Dead slimes will no longer show their last used sprite of when they were alive when the game is paused if they were already dead.
Adjust level 1 texture a little and convert some bad cast types to static casts.
Read content of levelX.txt files in string format so we can have more blocks than just 0-9.
Update level 1 design big time and implement loading of more tiles into the game. It is also no longer possible to walk past X-coord 4000 and removed one moving tile and got rid of another.
Push files for MovingTile class which I forgot... *ashamed*
Implemented different actions for lava blocks, water blocks and quicksand blocks. Lava makes you drop a life and bounce in the opposite direction of which you were moving; Water and Quicksand makes you move 50% slower.