Fixed LiarsDiceGame to actually retrieve decisions again. (Broken since
adding timeout functionality.) Also tried to get timeouts working
better.
Some little changes to the tournament class. Made checkboxes dynamic
based on a newly added function getParticipatingPlayers().
participatingPlayers is now filled initially with all the players in
allPlayers.
Looks like timeouts work now. I set the default to one second per turn.
Nevermind, timeouts still don't work when an infinite loop is
involved.
Woot! I got reflection working. I added my own bot (TylerColemanBot)
without
hardcoding its class name!
Did some timeout work. It seems to work well except when infinite loops
steal tons of resources.
Merged my home copy with the latest. I fixed some stuff, added
reflection, and put participatingPlayers back into the mix since I
think it's a good thing.

Merge branch 'master' of https://github.com/Ty-Guy5/LiarsDice.git

Conflicts:
	proj1/src/gui/GUI.java
	proj1/src/liarsDiceModel/Facade.java
	proj1/src/liarsDiceModel/LiarsDiceGame.java
	proj1/src/liarsDiceModel/LiarsDiceGameFactory.java
	proj1/src/liarsDiceModel/TestBot5.java
	proj1/src/programmerTournamentModel/Tournament.java
Yeah, last commit had two small mistakes.
Why weren't these already committed?
Tried another merge

Merge branch 'master' of https://github.com/Ty-Guy5/LiarsDice.git

Conflicts:
	proj1/src/liarsDiceModel/Facade.java
	proj1/src/liarsDiceModel/LiarsDiceGame.java
	proj1/src/liarsDiceModel/LiarsDiceGameFactory.java
	proj1/src/liarsDiceModel/Player.java
	proj1/src/liarsDiceModel/TestBot5.java
	proj1/src/programmerTournamentModel/Tournament.java