Changed Tiles and Survival Factors

Tiles now holds an array of attributes.
Survival is now based on temp, water, and nutrients.
It works pretty well, but the only problem is that everything dies
really fast :(
Added logistical growth
Fixed Logistical Growth, Kinda added Color
fixed ui bug where ui wouldn't wipe before updating
Edited mouse handler so that dbclick is select for movement and click is select for info
Population info now automatically updates
Minor population tag fixes.

Added "previousPop" (previous population) to Settlement Class.
Updated the redraw functions to clear the drawing instructions first before adding new ones. Less stored data
Displays all three characteristics
Fixed map loading so it does not lock up the browser
I accidnetally the map. Fixed
Fixed trait-based color, fixed "movingPop" updates

- added "moveTo()" and "splittTo()" to Settlement
- "movingPop" updates with "population" only if set to current
"population", otherwise does not change
- "movingPop" set to "population" when Settlement object is selected
Added "death()" to Settlement, dead settlements are removed

- bug fixes
- splitt --> split :|
Unrandomized map drawing in preparation for levels. Fixed deserts not being deserts.
Map now loads in 10x10 chunks.
Merge branch 'game_dev' of https://github.com/tsun1215/ap_bio_evo_game into game_dev
Fixed map loading times, logs load time
Merge branch 'game_dev' of https://github.com/tsun1215/ap_bio_evo_game into game_dev
messing with scrolling n shit
messing with scrolling n shit