Reset the FrameNumber for dropped frame in async mode

In Async, reset the framenumber of frames dropped by the BufferQueue.
This allows the client to dequeue and use this frame before the other
queued frames which may be with the MDP.

CRs-fixed: 448606
Change-Id: Icaabf77b55a7275dc98ba1fdfba89508feb92145
Revert "SurfaceFlinger: Change to support framebuffer flip for 2D blitters"

This reverts commit f442ef1dfc17ca56b88c68c318599942f94e1d68.
Add support for custom buffer sizes.

Add native window properties NATIVE_WINDOW_SET_BUFFERS_SIZE to the
perform function of SurfaceTextureClient to set the user defined size
of graphic buffers.

Change-Id: I1dc2203990a3641fbb9ddab9a86f7e9017f05270
libgui: Add support to update buffer geometry.

Add native window properties NATIVE_WINDOW_UPDATE_BUFFERS_GEOMETRY
to the perform function of SurfaceTextureClient and SurfaceTexture
to update the width, height and format of the buffer dynamically
from the client before queue buffer call.

Change-Id: I62447fcf523b507d534085cd0835f55a978c4ead
Merge remote-tracking branch 'origin/jb-mr1' into jb-mr1

Conflicts:
	libs/ui/GraphicBufferAllocator.cpp

Change-Id: If36e97f7f4649f793eae53816729178cee7bcb84