BGE bugfix: Material initial object color working in the game
The object color option in the materials always worked, however the initial color of the object
was never passed to the game.

We are now passing it only, only when the object's mesh has a material that has ((shade_flags & OB_COLOR)).
There reason to not always set the object color is probably due to performance (the m_bUseObjectColor
flag in KX_GameObject). This patch still respect that.

Bug report from Mike Pan, as part of our book nitty-gritties review work.
Bugfix during Vancouver Global Game Jam :)


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@54115 954f8c5b-7b00-dc11-b283-0030488c597c
Operators name "cleanup"
The operator names all show up in the Search button. As such is nicer if they
can all have the main words capitalized.

e.g. "Snap strips" should be "Snap Strips"
     "Copy to clipboard" should be "Copy to Clipboard"

This was done with a mix of bash tools, regex, and manual work because I'm too rushed into regex :)

+ fix bge stereo eye separation tooltip


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@54116 954f8c5b-7b00-dc11-b283-0030488c597c
new
Merge branch 'ephestos' of https://github.com/kilon/Ephestos into ephestos