Don't use PPGe for debug overlays. Fixes fps counter in games where it didn't work before.
Bigger stack buffer for gpu stats (yes need to do something better here).
Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around.
Delay GPU signals and waits to simulate cycles.
Make sure lists aren't reused before they complete.
Slow down the GPU clock estimate.

This makes  Fat Princess for example much faster.