- progress on animations / bones
- working on getting animations/bones working (compiles, but doesn't work)
- fixed null pointer exception in opengl (now compiles and works)
- worked on getting glr to compile on windows 7
- fixed issue with gcc compiler flags when using 'default' compiler on linux
- reverted some changes made for windows 7 compilation...may need to find a better way to do this?  Or just figure out how to get it to work on linux?  Not sure...
- progress commit on getting animations to work
- progress commit on animations / bone stuff
- progress on bone / animation implementation
- more progress for bone/animation feature
- more progress on getting animations in
- fixing up some data for animation / bones
- more progress on animation stuff
- some progress on animation stuff
- making progress on animations
- progress on animations (still not working; at least not correctly)
- fixed some stuff with animations - still not working fully, but getting closer!
- some fixes for loading textures
- debugging why animations not working
- still working on animations
- added some error checking to html gui components
- more progress with animations (it now runs through an animation, but there's some weird jittering, and sometimes parts of the model go dark)