[core.hpp] Now using stdint types
[core.cpp] Changed code style in CController
[core.hpp] Edited a comment
Renamed CPlayer accessors
[player] Added None side
Renamed twoplayernetwork accessors
Renamed CPad accessor
Renamed CBall accessors
Renamed CElement accessors
Renamed CSocket accessors
Added refresh() call to render() and clear() methods
[CMakeLists.txt] Added C++11 flag
[core] Socket accessors now returning pointers
[player.cpp] Socket blocking state explcitly initialized in constructor
[twoplayernetwork.cpp] Many changes
[main.cpp] Hardcored test values
[core.hpp] Removed useless includes
[gamebase] Switched m_PlayMode to std::string, code cleaning
[gamebase.hpp] code style
[core] Switched printString string argument to std::string type