First Commit

OMGFIRSTLOL
Simple page

Just a green box usig shaders, nothing fancy here
Can now parse obj file format
Added a matrix class

All of the functions seems to be working now. Obj loader also sets up
arrays and attributes.
Perspective matrices are now working
Inital work on textures
Textures seem to be working now.
Started work on quatornion class

Also added an image that I forgot.
Abstracted a lot of gl commands to a model class

Need to abstract uniform and attribute information into shader files
Basic infrastructure for loading/drawing models is done

TODO: Need to move attribute/uniform loading into the shaders
TODO: Need to parse the mesh name when loading models
Merge branch 'simple'