Pre-1.2.9 Beta, Update 3
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+Added new MiscUtil.java methods that allow for some cool new stuff.
+Grenades are more powerful.
+You can now set the delay between levels.
+Fixed a ridiculous amount of bugs and major plugin-breaking issues.
+Fixed Pathfinder.calculate() to be much more accurate.
+Chests now display the item before dropping it. This was attempted
before but has not worked until now.
+-Replaced MobTargettingThread.java with a new version.
+-ZAPlayer.shoot is now much more accurate.
+-Renamed Area.java to Passage.java, and attempted to change all
references to "area". This should make it much easier for users to
understand this feature.