Correction : apply rotation center after the scale
Add of plato build
Add of plato build and report.
Add "square.isCollisionManaged = true;" to examples to allow squares to be managed by the collision manager
Correction : compute matrix of children nodes in realtime
Correction : compute matrix of children nodes in realtime
Merge branch 'WIP'

Conflicts:
	examples/03_Animation/animation_02_testCollision/js/class.main.js
	examples/04_Advanced/01_Particles_Fountain/js/class.main.js
- Correction. Compute absolute matrix for children nodes while moving.
- Correction. Apply scale on rotation center too.
- Evolution. Add of cgsgMaxFramerate property to limit the speed of the rendering loop