Rebooting RenderMan 2.0.

Redefined Vertex.
Trimmed down Materials.
Cut out .obj stuff.
Starting too hook up HashMaps.
Made GameObject.
IT'S ALIVE!!!!

Somewhat.
Triangle can finally draw with materials. Used example Luna code to
create a directional light, etc.
Buffers correctly set and created from Mesh data.
Need to add cubes.
Have a bare-bones GameObject.
Unit ube mesh, slightly better DrawScene method.
World matrices!

GameObject constructor needs a world matrix now, which i used in
DrawScene method.
Need to actually change matrices from identity but it works in the sense
that is using a matrix from the GameObject!
Changed XMMatrices/Vectors to XMFloat stuff

XNAMath is dumb sometimes.
Merge branch 'master' into Renderman-2.0