(RGL PS3) Remove cgGLSet/GetManageTextureParameters - take away more state
code associated to it (and speed up cgGLBindProgram in the process)
(RGL PS3) Slim down Cg implementation
(RGL PS3 Cg) Remove runime created parameters (CG_RT) and
connection parameters
(RGL PS3) Remove runtime semantics
(RGL PS3) Don't set embedded constants to default values - we presume shader
already does this
(RGL PS3) Remove ifndef __CELLOS_LV2__ code in rgl_ps3_cg.cpp
(RGL PS3) Clean up what we no longer need
(RGL PS3) Faster texture upload
(RGL PS3) Disable RGB remap - was never used up to now - set gamma to 0 -
call GCM functions directly - some other ghetto inlining tweaks
Merge branch 'master' into gl-render