Generate random placeholders for facilities
Added staging link to readme
Player health is now updated

Added new method takesDamage(amount) to Destructible, HUD now updates
health with each tick.
Changed the apperance and behaviour of the Player's Fortress according to Edvin's feedback
fixes #39
Rename Facility to GroundPiece, basic grid for ground
facilities << master
Remove empty swarm if no ships are left
Merge branch 'master' into facilities
Refactored Weapon class to be reusable easier
changed when swarm destroying check occurs.

Each time a swarm inside an enemy dies, the parent swarm now checks if
it's run out of children.
Debug mode: false
Merge branch 'master' of github.com:Stopa/Mobile-Defence-Fortress
Updated createjs library
Implemented javascripts loading with CreateJS' PreloadJS
Every Destructible is now a colliding object

Destructibles are added to the global "Game.colliders" array when
initialized.

Also changed a few comments so as to make them *slightly* less confusing
FACTION property for Destructible
facilities << master
Minor collision modification

Whenever two objects collide, a .collide() method is called on each of
them, with the other collider passed as an argument
Merge remote-tracking branch 'origin/facilities'
Weapon damage

Currently useless