updated notes for pending refactor
Merge branch 'master' into collision_refactor
refactoring: created CollisionEvent, simplified entity tree
refactor: created PlayerEntity
moved various classes into entities/ or core/
moved into entities/
cleaned up imports
added collision testing loop
misc refactor
added Gravity class
made PlayerEntity purple for now
made a fun staircase for Gravity testing
gravity now compounds
now updates entities (for jumping, etc)
commented out movement for now
cleaned up, added update()
new condition for bottom collisions (grounded)
created Accelerator class to clean up Entity code
working on horizontal acceleration and jumping
created accelerate{Forward,Backward} methods, trimmed down constructor