Initing event based game logic handler
Still working
OBJ loader seems to be working
Made critter extend movable
Added code to check if went through wall with radius check.
Cleaned up critter stuff
Fixed critter position vector on spawn
Update to prevent invisible enemies...
Reduced number of critters, reverted collisions with movables
Moving a lot of client net handling... Not working yet
Checking in...
Basic movement is working
Multiple keys are working now
Working on mouse
Need ser2cliNet fixed...
Evaluating javascript is hard
Shell spawning working. Only includes games reference for now
Starting... just want it on github
Removed a swp file...
Merge pull request #22 from tpott/feature/shell

Feature/shell