Texture.optimizeForRenderTexture -> optimizeForRenderToTexture

(This is the language that the Flash API uses)
Merge pull request #229 from threerings/paramNameFix

Texture.optimizeForRenderTexture -> optimizeForRenderToTexture
fixed that texture was sometimes not accurate when MovieClip dispatched COMPLETE event
Merge branch 'master' of github.com:PrimaryFeather/Starling-Framework
fixed weights calculation loop
corrected rectangle reference in 'Filter.calculateBounds'
updated test project for FB 4.7
now processing atlas XMLs before all others in AssetManager's queue processing
now ignoring all files except those with a supported extension (closes #230)
now disposing 'mSupport' in RenderTexture dispose method (refs #140)
fixed error when juggler purge was triggered from advanceTime
rename startup@2x.jpg to startupHD.jpg
fixed wrong movie clip texture in special case (closes #232)
upgraded Starling project for Flash Builder 4.7 (closes #239)

It's now a 'ActionScript Library Project' instead of a 'Flex Library Project'
updated to latest assembler version

taken from here: https://raw.github.com/graphicscore/graphicscorelib/master/src/com/adobe/utils/extended/AGALMiniAssembler.as
(note: extended version!)
fixed multitouch simulation error (closes #240)
updating back buffer size info in shared context situations (closes #234)
added link to shared-context tutorial in Starling wiki
added some missing int-casts on array/vector access (for better performance)
added 'RenderSupport.assembleAgal'