|SOURCE|
[System::DataTypes]
* Replaced the ZED_MODEL_VERTEX with ZED_MODEL_METADATA const value
[Renderer::Model]
* Removed LoadVertices
[Renderer::Mesh]
* Added some debug messages <REMOVE IN NEXT BUILD>
[Renderer::ModelStructs]
* Activated the normals for VERTEX_V2
[Linux::Renderer::LinuxRendererOGL3]
* Commented-out the Create function taking a GraphicsAdapter
* SetRenderState has correct breaks in switch statements and the depth buffer
  is correctly enabled
* SetRenderState added a few debug messages
[Linux::Renderer::GLModel]
* Removed redundant member variables
* Incorporated the Mesh class fully into GLModel
* Hard-coded vertex attributes in Render
* LoadHeader reads the model metadata immediately after header, should be moved
  up to the generic Load function
* LoadMeshes has a bunch of debug information <REMOVE IN NEXT BUILD>
* ReadChunk reads the size as a 32-bit unsigned integer
[Linux::Renderer::GLShader]
* Default constructor sets member variables to sane values
[Linux::Renderer::GLVertexCache]
* Destructor deletes vertex arrays
[Linux::Renderer::LinuxWindow]
* Destroy frees the XVisualInfo member variable