I guess some people may want to do this. Fact of the matter is that we don't really know what the maximum texture size is going to be. On some low-end devices it could be something really small.

If I understand correctly, the hardware renderer was only added in Honeycomb. If that is the case then it might be an idea to completely disable the texture size check for API < Honeycomb.

Also, I would just be really clear with the name of this option if it is used. Call it something like ```ignoreHardwareTextureSizeLimit()```