BETA: Reworking PlayerEventStatus:
	* Renamed to PlayerEventHolder.
	* Moved from Util package to Holder package.
	* Added option to store also name and clan of player.
	* Note: sitForced and kills should later be moved into seperate class with maybe few more parameters, when event engine will evolve.
	* Reviewed by: Zoey76, UnAfraid

git-svn-id: http://svn.l2jserver.com/branches/unstable/L2J_Server_BETA@6235 d34dfa0f-f91c-0410-86dd-cf06f19dd0ad
BETA: Reworking ObjectPoly access method, now it's retrieved using getScript().
	* Minor code reuse inside setInstanceId(), UI is now updated through sendInstanceUpdate() method.
	* Reviewed by: UnAfraid

git-svn-id: http://svn.l2jserver.com/branches/unstable/L2J_Server_BETA@6236 d34dfa0f-f91c-0410-86dd-cf06f19dd0ad
Merge branch 'master' of https://github.com/L2J/L2J_Server_BETA

Conflicts:
	java/com/l2jserver/gameserver/util/PlayerEventStatus.java