made room for suits/numbers. also got rid of panels for now
some dimensions fixes
Merge remote-tracking branch 'phoebe/master'
whoops I told phoebe the wrong name
Acrobat looks pretty good, need to clarify text a bit - maybe a white blur, or use text that is inverse color of pixels behind it?
ugh, this stupid issue
okay, DON'T know the best way to do this.

my thought is maybe:
1) make a fobj (e.g. StringIO) as a temp buffer
2) Load current surface as of text drawing into it
3) Open with PIL. Make negative.
4) Load as surface.
5) Set as source surface for text drawing.
6) Draw on original surface, completely opaque.

but this could be slow?

might be faster to e.g. draw the text to a SEPARATE surface, then use a png copy of that surface as a mask for negating the original surface?

ugh i dunno
yeah! proportional.
okay
OKAY, an oalright solution
okay, better font. noticed that the border on robust is janky. kludge fix we can probably do is just add another card, why is the last one not working? I guess this might be a 'leak' of some sort somewhere? anyway. yeah
slight cleanup
kludge fix\!
import svgs phoebe didn't add
resolution/proportions check
added 3 talents
got rid of a non-error
slightly more alpha
Merge remote-tracking branch 'phoebe/master'
rescale text to fit on one line. TODO: 1) center vertically, 2) make suit icons smaller/placed better, 3) make text overall smaller or figbgure out when to break lines in object cards, or something