Fix warning in sceNet.cpp.
Update F5 key behaviour to cycle all buffered rendering modes.
Add a couple comments.
Max frameskip as 8 and code cleanup
Fall the depth test to the simplest and correct one
Fix divide by 0 bug
Merge pull request #2908 from raven02/patch-3

Fall back the depth test to the simplest and correct one
Merge pull request #2907 from raven02/patch-2

FBO to memory : Llimit frameskip to 8 and code cleanup
Merge pull request #2902 from thedax/sceNetWarningFix

Fix warning in sceNet.cpp.
Merge pull request #2890 from thedax/master

Win32 UI: Fix F5(Buffered rendering hotkey) behaviour.
-save state support
-abstracted file access
-moved to VirtualDiscFileSystem class
NewUI: Allow Unlock CPU Speed to be set to 0 with the slider bar. If the minimum is kept at 1, it can't be turned off otherwise.
Merge pull request #2915 from thedax/master

NewUI: Allow Unlock CPU Speed to be set to 0.
Implement parts of the new input system for Blackberry and Qt. Touchscreen now works again.
Linux fixes and small changes
Merge branch 'master' of https://github.com/hrydgard/ppsspp into DiscDirectory

Conflicts:
	Windows/ppsspp.rc
	Windows/resource.h
Remove 'Display raw framebuffer' option
Remove entire if and contents
Add special u32_le/etc. types to mark endianness.

Might even want u32_be...
Use *_le for the sceKernel* funcs.