Moving Demo to src, adjusting Makefiles, cleaning shader cruft.
Improved commentary in morphlite.cpp demo, removed warnings from keybindings segment.
Add .obj's of glasses, both pretty and LUMPY.
Preliminary morphing functionality. If models are different size, we artificially add to the smaller model until we have two of the same size. Next step should be to convert the draw format to glTriangleStrip to prevent holes from occuring. Therefore we should also add functionality to convert an existing set of glTriangle proints to glTriangleStrip points. There must be something out there to do this.
Merge remote-tracking branch 'origin/master' into newmaster