New version yay!

- Bumped version number
- Added gameplay testing thingy
- Bullet fixup
- Character select now redirects to ingame mode
- Added new main menu buttons and slanted the menu
- Options button no longer opens the scores menu
- Added new lines to the credits
- Updated logging utility (credit goes to CPW and the FML team)
- Added velocity decay
- Fixed NPE's on hitbox creation and testing
- Entities are now more intelligent when it comes to movement
- Entity tracker now plays a warning tone when too many entities are
present.
- Entity culling is now in place.
- Fixed jerky movement with keyboard events. New keyboard polling system
introduced.
- Improved sound manager
- Fixed crash when loading invisible entities.
- Updated trajectory calculations
- Added bullet pattern computation
- Added testing bullet spawner entity
- Added player entity.
- Added system for maps to be loaded (XMLInstructionTag system)
- Updated Vermillion Trajectory computation to allow for parabolic
trajectory calculations.
- Started work on InputBinding system (allows for player to customise
their controls to make it more reasonable for them)