Added android project for gemini.
First pass at making everything compatible with android.
Added place holders for android audio interfaces.
Resolved final issues preventing Android compile.
Fix makefile not including the native lib glue.
Added android kernel; more callbacks to Lynx.
Added android logging
Update HelloWorld to use gemini's logging system.
Added asset manager support to the filesystem (prototype at this phase); OpenGL ES 2.0 is now identified properly. Running into a crash though - need to get adb working for me.
Enable debugging on Android; fix how content is read from assets.
Additional android support.
Log cleanup
Prevent potential crash; remove unused import
Additional tweaking to resolve rendering issues. Rendering working on Android under test_mobile (very simple test case) investigate further.
Fixed support for uniform3f/uniform4f
Fix for some uninitialized vars; allow drawing straight to arrays.
Static analysis fixes.
Resolving rendering issues on GLESv2 without VAO extension.
Experimenting to see what's wrong with the rendering in Android devices. Emulator appears fine.
Modified kernel to pull name from config file