Add left joystick support, triggers, pause button. Currently pause button is broken though, as "keyup" for the pause button unpauses the game
Merge branch 'master' of github.com:cogitools/FullScreenMario

Conflicts:
	triggers.js
Fixed q / qcount disparity (easter egg)

The pipe was named qcount, but the function was named q. Now they're both q.
Twiddled with the coding style

(just to match the rest of Full Screen Mario)
Accidentally removed Allen Cook's contributions

Sorry about that!
Offline map loading supported

Ugh, Nintendo.
Better generator, flicker times on shrink

Random maps will switch to pre-castle mode much faster, so people should
actually get to Castle sections.
Small fix for Gamepad.js

(wrong stick directions)
Adding patch so 1-UP mushrooms can't be killed by a fireball
Merge pull request #94 from blamonet/mushroom-fireball

Adding patch so 1-UP mushrooms can't be killed by a fireball
Simple wrapper UI

What fullscreenmario.com had before it was shut down.