As a hack, when we have an FBX face/body, position the camera to point at the
origin and reposition the models based on the relative eye positions.  Fixes
the jitteriness in rear mirror mode.
Merge pull request #1245 from ey6es/master

Hacky fix for jittery rear view mirror.
Constraint fix, apply constraints to wrists.
Merge branch 'master' of https://github.com/worklist/hifi
add a formula for a qt5 install with no CoreWLAN
Merge pull request #1248 from birarda/no-corewlan

add formula for patched qt5 install
rename formula to match class
Merge pull request #1249 from birarda/no-corewlan

rename of custom formula to match Qt5 class
Back to the cyclic coordinate descent algorithm (easier to apply joint
constraints); Leap hands relative to eyes.
Merge pull request #1244 from ZappoMan/bugfixes

fix bug where VoxelEditPacketSender oversends to unknown jurisdictions
Alignment to pull elbows towards ground.
Orient the Leap hands relative to the body, not the head.
Order of update fix.
Merge pull request #1253 from ZappoMan/bugfixes

added Noisy debugging to voxel server main loop
Only rotate if we have at least three active fingers.
Finger IK, take two.
Merge pull request #1254 from ZappoMan/bugfixes

added more noisy debugging
Scratch that; didn't work.
Merge pull request #1250 from ey6es/master

Back to CCR for IK (with rotational alignment to replace "gravity"), read/apply constraints correctly, Leap tweaks.