The mission actions are now more consistent. We do not prioritize frigates anymore (here, E-war, including scrambling, etc gets handled elsewhere)

We DO still wait on all frigates that are (in range, aggressed or whatever makes sense for that action) to be handled before moving onto the next action
Combat.cs WILL shoot frigates once all priority targets are exhausted
Drones.cs WILL shoot frigates once all [mainly e-war, including scrambling] priority targets are exhausted