Fixed bug with ObjectPicker
Optimizations in cameras and widgets:
  - Cameras load only depth or texture data depending it's configuration
  - Camera Widgets for multibeam & laser are disabled
Fixed bug in MultibeamSensor related to field of view and distortions in Z-buffer
Now Kinematic chain movements stop when colliding static/kinematic obstacles while moving.
Object picker now attaches objects to Kinematic chain and collide as if it was another link in the arm.
Fixed bug with prismatic joints
Fixed bug with VirtualSLS, now projects based on current position instead of last one