Adding alternative bound_n_split method
Switching to cap'n proto scene file format
Pulling out all renderers but WireGLRenderer before switching to range evaluation
Moving responsibility for Bound&Split into PatchDrawer
Implementing range-based Bound and Split.
Adding randomized multi-mode to bez2mscene converter script.
Switching to unprojected points for split axis decision
Moving patch evaluation to vertex shader
Wire renderer now uses hardware tessellation
Updating flextGL submodule
Updating flextgl
Adding multisampling option to config
Implementing HWTessRenderer as a mostly-copy of WireGLRenderer
Adding OpenGL debug output support
Refactoring BoundNSplit mechanism into separate class.
Adding VBO class with support for indirect drawing.
Adding amount of used OpenGL memory to statistics output.
Making the maximum number of patch splits configurable.
Making HWTessRenderer utilize new BoundNSplit class.
Adding profiling calls to BoundNSplit.
F3 now properly switches between wire and fill mode persistently
Refactoring shader class
Adding (untested) GL::ComputeShader class
Adding wrapper functiontality to TextureBuffer
Shift/Ctrl keys control camera movement speed