Fixed Bug in Stop Method; We Forgot to Reinitialize elapsed_ticks
Removing GameStateManager; Using Temporary Setup in Gfx Class
Header File Dependency Clean Up
Header File Dependency Clean Up
Relocation of DEBUG Preprocessor; From GameState.h to gamelib.h
Commented Out Joystick Init Until Debugging Completed
Rename of Input to HandleInput
Removal of Unused (Virtual) Destructor
Added Void Arguments to Pause, Resume
GameState Now Inherits SDLInput Class
Added Game State Management Within; Temporary Workaround ...