Add non-breaking space to font code range
Auto calculate attributes if there are not specified in the NPC record
last minute change to changelog
Only use the shader based mygui manager if the fixed pipeline is unavailable
hotfix for CharacterPreview destructor
Fix consecutive dialogue choices
fixed the type of iterator uses in MWWorld::Store

The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
Fix activation not working sometimes

The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
Rank condition should always fail if NPC is not in a faction
updated changelog once more
Use one vertex buffer for all UV coordinates
Merge branch 'master' into next
Added Blind and Night Eye effects
Allow specifying where to start in an animation
Don't fail on nonexistent items in a levelled list
Keep track of whether an animation supplies movement

Also handle it when it doesn't.
Add methods to disable and get info for a layer
Make sure the old layer is cleared before starting the next
Only set mSkelBase from the first objectlist
Merge remote-tracking branch 'scrawl/next' into next