Fixed that the light didn't appear any longer
Fixed point light by changing the shader positions to world space instead of view space
Changed some parameters to test
Added selfshadowing
Created a directory for map generation related files, (maybe should've made it a project instead?) Also added a sample for generation of heightmaps.
Added support for up to 10 concurrent point lights
Added a purple directional light from the moon
Might be conflict, might not be
Debug camera implemented.

DebugCameraComponent, runs as a component and a service of the XNA game,
updated in background. We use DebugCameraComponents View for rendering.
Added a generate function to the HeightMap.cs class and used it to create at simple sample in the Game1.cs class. Result is printed into console
Moves the DebugCameraComponent class to its directory in the project settings as well
Merge branch 'debug-camera'

Conflicts:
	SampleCargame/SampleCargame/SampleCargame.csproj.Debug.cachefile
	datx02-rally/datx02-rally/Game1.cs
	datx02-rally/datx02-rally/datx02-rally.csproj
	datx02-rally/datx02-rally/datx02-rally.csproj.Debug.cachefile
Removed project SampleCarGame and added .gitattributes to handle merges better
Saved solution
CameraComponent, ITargetNode

CameraConponent and rewritten cameras added. ITargetNode added to be
followed by the ThirdPersonCamera, and implemented in Car. A Debug
camera added. Scroll through cameras with the 'C'-key.
PreviousKeyboardState-component and service added, updates in
background.
Added Thumbs.db to gitignore
Fixed csproj
Merge remote-tracking branch 'origin/camera-component'

Conflicts:
	SampleCargame/SampleCargame/SampleCargame.csproj.Debug.cachefile
	datx02-rally/datx02-rally/Game1.cs
	datx02-rally/datx02-rally/datx02-rally.csproj.Debug.cachefile
Fixed solution efter merge.
Hejkomochhjälpgit