Adding debug flags to everything
Start Tentacle!

Bare bones tentacle class begins. Also noticed that we aren't deleting
physics models, so I started that in the player object and tentacle
object.
Merging wall jumping and box collision into develop
Collisions and jumping works!
Adding tentacle data

Apparently the vcxproj needed to be updated
Merge branch 'develop' of https://github.com/haroniti/NinjaCoders125 into develop
Tentacle timer

In the update function, we have a tick that determines how long they
will wait to sweep
Started working on Monster object, this doesn't build! I'll fix it shortly! But I have to go tutor, so from two doors down, yay having my own branch!!!!
Forgot to add monster objects!
Working on the boss object
Event Manager | World Manager implemented. Restart Logic Works
attacking! hud + attack damage
Alright, we've got a monster, that is kill-able, and it's not super trivial to kill, but this is massively hacky, so still working on it xD
Hack and Slash attack style! =D fixed monster collision box size
Awesome background!
Reset fire is going to happen before the SOM update loop. Full reset works now.
rotating sky!
Added scaling of models
Fixed some lag with the hud
Merge branch 'develop_attack' of https://github.com/haroniti/NinjaCoders125 into develop_attack