Navring fix 10in tabs in landscape.

Change-Id: I098404cb834843531f7f5d88a8844f04619e38dd
Signed-off-by: Stevespear426 <stephen.k.spear@gmail.com>
Lockscreen : Hide clock for Chronus/DeskClock

Hide statusbar clock if chronus or the DeskClock widgets
are being displayed

patch set 2 : Add check for Alarm clock widgets
Patch set 3 : Add null checks to be safe
Patch set 4 : More null checks
Patch set 5 : Removed null checks again

Change-Id: I083870b818b6257a3fbdb676c545945438c42fd7
Fix lock screen timeouts

- Currently, if slide lock delays are enabled and then user switches to a secure lock screen, the slide delays were still being utilized
- This patch fixes the logic around whether to utilize the slide delay setting

Change-Id: I44d8b8dcb04468ca069c7967a753038090d34133
Reduce jankiness of the transition between a text field with FLAG_NO_FULLSCREEN and a text field with FLAG_NO_EXTRACT_UI

Bug: 7393485

Currently, the extract text view blinks at the transition of InputMethodService.
This change reduces this blinking by making the extract text view invisible when the extract text view is hidden.

Change-Id: I9af96058283a9a5b60707d025ad1abbbbc23c16f
Fix google layout fail

Landscape lockscreen, good one google
resolver list is not cleared on rebuild

Refactoring ResolverActivity.java

Change-Id: I84e6420ff98ddcafd27a52b041ddb1c50e7d7362
Signed-off-by: You Kim <you.kim72@gmail.com>
bugfix: allow recent apps dialog to work with menu long-press

With the original patch, using the recent app dialog from a
menu button long-press would cause the dialog to be preloaded
and then dismissed on key-up. Check long-press behavior settings
as well as short-press to prevent the dismissal.

Change-Id: Idf1d27aa725547e0ddc44905e27da6c1b4540fab
bootanim: Don't cache textures if they're expected to use a lot of VRAM

bootanimation cached all the textures generated until the animation
was completed.
For Hi-res animations with lots of frames (like the new CM9 anim on
xhdpi devices), this implied using large amounts of video RAM, more
than most devices actually have available, causing the animation to
stall (and in some cases, gralloc to lock up); so if an animation is
expected to use a lot of RAM (rough estimation based on frame size
and number of frames), disable cache entirely and generate the textures
on demand

Change-Id: I157e5cdde2aab1d82d980d77cbedd9f127c83a1d

Conflicts:

	cmds/bootanimation/BootAnimation.cpp
bootanimation: performance enhancements

This patch implements two simple performance enhancements, which
might benefit devices. They are completely opt-in by setting
the following variables.

  * TARGET_BOOTANIMATION_PRELOAD: will preload the bootanimation
    zip to memory; this is handy on devices where the storage
    might be slow. By preloading it, we get quick access to the
    zip file, and the animation doesn't stutter.

  * TARGET_BOOTANIMATION_TEXTURE_CACHE: allows maintainers to
    force texture cache on/off.

Also fixes the sign warnings related to int / size_t comparison

Change-Id: Ie92d1b0aa90b43ba39c368a2a33657a60c3a64b5

Conflicts:

	cmds/bootanimation/BootAnimation.cpp
bootanimation: allow using RGB565 instead of ARGB8888

RGB565 uses considerably less memory, and together with texture
cache, it allows us to offer a really smooth bootanimation on
not so powerful devices.

Change-Id: I9da8fd7e6a587b5895519dd0983ec9b8f676771b
fix usage of logw

Change-Id: I78733c85295ba418ea62b889908e2f24588b167a
frameworks/base: Increase Zygote preload GC threshold.

Increase Zygote preload GC threshold to half of the heapgrowthlimit,
to reduce boot up time.

Change-Id: I74a68a512c2266ac6e62f09f361f8607251ca9a7
Patch Set 1/2: Add an "Automatically Connect" option for WiFi networks

Allows the ability for a user to determine whether to connect to an SSID automatically.
e.g. At work, there are several SSIDs with long, complex keys.
    I don't want to connect to them all of the time, but would like them to be remebered.
The default behaviour is to allow automatic connection, as it is today.

Change-Id: If6fb33d5aff91688aec73317a9e43c9e210f90fc
Add Quick Settings USB Tether tile (2 of 2)

Patch Set 8: Make tile dynamic

- Thanks to Björn Lundén for the drawables

Change-Id: I414848f6cb8a789d0b5edfcb79ab53cb85ebc20e
SystemUI: update nav bar keyguard logic

More consistant with statusbar transparency logic.

Change-Id: Ieba5e695417f2c0a7e34805a21c7b198274ccf83
Signed-off-by: Roman Birg <romanbirg@gmail.com>
Merge github.com:LiquidSmooth/android_frameworks_base into jb2
frameworks/base: Fix build in ISO C++11 mode

Fix various incompatibilities with ISO C++11:
- Assumption that char16_t is defined to uint16_t
- constexpr usage
- macro constructs that could be interpreted as string literals
- enum typesafety

Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>

Conflicts:
	cmds/stagefright/SineSource.h
	core/jni/android/graphics/TextLayoutCache.cpp
	core/jni/android_util_Binder.cpp
	core/jni/android_view_KeyCharacterMap.cpp
	libs/gui/SurfaceTexture.cpp
	media/libstagefright/OMXCodec.cpp
	services/audioflinger/AudioResampler.h

Change-Id: I185b97f07e89bed93b92546bc0fdf895bd0cc92d

Conflicts:
	core/jni/android_emoji_EmojiFactory.cpp
frameworks/base: Fix compile errors

Fix ISO C++11 incompatibility in TextLayoutCache and
aliasing violation in FontRenderer

Change-Id: I19a9560737005e72f706c12c0ccfdcd0c7765b06
Signed-off-by: Bernhard Rosenkraenzer <Bernhard.Rosenkranzer@linaro.org>

Conflicts:
	core/jni/android/graphics/TextLayoutCache.cpp
PackageManager: Restrict system packages to protected storage

Don't allow packages signed with the platform key to be
installed into user (or app) controlled storage

(cherry-picked from 64fa8092090d067d78163b8ebce45baa1123ce9d
 with changed file path)

Patch set 2: Fix compile error due to changed function name

Change-Id: I7390b3bdf5289411f7a335c69635bed9f74bbfb3
def_install_non_market_apps changed to true

aswell as def_package_verifier enable to false

Conflicts:
	packages/SettingsProvider/res/values/defaults.xml