Done some experiments like:
- backface culling
- trace algorithm ordering to improve speed
- keep normals as state inside object instead of recalculating
- Added maven cross compilation to and from java
- Added escape analysis and plane ray intersection benchmark
- Added onset of new novo packages
Removed Vector.scala for now. This caused compile error
Fixed unit tests and added todo list (readme.txt)
Added some small changes to the rendere (now bencharking times better)
Removed contains from plane (gave me some floating point issues and was not used anyway + strange implementation)
Added slightly more efficient isParallel and isPerpendicular methods to Tripple
Changed the readme