Hide cursor after map buffer loads
Advanced inventory: move to/from vehicle storage
Updated README.md with instructions for compiling and guidelines
Added --ff-only to 'git pull upstream master'.

Ensures that no commits have been made directly to master.
Added Advanced Techniques section
Expanded monmove can_move_to function to take into account various game conditions
stop animals suiciding on certain terrain, fields and traps
indent fix
tiny animals don't trigger landmines
season length 0 is bad
Tidy up body temp code

Conflicts:

	player.cpp
More minor tinkering in bodytemp code
Cleaning : made a grammar issue more compact
Cleaning up body temp code still
Added some missing ()s and {}s
Merge remote-tracking branch 'dda/pr/823' into dda-master
Merge PE #834 - contrib docs in readme
Changed logic for walking onto sharp terrain, tiny animals no longer affected by sharp or rough terrain
Initial .travis.yml to enable Travis Continuous Integration
Enabled IRC notifications