- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
- fall back to drawing triangles on automap when encountering actors with non-displayable sprites
Merge branch 'master' of https://github.com/rheit/zdoom
Merge branch 'master' of https://github.com/coelckers/gzdoom into osx