Stubbing out memory managment ideas -- I think I caputred how we can have delegated chain loaders that can be used to represent the game as a full expanse of 800kb -- even able to go as high as 896kb without any redesign work.  The actual coding for each driver, as well as hardware detection logic, needs to happen.  Hopefully this helps shape those drivers so that they can work seamlessly in tandem to provide a very fluid game experience.