reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
support multiple-resolutions
fix proj.win32
scale SkeletonJson object to 0.5
Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master

Conflicts:
	spine-cocos2dx/example/Classes/ExampleScene.cpp
Moved cocos2d location.
Place cocos2dx here
Fixed up Windows stuff.
Fixed up iOS project.
Merge branch 'vinova-master'
gitignore
Commit VS user file to for correct working dir.
Source formatting, clean up.
Static method to create autoreleased CCSkeleton.
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
Renamed ExampleScene to ExampleLayer.
ignore iOS xcuserdata
uses ccGLBlendFunc instead of glBlendFunc

so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
Merge pull request #19 from vinova/master

Use ccGLBlendFunc instead of glBlendFunc in CCSkeleton::draw()
Added CCRGBAProtocol and CCBlendProtocol to CCSkeleton. Fixed issue #20.
Fixed for cocos2d-2.1rc0-x-2.1.2.