Prefab changes
Changed how the AI navigates

Checks distance to target, has to be a specific range of player to set
destination, fixed waiting at target bool, RequireComponent for
navmeshagent moved here from Character
Removed NavMeshAgent and switched to hashes
Draws line to target if it's a camera
Draws to the respawn point on select
Fixed override
Formatting
Companion plays animation as gesture feedback
Logic controllers can now be targeted properly

Toggles all targets on activation and deactivation
Fixed bad exiting non-colliding objects

objects that collided but weren't added were able to trigger
OnTriggerExit in some situations
Updated movement and rotation for the feels
Jump now ignores triggers
Fixed look at Up. Should stop rotations
Formatting?
Project update
Ignores projectors, added a lerp option

Added an lerp to show to test how people feel about it. I just felt as
though the current water highlights were a bit too rough/pixely
Can now be moved
Added hash get, and set layer weights
Rewrote sections to fix broken code.
Upper plays swim animation when slowed