Created a simple example script that loads a file from the Resources folder. This will be used for loading the sprite sheet metadata.
Created a a basic scene layout. Plane with hurgh sprite sheet material is displayed with camera.
An example of sprite sheet animation is working. However, the implementation is very hacky.
Tweaking numbers to make the animation look better.
Created metadata class SpriteAnimation (shows up in Unity inspector). This class is meant to hold all of the information about a sprite sheet animation. It will not actually do the animation though.

Also deleted the metadata class since it isn't needed (all info is in the SpriteAnimation class instance)
Created basic Sprite Animation script. Currently uses the blocking move as the idle animation. Need to add API for queueing and the like.

Also need to edit the structure to add sound and potentially other events.
Now the animations don't share the same texture. This allows them to play at different speeds.

However, I get a weird error "Instantiating a non-readable 'huurgh_block_sheet_12fps' texture is not allowed! Please mark the texture readable in the inspector or don't instantiate it."
Merge branch 'master' of https://github.com/rhololkeolke/Game-Design-Class into SpriteAnimationLibrary

Conflicts:
	Quarantine/Assets/Graphics/Sprite Sheets/huurgh_block_sheet_12fps.png.meta
	Quarantine/Assets/Graphics/Sprite Sheets/huurghblock.png.meta
	immunity/Assets/Graphics/Sprite Sheets/huurghblock.png
	immunity/Assets/Graphics/Sprite Sheets/huurghblock.png.meta
Made the creature button load the sprite test scene.