Fix projected muzzle flash.
Give the projected muzzle flash texture a random spin to make it look more varied and not the same exact texture every single time.
Since we've got other ways to indicate slow motion we can turn this down now.
Crash fix on the muzzle flash stuff.
Deathcam shader! Freeze the grain and give a slight red tint instead of blue.
Players with lower K:D ratios accrue bar faster.
Improve the lastinv algorithm to always choose the highest weight non-grenade weapon, akimbo if possible.
Fix the "grab a programmer" error, caused by binding the material after getting the mesh, so the mesh was using whatever previous material happened to be lying around.
Not the best solution, I'd like to be able to only set up the bones when the player dies, but it's a best bet for now.
Don't use killer aim in view if the view is blocked. Pull back some more with half half view so we can see the subjects. Don't wait after death to take the snapshot after all, it works better without I think.
DOVES.
Don't be drawing debug lines in the middle of a game!