Use-id amulets of resist corrosion on getting hit by acid.
Fix wanderers being able to start with the book of War Chants (|amethyst)

Give them the book of Battle instead.
Hellfire tile
Fix some typos
Fix a comment

This vault has not had an orc defined in it since 879f22f4a48dc9ac24154e3e8f5baca91b63ab7b.
Don't give PbD regen for corpses from Kiku's ability

It doesn't make much sense to be able to get lots of extra regen from things
that you didn't even kill.
Prefer `Branch` over `Branch:*` in vault syntax docs

The :* case was recently purged from vaults.
Use Beogh's altar tile for the conversion ability
Add option 'autofight_fire_stop'.

Suggested by bmfx: makes autofight firing use f. rather than ff .
It might be nice if we had an easy way to overrode this for missiles
of penetration,
Don't send empty webtiles chat messages (#7448)

This doesn't prevent intentional spamming, but it does reduce the danger
posed by a cat stepping on the enter key.
Remove deep dwarf scions, artificers and necromancers

None of them did anything interesting or spawned anywhere outside of a
small number of vaults.
Rename unborn deep dwarf to unborn, change glyph to L

The notable thing about them is being undead with scary spells (making
L an appropriate glyph) - they don't make any sense as deep dwarves
since they have no way to heal.
Remove an unnecessary pluralisation case
Don't restore strength on Ghouls by eating chunks

It's flavourful but not actually a noticeable effect, healing and unrotting
from chunks is the main thing.
Fix a raging bat crash (GrandiloquentGentleman, Zannick)

My fault; in 0.13-a0-1687-gbb2f8db I failed to notice that I was making
the interrupted swap check an alternative to the null check.
Small adjustments to a couple of encompass vaults.

Namely, grunt_twisty_little_passages and grunt_runaround.

From what I've heard, the vaults play well when players are clearing
them, but it becomes a tremendous hassle to navigate back through them
after they've been cleared. (This was part of the original motivation
for twisty_little_passages; no, I don't know why I thought it was a good
idea at the time.)

twisty_little_passages now contains two rock chunks across from the
respective pairs of up stairs, and one wand of digging on the interior
side of one of the two pairs of rocks - the idea being that once you've
cleared to that point in the vault, you can just dig through the rock
for a much faster exit. (Of course, players prepared enough to be able
to dig when entering the vault can have a much easier time if they just
want to get to a downstair as soon as possible).

runaround now has each tier generate two doors to the next tier, except
leading into the central chamber, which still only has one door. This
should help make the map more tactically interesting and reduce the
average distance a player needs to travel from stair to stair.
Clear the subvault stack on each placement attempt

This fixes a rare corner case (#7435) where a vault's subvaults could be
placed correctly while the vault itself is not, causing the builder to
fail to place its subvaults on subsequent attempts.

Also add a debug message for when the validate lua call fails.
Let knowledge of Simulacrum enable wielding via mouse
Fix formatting.
Allow sublimation/simulacrum users to swap to and mouse-wield all meat.