Scale volume in sceP3daBridgeCore and avoid overflow.
Savestate the context thing properly.

Just to make sure we don't leak kernel memory on load state.
Merge pull request #2153 from unknownbrackets/atrac-minor

Savestate the context thing properly
Merge pull request #2152 from oioitff/atrac-fix

Scale volume in sceP3daBridgeCore and avoid overflow.
Some New-UI work (disabled, it's not really ready yet).
Delete the "Use Media Engine" option.
Merge branch 'master' of github.com:hrydgard/ppsspp

Conflicts:
	UI/GameInfoCache.h
Eat cycles in devctl 0x02425823, fix params.

I can't seem to reproduce a way to change its return value, though...

Significant performance improvement for Star Ocean, especially in intro.
Don't allow release wait for HLE delays.

Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?

Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
Forget blocking audio threads that die/release.
Merge pull request #2157 from unknownbrackets/perf

Eat cycles in devctl 0x02425823, fix params
Merge pull request #2162 from unknownbrackets/scheduling

Don't allow the game to force wake from HLE delays
Buildfix (Android)
Merge pull request #2163 from raven02/patch-5

Buildfix (Android)
Buildfix for Linux.
Update native.
Update native.
GameInfoCache: Get game and save sizes.
More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero.
Turn off RTTI, simulate it where needed.