added in option for volume in playTrack
merged upstream 0.9.7
Merge branch 'master' of github.com:/obiot/melonJS
Merge branch 'master' of github.com:melonjs/melonJS
Merge branch 'master' of github.com:melonjs/melonJS
added in error checking if the width or height is 0, and there is no backBufferCanvas
added in alias methods for the buffered canvas. So the api is more intuitive
Merge branch 'master' of github.com:agmcleod/melonJS
removed alias methods per discussion
added in ability to load cocoons screencanvas or html5 canavas
Merge branch 'master' of github.com:melonjs/melonJS
merged and removed conflicts
fixed merge conflict
Workaround for CocoonJS bug; context2d.canvas is not available
[#205] Add `alwaysUpdate` property that allows `me.Renderable` objects to update even when outside of the viewport.
[#205] fixed flag used to detect if the object is within the viewport or not
Updated the platformer example to use the new `alwaysUpdate` flag
[#205] Followup: Remove explicit inViewport check from SpriteObject, and check alwaysUpdate in `me.game.collide`
Update CHANGELOG
Fix dead Tween objects collecting in the gameObjects list (only affects slower platforms like mobile phones)