u_vbuf: fix index buffer leak

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 97d641eb229e48cacc448eefb583381a27bd8af1)
intel: Add support for writing to our linear-temporary-CPU-map case.

This will be used for handling updates of large textures.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>.
(cherry picked from commit b3a3cb96113f732d387141c7e120f92cba2cdd69)
intel: Do temporary CPU maps of textures that are too big to GTT map.

This still fails, since 8192*4bpp == 32768, which is too big to use the
blitter on.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
(cherry picked from commit dfed1150904ce8455126574a3dd5439de541726c)
intel: Avoid making tiled miptrees we won't be able to blit.

Doing so was breaking miptree mapping, which we really need to be able to
handle.  With this change, intel_miptree_map_direct() falls through to
doing a CPU mapping on the buffer like we need.

With the previous 2 patches, all of these should be fixed:
piglit max-texture-size (all 3 patches required!)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37871
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44958
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53494

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ca9a7d975af228cabb79c3040ec67f26f94f90a2)
nvc0: kill assert in ppp code

It's no longer always true, and the video tilign aligment should
ensure the alignment is handled correctly regardless.

(cherry picked from commit f1cccd6ca06580a735e861d668bea20ab7ef4b1f)