Add CBM Uncanny Dodge

Added CBM: Uncanny Dodge which, if active, will allow you to automatically dodge melee attacks (monster move/auto attacks, NPC melee attacks, and many monster special attacks) at a cost of 3 energy per dodge. It also allows you to dodge bullets at a cost of 10 energy. A successful dodge will relocate your character to a random adjacent (unoccupied, free of traps and dangerous fields, and not impassable) tile. If no such tiles exist, uncanny dodge will fail. Nominal energy drain, in addition to the individual dodge cost, is 1 per 10 turns.

It is grouped with CBM: Active Defense as that was the most similar. It has the same rarity and an installation difficulty of 11, same as CBM: Time Dilation.