Setting up for windows 8
Merge branch 'master' of https://github.com/GamesAndStuff/SpaceHordes

Conflicts:
	GameLibrary/Dependencies/Entities/BlackBoard/BlackBoard.cs
	GameLibrary/Dependencies/Entities/BlackBoard/SimpleTrigger.cs
	GameLibrary/Dependencies/Entities/BlackBoard/Trigger.cs
	GameLibrary/Dependencies/Entities/BlackBoard/TriggerMultiCondition.cs
	GameLibrary/Dependencies/Entities/ComponentMapper.cs
	GameLibrary/Dependencies/Entities/ComponentTypeManager.cs
	GameLibrary/Dependencies/Entities/DelayedEntityProcessingSystem.cs
	GameLibrary/Dependencies/Entities/HybridQueueSystemProcessing.cs
	GameLibrary/Dependencies/Entities/IEntityTemplate.cs
	GameLibrary/Dependencies/Entities/ParallelEntityProcessingSystem.cs
	GameLibrary/Dependencies/Entities/QueueSystemProcessing.cs
	GameLibrary/Dependencies/Entities/QueueSystemProcessingThreadSafe.cs
	GameLibrary/Dependencies/Entities/SystemManager.cs
	GameLibrary/Dependencies/Entities/TagSystem.cs
	GameLibrary/Dependencies/Physics/Background.png
	GameLibrary/Dependencies/Physics/Collision/Collision.cs
	GameLibrary/Dependencies/Physics/Collision/Distance.cs
	GameLibrary/Dependencies/Physics/Collision/DynamicTree.cs
	GameLibrary/Dependencies/Physics/Collision/DynamicTreeBroadPhase.cs
	GameLibrary/Dependencies/Physics/Collision/IBroadPhase.cs
	GameLibrary/Dependencies/Physics/Collision/QuadTree.cs
	GameLibrary/Dependencies/Physics/Collision/QuadTreeBroadPhase.cs
	GameLibrary/Dependencies/Physics/Collision/Shapes/CircleShape.cs
	GameLibrary/Dependencies/Physics/Collision/Shapes/EdgeShape.cs
	GameLibrary/Dependencies/Physics/Collision/Shapes/LoopShape.cs
	GameLibrary/Dependencies/Physics/Collision/Shapes/PolygonShape.cs
	GameLibrary/Dependencies/Physics/Collision/Shapes/Shape.cs
	GameLibrary/Dependencies/Physics/Collision/TimeOfImpact.cs
	GameLibrary/Dependencies/Physics/Common/ConvexHull/ChainHull.cs
	GameLibrary/Dependencies/Physics/Common/ConvexHull/GiftWrap.cs
	GameLibrary/Dependencies/Physics/Common/ConvexHull/Melkman.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/BayazitDecomposer.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Delaunay/DelaunayTriangle.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Delaunay/Sweep/AdvancingFront.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Delaunay/Sweep/AdvancingFrontNode.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Delaunay/Sweep/DTSweep.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepConstraint.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepContext.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Delaunay/Sweep/DTSweepPointComparator.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Delaunay/Sweep/PointOnEdgeException.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/ITriangulatable.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Orientation.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Polygon/Polygon.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Polygon/PolygonPoint.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Polygon/PolygonSet.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Sets/ConstrainedPointSet.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Sets/PointSet.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/TriangulationConstraint.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/TriangulationContext.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/TriangulationMode.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/TriangulationPoint.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/TriangulationUtil.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Util/FixedArray3.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Util/FixedBitArray3.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Util/PointGenerator.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDT/Util/PolygonGenerator.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/CDTDecomposer.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/EarclipDecomposer.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/FlipcodeDecomposer.cs
