Introduced a new primitive type called fixed8 to make it easier to work with vertices.
Added a script to calculate the tangents
Export tangents too
Splitted the w component from the Vector4AsFixed8VO.
Fixed an issue with fixed8 default and expected values.
Added a flag to invert texture colors to the layers panel.
Fixed a broken method call due to a recent refactor.
Tangents get now combined if necessary to make smooth transitions possible.