Starting to insert game. and gameVersionObject. into initialization function using if and else statements to trigger use of correct object
WIP. Moving all function calls to if-else statement at beginning of initializeGame.
WIP adding entire initialization function for Continuous Weather version.
Created distinct initialization function for Continuous, Discrete versions
Inserted copied-and-pasted initializeGame function from gh-pages version of discrete weather
Separated out shared functions (both games) and distinct initialization functions.
Replaced maxturn with game.maxturn
Changed discrete var threshold to game.discrete.threshold
Changed climateArray to game.climateArray
Changed payoutAwet to game.discrete.payoutAwet
Changed payoutBwet to game.discrete.payoutBwet
payoutAdry now game.discrete.payoutAdry
payoutBdry now game.discrete.payoutBdry
Var scoped 'indifferencePoint' and changed rogue maxturn to game.maxturn