Addon: Cosmectics for Simplify Curves - capital letters in sentences, compliant writing of "Blender Units", "Curves" and "F-Curves". Also improved speed for changing Bezier handle types (wasn't slow at all, but now it's around 100x faster)

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4489 96b784f8-4ae3-dd11-aff7-0030488c597c
In 'Merge Nodes' when first selected node is linked to anything - last added merging node will be linked to the same sockets. This gives possibility to kind of 'insert' merges into existing noodle.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4491 96b784f8-4ae3-dd11-aff7-0030488c597c
fix for error running 'check all' in editmode.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4493 96b784f8-4ae3-dd11-aff7-0030488c597c
MHX importer: Support for rigify rig updated to be compatible with Rigify plugin for Blender 2.67 RC1.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4494 96b784f8-4ae3-dd11-aff7-0030488c597c
Cleanup: Remove remark about tested version rev, outdated

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4495 96b784f8-4ae3-dd11-aff7-0030488c597c
update for change in blender


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4496 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  update for change in blender
  Cleanup: Remove remark about tested version rev, outdated
  MHX importer: Support for rigify rig updated to be compatible with Rigify plugin for Blender 2.67 RC1.
  fix for error running 'check all' in editmode.
  In 'Merge Nodes' when first selected node is linked to anything - last added merging node will be linked to the same sockets. This gives possibility to kind of 'insert' merges into existing noodle.
  Addon: Cosmectics for Simplify Curves - capital letters in sentences, compliant writing of "Blender Units", "Curves" and "F-Curves". Also improved speed for changing Bezier handle types (wasn't slow at all, but now it's around 100x faster)
Added ExportSkinWeights to the condition for using an unrolled mesh enumerator.  For some very strange reason, it appears that DirectX will only transform a skinned vertex correctly for the first face that uses it.  All others will appear at the origin.  This can be worked around by using an unrolled mesh enumerator (in other words duplicating each vertex per face that uses it).  DirectX bug?

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4501 96b784f8-4ae3-dd11-aff7-0030488c597c
In 'Swap Nodes' when swapping shaders - sockets' default value is passed when names of old and new nodes' sockets match

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4502 96b784f8-4ae3-dd11-aff7-0030488c597c
Addons: Material Utils - Revised code, added descriptions, fixed error if material slot is empty, made Material Replace operator a popup and added feature to update selection based on affected objects. As the dropdown of prop_search may reach over the borders of the popup, 2.66.6 is required, as the entire popup was closing before this version (now the click is only handled by the dropdown list, see bug #35154).

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4503 96b784f8-4ae3-dd11-aff7-0030488c597c
- Fixed UV coordinate export (V coordinates were flipped for some reason)
- Corrected a couple comma formatting issues.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4504 96b784f8-4ae3-dd11-aff7-0030488c597c
add scale to bounds, scale to volume - to the 3d toolbox


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4505 96b784f8-4ae3-dd11-aff7-0030488c597c
minor tweak to printing tools, report which axis is clamped.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4506 96b784f8-4ae3-dd11-aff7-0030488c597c
missing assignment from last commit


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4507 96b784f8-4ae3-dd11-aff7-0030488c597c
use bmesh volume function, show cubit inches for volume/area statistics.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4509 96b784f8-4ae3-dd11-aff7-0030488c597c
MHX importer made more tolerant to API changes by ignoring unrecognized expressions.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4510 96b784f8-4ae3-dd11-aff7-0030488c597c
Added two new options:
1. Detach Outputs (Shift Alt D): Detaches Outputs leaving inputs linked.
2. Link to Output Node (O): Links active node to tree output node. Output node is 'Composite' node or 'Material Output', 'Lamo Output' or 'World Output'.

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4514 96b784f8-4ae3-dd11-aff7-0030488c597c
Change bl_label in one of the classes

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/trunk/py/scripts/addons@4515 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  Change bl_label in one of the classes
  Added two new options: 1. Detach Outputs (Shift Alt D): Detaches Outputs leaving inputs linked. 2. Link to Output Node (O): Links active node to tree output node. Output node is 'Composite' node or 'Material Output', 'Lamo Output' or 'World Output'.
  MHX importer made more tolerant to API changes by ignoring unrecognized expressions.
  use bmesh volume function, show cubit inches for volume/area statistics.
  missing assignment from last commit
  minor tweak to printing tools, report which axis is clamped.
  add scale to bounds, scale to volume - to the 3d toolbox
  - Fixed UV coordinate export (V coordinates were flipped for some reason) - Corrected a couple comma formatting issues.
  Addons: Material Utils - Revised code, added descriptions, fixed error if material slot is empty, made Material Replace operator a popup and added feature to update selection based on affected objects. As the dropdown of prop_search may reach over the borders of the popup, 2.66.6 is required, as the entire popup was closing before this version (now the click is only handled by the dropdown list, see bug #35154).
  In 'Swap Nodes' when swapping shaders - sockets' default value is passed when names of old and new nodes' sockets match
  Added ExportSkinWeights to the condition for using an unrolled mesh enumerator.  For some very strange reason, it appears that DirectX will only transform a skinned vertex correctly for the first face that uses it.  All others will appear at the origin.  This can be worked around by using an unrolled mesh enumerator (in other words duplicating each vertex per face that uses it).  DirectX bug?