Removed unnecessary party locks (the only one left should really just be an atomic variable).
Game server: Fix CUser::SendLoyaltyChange() potentially overflowing NP.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server/seal system: Implemented checks to prevent overflowing the item array.
Game server: added a couple of debug assertions to catch any accidental overflows of the item array.