Adjustments to mushrooms

Firstly, I've renamed psilocybin to mushroom hallucinogen with the reasoning for this being that of the three mushrooms that contain psilocybin in-game only liberty caps contain it in real life while amanita muscaria and destroying angels contain muscimol, another kind of hallucinogenic drug. Instead of creating a new muscimol reagent that would probably run afoul of the "no more drugs" policy and not be different enough to really warrant existing I've decided a renaming would best satisfy my shroomautism.

Secondly, I've removed psilocybin/mushroom hallucinogen from huge mushroom slices because neither plump helmets nor walking mushrooms contain it anyway.

Thirdly, I've removed space drugs from reishi because they don't contain hallucinogenic drugs in real life and there's already plenty of other sources for drugs in hydroponics.

Finally, I've added anti-toxin to reishi because in real life they're most well known for their medicinal properties. However, considering reishi does also have a lesser reputation as a relaxant and hydroponics doesn't contain any other source of sleep toxins, I've kept the sleep toxins in it but lowered the amount. I realize anti-toxin works to remove sleep toxins but in testing you're still able to get the effects of sleep toxins such as yawning and sluggish moving fairly easily by eating a few.

So basically a lot of bullshit based on REAL LIFE that isn't really going to affect much and botanists can now grow their own anti-toxin but can't just feed people reishi to make them fall asleep anymore, they'll need to grind that shit down and amass those sleep toxins separately.