embedded lua and static lib support

Added modified bin2c to build setup to allow embedding lua scripts and
loading them if the game is using MEvent

Split build scripts into proj-dynamic and proj-static to allow linking
to non-dynamic platforms, and into larger plugins
Removing test generated savefile
Adding extention to lua os table for build scripts

Creating os.dir to list files in directory with pattern matching.
Currently doesn't support Windows

Using in build scripts to prepare all lua files in ```scripts```
directory for embedding