forgot to remove the camerascenenodefps
changed the stateswitch to a strategy pattern
get correct value to send
clients should also send and bug fix
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Developer
added a method to the Scene back at the merge of lazer pool with the developer so changed it in the engine diagram
changed the stateswitch so made a extra uml diagram for the changed
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Developer
Merge branch 'Developer' into ProjectileCollision

Conflicts:
	source/Game/StateSwitch.cpp
	source/Game/StateSwitchDrone.cpp
	source/Game/StateSwitchFighter.cpp
rewrited the stateswitch but a } wasn't placed during th merge, also fixed some bugs (also the laser colliding with the fighter as far as i tested)
forgot the drone