Serialization, PrefabLinks, Bugfixes, Tweaks
#ADD: Added manual UpdateShape method to ShapeInfo class, in case someone edits a PolyShapeInfos Vertices without re-assigning them.
#CHANGE: Scenes are not longer breaking all their PrefabLinks when being loaded in game mode, but when they are made current. This allows performing data operations on the raw Scene prior to using it.
#CHANGE: Documentation
#CHANGE: Fields of PrefabLinked objects are now omitted during serialization even when the link is indirect.
#CHANGE: Serialization now sorts an objects fields alphabetically by their name. The previous sorting order was defined by the compiler and tended to be unstable in different builds.
#FIX: Fixed ProfileRenderer clone method not including textReportPerf field.
#FIX: Fixed PrefabLinks sometimes storing empty changelist entries that might crash the editor on Clone or Delete operations.