Moved initDelay to D3DProxyDevice.cpp so that there are no redundant copies in the derived proxy devices
Fixed potential memory leak from recreation of ProxyHelper on each profile save
Merge pull request #4 from Philpax/master

Minor cleanup and memory leak fix
Added proxy_enabled and proxy_dll attributes to game profiles so that Vireio can proxy through another D3D9 DLL
Merge pull request #5 from Philpax/master

Proxy D3D9 DLL support
update to main branch