Handle WM_PAINT in ge debugger, cleanup.
Delete SimpleGLWindow near where it's new'd.

This makes it clearer and more foolproof.
Add a quick way to go to a particular address.
Handle it better when viewing an invalid addr.
Capture the cursor while dragging, oops.
Use an accessor for depth/frame addresses.
Show captions on frame and texture previews.
Add tabs for depth/stencil to ge debugger.
Show the stencil buffer properlyish in ge debugger.
Add a specific format for 1/0 flags.
Make it possible to flip flags in the ge debugger.