Fixed the most
Patient leaver, and better selection of alternative parents
Fixed layout
Improved logs
Stop player as soon as I disconnect from the first parent to avoid packet loss
Fixed rescheduling of leave-process when a node is busy
Improved selection of alternative node (still not perfect)
(Dis)ConnectRequest packets now can contain multiple stripes
More nodes
Still get cycles...
Changed some names, fixed SuccessorInfo processing
No more cycles (but also alternative nodes are also chosen from parents)
No more packet loss. A node switching parents "requests" chunks that might have been lost while parent switching
More nodes
A DRQ from a child is handled regardless of state.
This fixed a bug where a node that was looking for a new parent, thought a DRQ from a child was a "reject" of the ConnectRequest
Refactored sending requested chunks in case of a node switching parents
Nodes start the player when receiving the first packet after connecting to all parents
Nodes add themselves to ActivePeerTable not until "fully connected"
Typo