Add inspect mission

	- not integrated yet, as ending mission doesn't work
Add inspect mission

	- not integrated yet, as ending mission doesn't work
Merge branch 'develop-m-inspect' of https://github.com/Pixinger/arma3-coop-persistent-campaign into develop-m-inspect
Update inspect mission

	- spawn some gear for finding drugs in backpack
	- adding money to account non functional, maybe eventhandler wrong?
	- use new mission structure
	- make mission more robust by using tetet_inspect on vehicle
Merge branch 'develop' into develop-m-inspect
Update inspect mission
Merge remote-tracking branch 'remotes/origin/develop-m-inspect' into develop
(mission not yet active)
*edit: Made some code changes to take care of the latest develop-branch modifications.
*add: Implemented a simple AI Patrol around the vehicle - to get the idea how to implement this.
*edit: Fixed the while loop that waits for: zone abort, addaction not working and (still missing) addaction used.
*add: The system how to remove units, vehicles, buildings from the mission AND taking them over to pixLogistic.
*edit: TTT_Debug replaced by pixDebug.
*edit: sideChat replaced by globalChat (sideChat is not working in some cases (loadout issue).
*information: There are still some issues in the mission we will discuss. The mission is not working and therefore still disabled.
*del: removed virtual ammo box
*edit: Vorläufig Debug und Error Funktion angelegt. Noch unklar ob das sinnvoll ist.
*edit: GroupManager begonnen. Benötige erstmal einen Test ob die Befehle im MP so arbeiten wie erwartet.
*fix: Die Darter explodieren manchmal beim herausnehmen aus dem Laderaum.
*add: Dialog für GruppenManagement am HQ (trial)
*edit: verschiedene Kleinigkeiten
*set: version 2.05
*edit: modifications from event-evening.
*del: pixWeather und pixDate
*del: remove obsolete parameters
*add: ReverseAttack now has a delay parameter.
*edit: Mission Version Numbernoch in the Mission Overview and not in the mission name (Gametracker Problem).
*edit: Barracks are now using switchable units. No groups in the looby.
*fix: loadouts
*edit: GpsMarker
*bugfix
*edit: parameter for difficulty level is now working. all missions are a little bit easier rated.
forgot version number
*add: pixRevive
*del: FAR_Revive
*edit: switchUnit fixed to support pixRevive.
*set: version 2.07