Initial Commit

Basic NetBeans project files after creation of said project.
Bringing in AttributeGui

CharacterGen is going to be based off the technology already created in
AttributeGui. Just a few quick GUI re-arrange and additions and we'll be
back up to fighting power!
New panel and more info.

Added in the campaign panel, which holds text info for quick reference in
your campaign notes. Added in health and level areas to the results panel.
And made the whole attributes thing kosher. Going to go through the races
and classes to convert the rest of them... After I get the health
generation working.
Adding settings, modifying abilities, and health

So far the only setting is DnD4e, but now I have the ability to add
others with ease. Set up both classes and races to present abilities and
their preferences/modifiers via Vectors instead of arrays. Finally, set up
proper health generation per level. Came to find out, even though the
Battlemind would have the highest CON score of anyone, the sheer amount of
HP gained as a Warden gives you the most HP ever.
Merge branch 'master' of github.com:Coolhand2/DnD-CharacterGen