Started on ambient occlusion shader.
Merge branch 'master' of https://github.com/worklist/hifi into ssao
Started on C++ side of SSAO effect.
Merge branch 'master' of https://github.com/worklist/hifi
Merge branch 'master' of https://github.com/worklist/hifi
accept a script filename in the send assignment packet
add back node type unassigned, fix sending of script URL
Merge branch 'master' of github.com:worklist/hifi into assignee
add the voxels library to the hifi podspec
fix sleep interval in Agent.cpp so it isn't 0
fix QtCore includes in voxels library
Add untested renderHalfCylinder function to GeometryCache/
Merge remote-tracking branch 'upstream/master'
Testing git.
Done testing git.
add Q_PROPERTY hooks for yaw, pitch, roll, chatMessage
add Q_PROPERTY macro for position QVariantMap
include QVariantMap in AvatarData, map values to floats for glm::vec3
Merge branch 'master' of https://github.com/worklist/hifi
Merge branch 'master' of https://github.com/worklist/hifi