Big changes to the Gamepad class.
Adding gamepad support to BB10.
Updating the gamepad support in Win32 to work with the new Gamepad API.
Modifying various tests and samples that make use of gamepads so they continue to work.
Adds a little fix to the Lua generator for when Doxygen doesn't put an includeElement in a file's XML.
Clamps a percentage in AnimationClip that was causing crashes when animations were triggered while an app was minimized (e.g. when RacerGame::GamepadEvent was called while on the Bluetooth settings screen in BB10).
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Minor fix to input test for non-mouse case. Make sure the mouse capture button doesn't show up when it shouldn't.
Polishing the BlackBerry platform's gamepad support by correcting joystick normalization and
adding known devices.
Adding a GamepadTest to the test app.
Merge pull request #681 from ablake/next

Gamepad API changes.
Merge pull request #680 from kwhatmough/next

Minor fix to input test for non-mouse case. Make sure the mouse capture ...
Generate Lua bindings to fix build error.
Merge pull request #683 from kwhatmough/next

Generate Lua bindings to fix build error on Windows (Mac still needs attention...).
Added new source and resources files for terrain feature to all platforms except Mac.

Implemented debug bounds drawing for terrain.

Added support for loading uncompressed DDS textures for the following formats: R8G8B8, A8R8G8B8, A8B8G8R8, X8R8G8B8, X8B8G8R8. Using DDS uncompressed textured rather than PNG files results in both increased texture quality (better mipmap generation, especially on current mobile gpus) and faster load times when using mipmaps. XBGR DDS formats are preferred as they require no color conversion and result in the fastest load times.

Added glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST) to prefer higher quality mipmap generation.

Optimizations to terrain shaders.

Changed default texture minification mode from GL_LINEAR_MIPMAP_LINEAR to GL_NEAREST_MIPMAP_LINEAR for newly created textures with mipmaps, since this is the expected OpenGL default value.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next

Conflicts:
	gameplay/gameplay.vcxproj.filters
	gameplay/src/Game.cpp
	gameplay/src/lua/lua_Global.cpp