add collision filtering, dont automatically add bodies to world, add method to manually add bodies to rigidbody object
work on ghost object support
new build
add damping support
fix bug with delta being incorrect in demo scene, activate body after applying force/impulse/torque
work on bvh triangle mesh
more work on triangle mesh support
work on more auto shape fitters
more work on triangle / vertex based shapes
jshint fixes
add some guards for buffergeometry types
remove some debug output
add ray testing support
better triangle / poitn based shape creation
dont create shapes from bounding box meshes
initial support for kinematic actors
point back to global ammo.js, remove a console.log
add support for static object types
change strategy for setWorldTransform depending on kinematic/dynamic body
add ability to clear forces on a rigid body