Removed active/inactive tracking logic from the Player class.
This is currently duplicated by the GameState class and trying to
duplicate it in both places is (a) unnecessary and (b) likely to
lead to bugs down the line
Simplified card-list accessor/mutator behaviour on Player objects
(all List<Card> are now implemented as property objects)
Simplified swapping active player
Moved GameState out of its own namespace --- too confusing
New Cards namespace with Card --> Dynasty/Fate --> * hierarchy
Changed type on some of the card types
Finished moving Card to its own namespace
Various changes (???)
Added clan alignments
trying to fix repo state
fix...
Changed namespace from 'eventlisteners' to 'EventListeners'
Added default .gitignore file
Merge pull request #1 from sdob/master

All my changes so far