5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS

Opener usage needs a look at.
Moved Shadow Focus into it's own multiplier method.
BF targets and damage added.
Vitality Buffed.
Talents changed.
Prep Baselined (Sub) - Needs to be redone for Combat / Mut.
t15 2p added, but not integrated.
t15 4p added, but not integrated. Specific version for Combat.
5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS (#2)

First draft tier bonus implementation. Envenom clipping not handled.
Added auto-attack/shuriken/thing damage calc, but not integrated with
anything.
Added pvp 4piece, but not integrated with anything.
Relocated old scripts. Spring cleaning or something like that.
BF set to 40%.
5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS (#3)

Combat revision draft 1 - Need feedback.
5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS (#4)

Killing Spree is back in.

TODO: Energy spent on Eviscerate vs SS looks off. Need to take another
look.
5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS (#5)

Looks like it's starting to come together. Few things to fix still
though:
-Evisc damage seems low.
-Killing Spree seems high.
-MG might be high.
-Reported EP for rogue_t15_4pc is absurdly high. The code doesn't seem
wrong, just that the EP is pulled at a bad time since it's phase based
now.
-BG needs to be handled better, currently undervalued a little since it
relies on the combat_attack_counts_none(), which doesn't represent
AR+SB stacked.
-Add a "no overlap" toggle for AR+SB thanks to the 4piece bonus.

Fixed:
-Further integrating the 2pc and 4pc. 2pc now applies to rupture.
-Added "*_autoattack_hits" back to fix low IP damage counts. Might want
to handle it another way.
5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS (#6 - 'RC1')

-BG better handled.
-Supports stacking AR+SB, or not.
-Killing Spree should be more accurate.

-Keeping a close eye on Eviscerate and MG damage, seems off but that
could be sampling bias.
-
5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS (#7)

Fixed 4piece blunder. EP should be more accurate.
Non-stacked calcs set up properly.
Energy Cap - first attempt.
5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS (#8)

-Eviscerate is 20% per CP again (not sure where it was changed back to
16%? It's been wrong for a long time though).
-Trying a new Energy Cap method.
5.2 PTR UPDATE - DON'T DOWNLOAD UNLESS YOU'RE LOOKING FOR PTR CALCS (#9 - RC2)

-Fixed missing white damage
-GCD now includes a minimum delay before another GCD can be used (.05s
for now, looks reasonable judging by logs)
-Capped BF at 4 targets
-Require AR for AR glyph to activate (just to be technically correct)
-dodge/miss factored into GCD cap
-Swing reset added back when not in AR/SB
More PTR Updates

- Spring Cleaning.
- Forced Float in some areas.
- Rune of Re-Origination added, but not integrated.
- Some trinket data added, need to find the rest and get the scale data
for all of them.
- Updated damage modifiers (should get a full pass sometime in the
future, other things take precedence though).

TODO:
- Integrate Rune of Re-Origination. This is might be rough.
- Double check all tier piece integrations.
5.2 PTR Update

- Rune of Re-Origination added. It's kinda sloppy, like, really sloppy.

TODO:
- Test and debug Rune of Re-Origination.
- Double check all tier piece integrations.
5.2 PTR Update

- RPPM trinkets no longer overvalued. NOTE: All RPPM trinkets MUST have
scaling information to be correctly calculated.

All previous TODOs are still on the list.
Updated for 5.2 Release

- Spring Cleaning
- Grabbed final Envenom + Dispatch values
- Combat phase reaction delay
- Marked for Death for Sub
- Marked for Death added to talent_ep method
- Sub Opener count fix (doing it manually in the sub method for now)
- Vitality back to 30%
- Ever so slightly more accurate KS usage
5.2 RPPM Stuff

Bad Juju is broken right now. Seems like uptime is wrong.
5.2 Update

Some tier bonus stuff that never got merged from another repo of mine.

Wouldn't want to forget those.
5.2 Update.

You'd think they would stop making changes with less than 12 hours till
the patch goes live. Nope.
rppm fiddling, small fixes, adding thunderforged trinkets