Initial Commit of new SA/Bay12 merged codebase
Thanks goes to the SA developers for publically releasing the GS codebase from May 2010
Started on porting/remaking bay12 map
Merged in signs from the previous goon release, and computer networking, and started wiring goon map for networking
Merge branch 'goonbay12' of baystation12.co.cc:bs12dev into goonbay12

Conflicts:
	icons/turf/areas.dmi
Ton of map work
Cleanup of uneeded stuff
More map work, removed the CLOWN
Added a few helpers, organized our stuff into gs, etc
Merge branch 'goonbay12' of baystation12.co.cc:bs12dev into goonbay12

Conflicts:
	goonstation.dmb
	goonstation.dme
	goonstation.dyn.rsc
	goonstation.int
	goonstation.rsc
	maps/baystation12.dmm
Added multi-Z stuff, icons, starting on NSV Luna
Updated NSV Luna quarters a bit more
More mapping, changing admin ranks, cloning causes more muts, detectives gun can be used by anyone, microwave won
git status
ls
Oh wow I'm an absolute idiot
Ok, microwave won't cook stupid foods
added motd and rules, but they need a bit of formatting
Merging in
Updated NSV Luna, almost done the first little part of it
Merge branch 'goonbay12' of baystation12.co.cc:bs12dev into goonbay12

Conflicts:
	goonstation.int
Updated NSV Luna to finish the crew quarters except for area and cross-z services lines, and cameras
Many changes
Mostly mapping, but also changing spawn-jobs
making guests have more access
increased wait time at start
removing "put a donk on it"
added command to wait at start, and disable/enable game on hub
Merge branch 'goonbay12' of baystation12.co.cc:bs12dev
Bunch of 3d support stuff
More multiple-Z support, crash fixes, etc.
Mostly working on stuff for NSV Luna.