half baked communication with shitty invensense
add a base config for a pairing server
add a PariableDevice struct that will hold device info in vector
a functional test pulling gyro data at 100Hz
Most of the way towards basic Oculus support.
hook up the invensense via existing SerialInterface class
remove the invensense testing program
Merge remote-tracking branch 'upstream/master' into invensense
More work on Oculus integration; added some notes to explain the source of the
magic numbers.
Merge branch 'master' of https://github.com/worklist/hifi

Conflicts:
	interface/src/main.cpp
renamed avatar skeleton from "bones" to "joints" to be more consistent with standard language. Also improved skeleton some
Merge branch 'master' of github.com:worklist/hifi into pairing
adjusted proportions of avatar skeleton to make it closer to average human
Final bits for Oculus support.  Works!
Restored constant value added another reference to the SDK docs.
Use the right type here; Xcode complains about it.
Need to disable blending when we render the distorted screen quad.
add pairing device to vector after creation
check the number of sscanf matches, store sending socket for device to reply
send the address and socket of device requesting pair to last available