liq|: somke.* --> smoke.*
liq| rm|: use 3delight to replace prman
liq| rm|: add prman shaders
liq| rm|: bugfix - float[0] can't be converted to float in 3delight's shader file.
liq|: displayDriver*.vcproj is put under displayerDriver_ folder in liquid.sln
liq| rm|: the displayDriver type in batch mode must be defined by the user.
liq|: project settings(/OUT, *.pdb, *.lib, ...)
liq| rm|: adapt to 3delight
- "jitter"  -->  "int jitter"
- light attributes for 3delight
liq| rm|: adapt to 3delight. make texture
liq| rm|: adapt to 3delight. update test case
liq| rm|: update test case for PL file.
liq| : bugfix - liquidSlDefaultToFloatMatrix() can't convert float[] to matrix
liq| rm|: update test case - deepshadow
liq| rm|: test - update test cases
liq| rm|: test - update test cases
liq| rm|: update particle test cases. bug exists in particle2.ma and particleColorChangeOnCollisionMethod1.ma.
liq| rm|: bugs in 3delight module.