|SOURCE|
[Common::Game]
* Added a test level, bypassing the World class which should be handling this
* Using a time step to update the logic, while letting the renderer run as fast
  as possible
* Level is loaded and rendered
[Common::Level]
* Shader is set up for rendering correcly
* Different model lighting is applied on a per-tile basis
* Tiles are rendered in thier unique positions
[Linux::Game]
* Culling is disabled for now
* Clip planes are correctly set up as well as the perspecitve projection matrix
* Depth test enabled