Add a NPC to botcheck area to create scheduled broadcasts
GM broadcasts NPC: add an optional max times to broadcast a message
Remove requirement for GM cap from announcer script

Also fix some grammar.
GM Broadcasts NPC: record and display additional info...

 Record the name of the GM/Admin who scheduled
 the broadcast and display it where relevant.
Readd a local news entry; fix IRC link in old news
Nivalis Transportation Modifications.

Frozenbeard is now DOCK_nivalis
Diryn teleports player to blue sages.
All ferrys now travel to and from each other.
Escape URL strings in news.html
run 'make maps' for client-data changes.

update submodule pointer.
Edit Dyrin: Player has to close the NPC dialogue before getting warped.
run 'make maps' for client data changes.

update submodule pointer for client data.
Reenable the MoneyChanger in the casino to sell Casino Coins.

Adjust the buy-price of casino coins in item_db
to be the same as the sell-price.
New server content to support new caves
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime.
Moved NPCs in sandstorm around.
Malvox got a house and lives in it now on 002-2
The mines go a layer deeper so the merchant was moved into the camp along with nathan.
Naem and Sema moved down with respective maps.
Sandstorm_mine_barrier is not mining_camp_barrier
Change id used by the supply chest npc, based on the merge in client-data.
Run 'make maps' for map changes and additions in and around Tulimshar.

Updated submodule pointer.
Tulimshar Sewer Warp fix
Modified NPCs scripts for sewer entrances. Fixed sewer_west
Small formatting, naming and position fixups on the sewer warp scripts.

- The Eastern entrance wasn't directly on the entrance tile
- Indentation was too much for some lines
- The Labels in all three scripts were named L_SewerNorth, renaming to L_Sewer
- Put the Label L_Close directly in the menu instead of below
Run 'make maps' for map changes and update submodule pointer.
Add an option to disable global timers for debugging
Typo fix, reported by Yummie