Bugfix: Clear dialog and instruction text when the level ends.
Challenge work
Added a second interceptor challenge
Player loses 10% xp on death
Refactor: Make ThePlayer global so stats persist between levels.
Show xp gained when you kill an enemy
Added actualization to the player
Refactor: Move player code into a sub folder.
Started level up system
Items now give XP.
Added grazing for XP
Oops.
Added Violet's Room
Added clickzones to Violet's room
Refactor: move floating text handling to base Scene class.
Render click zones a different color when the mouse is over them
More work on Violet's room
Created Exploration Scene; updated Violet's Room
Refactor: Use textbox instance for exploration scene
Clickzones can now have text