Set up animations in editor to avoid auto-playing
Revert accidental KE-C090 oxidizer input rate change
Embed grid shader as manifest resource
Resource generator interfaces
Implement ICellResource and IBodyResources for legacy generator
Remove SeedModifier support and hardcode Kethane modifier
Extract GeneratorConfiguration class from ResourceDefinition
Regression: ColorFull and ColorEmpty are no longer per-body properties
Inline generate()
Remove unsupported debugger features
Inline loadBodyDeposits
Upgrade to explicit per-body seeds
Single Random for generating new seeds
Nullcheck KethaneData instance
Pass body node to BodyDeposits
Dedicated GeneratorData node
Use values instead of nodes for deposits
Use deposit interfaces instead of implementations
Reorganize KethaneData loading routine
Use max quantity from IBodyResources to shade cells
Use ResourceGenerator to load IBodyResources