	GameLibrary/Dependencies/Physics/Common/Decomposition/SeidelDecomposer.cs
	GameLibrary/Dependencies/Physics/Common/FixedArray.cs
	GameLibrary/Dependencies/Physics/Common/HashSet.cs
	GameLibrary/Dependencies/Physics/Common/LineTools.cs
	GameLibrary/Dependencies/Physics/Common/Math.cs
	GameLibrary/Dependencies/Physics/Common/Path.cs
	GameLibrary/Dependencies/Physics/Common/PathManager.cs
	GameLibrary/Dependencies/Physics/Common/PhysicsLogic/Explosion.cs
	GameLibrary/Dependencies/Physics/Common/PhysicsLogic/PhysicsLogic.cs
	GameLibrary/Dependencies/Physics/Common/PolygonManipulation/CuttingTools.cs
	GameLibrary/Dependencies/Physics/Common/PolygonManipulation/SimplifyTools.cs
	GameLibrary/Dependencies/Physics/Common/PolygonManipulation/YuPengClipper.cs
	GameLibrary/Dependencies/Physics/Common/PolygonTools.cs
	GameLibrary/Dependencies/Physics/Common/Serialization.cs
	GameLibrary/Dependencies/Physics/Common/TextureTools/MSTerrain.cs
	GameLibrary/Dependencies/Physics/Common/TextureTools/MarchingSquares.cs
	GameLibrary/Dependencies/Physics/Common/TextureTools/TextureConverter.cs
	GameLibrary/Dependencies/Physics/Common/Vertices.cs
	GameLibrary/Dependencies/Physics/Controllers/AbstractForceController.cs
	GameLibrary/Dependencies/Physics/Controllers/BuoyancyController.cs
	GameLibrary/Dependencies/Physics/Controllers/Controller.cs
	GameLibrary/Dependencies/Physics/Controllers/GravityController.cs
	GameLibrary/Dependencies/Physics/Controllers/SimpleWindForce.cs
	GameLibrary/Dependencies/Physics/Controllers/VelocityLimitController.cs
	GameLibrary/Dependencies/Physics/Dynamics/ContactManager.cs
	GameLibrary/Dependencies/Physics/Dynamics/Contacts/Contact.cs
	GameLibrary/Dependencies/Physics/Dynamics/Contacts/ContactSolver.cs
	GameLibrary/Dependencies/Physics/Dynamics/Fixture.cs
	GameLibrary/Dependencies/Physics/Dynamics/Island.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/AngleJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/DistanceJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/FixedAngleJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/FixedDistanceJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/FixedFrictionJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/FixedLineJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/FixedMouseJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/FixedPrismaticJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/FixedRevoluteJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/FrictionJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/GearJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/LineJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/PhysicsJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/PrismaticJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/PulleyJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/RevoluteJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/RopeJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/SliderJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/Joints/WeldJoint.cs
	GameLibrary/Dependencies/Physics/Dynamics/PhysicsBody.cs
	GameLibrary/Dependencies/Physics/Dynamics/PhysicsBreakableBody.cs
	GameLibrary/Dependencies/Physics/Dynamics/PhysicsWorld.cs
	GameLibrary/Dependencies/Physics/Dynamics/PhysicsWorldCallbacks.cs
	GameLibrary/Dependencies/Physics/Dynamics/TimeStep.cs
	GameLibrary/Dependencies/Physics/Factories/BodyFactory.cs
	GameLibrary/Dependencies/Physics/Factories/FixtureFactory.cs
	GameLibrary/Dependencies/Physics/Factories/JointFactory.cs
	GameLibrary/Dependencies/Physics/Factories/LinkFactory.cs
	GameLibrary/Dependencies/Physics/PhysicsDebugView.cs
	GameLibrary/Dependencies/Physics/Settings.cs
	GameLibrary/Entities/Components/Physics/Transform.cs
	GameLibrary/Entities/Systems/DebugRenderSystem.cs
	GameLibrary/Entities/Systems/RenderSystem.cs
	GameLibrary/Helpers/DebugViewXNA.cs
	GameLibrary/World.cs