raw points
raw point corrections, retained mode
point tessellation in P2D
Refactoring PShape in OpenGL, added PShapeOpenGL and PShape2D
change set/getString() to set/get(), break TableRow out separately
two steps forward, two steps back for graphics
modifications for processing.data from the desktop edition
copyright oops
tweaks while debugging
sync with desktop
cleaning up line classes
getting rid of geom package after all
bind GL_ELEMENT_ARRAY_BUFFER in flush methods, take care of texturing in stroked geo in P2D.
texture cache is not used in retained mode
Added GLSL_VERSION constant
going back to getString() after all
Replaced fill prefix by poly
Setting vertex types for poly geom
2D/3D separation in PShape
Clean-up line/point tessellation code