MORTEVIELLE: Improve reading of menu file

Do not try to read the menu.mor file as it has a different format not
supported (and detection for it was already removed). Also only tries
to read the menu for the original language. This avoids using the
French menu with the German game when both files are present in
the search path.
MORTEVIELLE: Some refactoring in Menu
MORTEVIELLE: Fix the initialization of verbs from the DAT file
MORTEVIELLE: Remove code related to unsupported display modes
MORTEVIELLE: Put resolution scaler in a const, remove some dead code related to it
MORTEVIELLE: Fix bug in previous commit, some multiple if statement optimizations
MORTEVIELLE: Avoid using sav0.mor in run()
TIZEN: updates for tizen 2.2 SDK
VIDEO: Ignore some AVI lists with metadata
MORTEVIELLE: Fix verb highlighting in Action and Self menus. Refactor functions related to MenuItem
MORTEVIELLE: Fix occasional alignment issue in Action verb list
MORTEVIELLE: Remove some dead code and variables related to graphical modes
TSAGE: Fix for talking to chief in R2R scene 1100
TSAGE: Fix for leaving bridge in R2R scene 300
SCUMM: Remove unnecessary NULL check, CID 1003627

Since ah->data is an array, it can't ever be NULL.
SCUMM: Remove unnecessary NULL check, CID 1003628

Since ah->data is an array, it can't ever be NULL.
SCUMM: Remove unnecessary NULL check, CID 1003629

Since _actors[i]->_sound is an array, it can't ever be NULL.
SCUMM: Read the SMAP size, not the SMAP tag itself

This will obviously make 'smapLen' a lot smaller in most cases, so
there may be regressions. But I hope this is correct, though I
don't know why the size is big-endian while the offset is little-
endian.
TSAGE: R2R - Fix cursor behavior (and crash) when leaving room 200 (corridor hall 2) via East (150) and West (175) exits
MORTEVIELLE: some renaming in Dialogs