Fixed a bug with the AIManager.

The problem was really with how we check/manage game state.
This was because of the UI implementation, but I may change to a more
	session based storeage of the state date to fix the problem.
The UI still needs alot of work, especially in death match mode and
	in AI vs. AI games.
Central server communication update.

The central server connection is kind of working.
It's still pretty buggy, but it's coming along.