.   Now when user closes sequence editor, all memory is freed up that was in use by the Editor.
Clean up debugging code. Simplify resolution calculation.
Full rendering changes. Fix issues that locked the UI even when background processing was occurring.
Reverse the colors on the info pop-up and add a bit of transparency.
Allow the SetLevel, Pulse, Chase, Spin, and Alternating effects to be smart enough to keep sensible colors. If an effect is copied/moved to a new set of elements that support discrete colors and our current colors are not in that set we should set defaults that are in the chosen colors. Likewise if we are on non discrete elements we can allow any color to remain.
Speed up some of the mouse move routines.
Take advantage of held captured elements and don't iterate the rows looking for them.
Make sure the tool tip is in the visible area of the screen.
Don't allow effects to be pasted beyond the end of the sequence.
Update defaults on Wipe effect to allow it to show up in preview
Fix twinkle issue...
Roll back minor change that was preventing a sequence from loading after another was closed