Okay so now it compile correctly on Windows.
Let's start working on it again !
Seems that my com^puter is really too fast, and FPS are so huge I need to use vertical synchro !
Display Voxel with boolean list, instead of storing each instance of Voxel class.
More update incoming, to reduce the RAM usage
Changed glee extension. The only reason of that is I don't want them to be considered in the Code Blocks' code statistic plugin.
Using dynamically created Thread for Windows.
Added the "_thread->launch()" that was missing.
Color doesn't use float, but uint8_t instead.
And they do not store alpha value anymore.
Recreated whole Voxel class -- optimization on the way
Removed old useless shaders
Updated Color:
- Removed useless parameter in constructor
- Output now display in unsigned int (uint32_t) rather than uint8_t.
Added new class for VBO.
Slowly convert all occurences of the VBO singleton to class attribute
Added new static const attribute, VOXEL_SIZE which is SIZE*SIZE*SIZE
Also updated Chunk creation, as voxel are now only 1 of width / height / depth.
As Color as been updated, and Voxel class too, Chunk creation has been highly updated, as shader.
Graphic class now enable COLOR_ARRAY
Drawable class now have VBO attribute rather than Singleton (will be removed in other subclasses)
Filename in #include and C::B project file updated
(Glee.hh)
Chunk size is now defined by the BIT attribute, which make the Chunk::SIZE 2^BIT.
That way, index function is now optimized whatever the chunk size
Removed boost locale relative code
Minor modification in order to compile
CUtils has now a new function : utf8 which cnvert multibyte string to one byte char string
Moved function in okz namespace
Removed occurence of wstring
Updated itos call to match namespace
Now using std::wstring, as it really works well now
Vertex are is template struct
Minor changes on Color (added Alpha, so the struct is 32bits size rather 24bits).

Updated all files to match the new Vertex struct
Commited version.h
Explicitly using shader GLSL1.3 (rather than old 1.2)
Always output to file. In Debug, Also output in console.