Shifted to a 16 bit map
Merge
merge
missed a merge
wrote more methods in BlockMap
Multiple clients can now connect to a server (max of 4). Server read/write function take an "id" paramater that is unique to the client you are trying to write to.
rough code for key inputs written
merge
Completed code for the packet to communicate player movement
blockmap stuff
Merge branch 'master' of http://github.com/petitJAM/PetEscape into convertTo16bit