Adding OSX packet/socket
Adding Scale to Pawn class.
Build terminates if not on OS X, Win32 or Linux
Shader creation from string accepts a Name string arg
Name is used to identify a shader when loaded from a string.
Comment addition to ShaderProgram source.
ShaderProgram factory no longer checks if bgeWorldTransform is valid
bakge::Init() must be called to properly use Bakge.
OS X header now includes Packet/Socket headers.