Players move at better velocity, more blocks generated.
Attached blocks move correctly
When invalid collision occurs, attached blocks update position accordingly.
Active side now works for the main player block.
Active side displays on attached blocks but is not functional on active blocks.
Collisions work aside from spacing; lives and points almost done.
Point system works correctly; player wins if they attach to 20 blocks or the other player loses all of their lives.
ActiveSide primitively shows up on only the block in the forefront.
ExtraLifeGenerator set up.
commit
Extra life implementation works correctly: objects leave screen when necessary, correct number of lives is added, and extra lives count when colliding with attached blocks.
music added
Basic game works