Use conventional identation in bg_parse.c.
Transform PERS_ATTACKER into PERS_TEAM and use playerState_t.persistant[ PERS_TEAM ] instead of clientPersistant_t.teamSelection.
Use playerState_t.persistant[ PERS_TEAM ] instead of playerState_t.stats[ STAT_TEAM ].
Merge PERS_SPAWNS and PERS_QUEUEPOS into PERS_SPAWNQUEUE.
Dissipate stages into individual item thresholds.

Stages are still functional but don't have a gameplay effect.