Changed the return type of addComponent from void to Component*.
Hack that allow the direct exposition of c++ member function to Lua for custom wrapper.
Expose the Engine singleton to flash through swig, for it to be able to call pulse.
Added shortcut for prinln.
EntityFactory getEntity has been switched to getMovieClipEntity.
FlashEngine will now call automatically pulse at each frame.
Fixed a bug and created a proxy class for LuaState.
Implemented the BB_ID_... macros and reimplemented the transform component with a proxy class.
Created a proxy class for Transform.
State now Implement LuaState through a proxy.