Changed PlatformBlackBerry to use BLACKBERRY_USE_GAMEPAD
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #714 from seanpaultaylor/next

Next
Merge pull request #713 from kwhatmough/next

Update remaining scripts for flattened shaders folder.
Rebuilt gameplay-encoder for changes supporting normalmap generation from RAW files.
Fixed compiling DebugMem in Visual Studio.
Rebuilt gameplay-encoder for normalmap generation on RAW files
Merge branch 'next' of https://github.com/seanpaultaylor/GamePlay into next
Encoder: Changed fprintfElement to pass the list by reference.
Fixed memory leak in PostProcessTest
Added getScriptController to Test.
Merge pull request #716 from seanpaultaylor/next

Next
Added TerrainTest to CMake builds
Fixed terrain fragment shader compile error on GL ES.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #717 from sgrenier/next

Fixes terrain fragment shader compile error on GL ES
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Rebuilt gameplay-encoder for normalmap generation on RAW files
Merge pull request #718 from seanpaultaylor/next

Next
Merge pull request #715 from dgough/next

Fixed DebugMem compile error in Visual Studio