fixed flipping issues by making sure that x and y vals of the fromVector are positive.
fixed bug that caused the object to glitch by restricting the sum of the x and y coordinates of the fromVector to be no less than 3.5
removed logs
added comments
fixed more oculus viewing bugs
halfed rotation speed to compensate for head rotation
moved hypercube back and adjusted the viewing angle to as to not appear directly in front of the viewers face.
Merge pull request #5 from nyuvlg/OculusViewingBugs

Oculus viewing bugs