Adds passing test for deleteUser server method and connected client method.
Adds passing test for user getRoom method.
Merge pull request #26 from Cheeseen/add-test

Adds further integration tests.
Adding a 'getRoomMembers' function to cloak. You pass it your room id and it returns an array of user ids.
fixes #25 and adds unit test
removing local cloak.js, since it's copied here via grunt task anyway
Adding .gitignore so cloak.js is no longer tracked
There is now a 'waiting for another player' message when the game begins. #23
Merge branch 'master' of github.com:bocoup/cloak
add metadata to example package.json so my version of npm will npm install / format waiting for other player message
Updating cloak.deleteUser to remove user from whatever room they're in before deleting
Game now prompts users with a confirmation to return to lobby on other player disconnect or on game over.
Fixing bug where leaveRoom was not firing callback
Prompt users to return to lobby on other player leaving the room or disconnecting.
Updates to the network ui: adding room refresh button, changing labels, updating html structure, rearranging ui element locations
Deleting all objects and resetting game globals instead of using Crafty.stop
Update README.md
Adding a callback handler that was missing for joinLobby
Merge branch 'master' of github.com:incompl/cloak
Fixing a bunch of small bugs that @incompl pointed out