I need to make sure to include the break statements for my switch.  That was causing quite a few errors.  I needed to move the jumper for p1.0 since the led was interferring with the input from button one
Changed initial collision detect value since the inial value of zero was a bomb collision and started the game in a lose state
the toString method of the game library was not functioning correctly.  The player now moves around and the screen no longer has junk on it