wtf? is this a feature in the spine-runtimes or is it a bug in cangajas canvas renderer?
why change worldX/worldY to negative values?
some additions
- atlas check in constructor. the spine-js runtime supports only the libGDX atlas text format.
- changes depending to flipX/flipY option
get the data inside the CG.SpineAnimation object
moved xpos, ypos to the right location. wrong behaviour when flipX, flipY ist used.
get correct worldScaleX, worldScaleY from the bone for rendering
inheritance clean up
added transform object for graphical objects
update
new api docs
two little bugs during inheritance cleanup
removed class rectangle
include rectangle code into entity class
removed rectangle class
read me update
misc inheritance cleanup
bugfix wrong search/replace
removed this argument from foreach
- moved properties clicked, clickable and clickedCallback back to CG.Button class
- prepare to use transform in renderer
maybe support for rotated images in texture packer atlas files will be dropped for easier transform integration in the canvas renderer