Fixed fake human not moving in Y direction even though schedule in testFakeHuman.py had y set to various values: the corresponding y speeds were zero. Also: discovered that humanPose passed through event queue into testFakeHuman.py was a *live* pose: it kept changing. So made a copy of the pose where the pose was entered into the queue.
Hopefully fixed the cnt-c, and Eclipse app killings that left testFakeHuman() threads around.
Provided FakeHuman getHumanPose() method for use within sequences.