Omega via svn r10566:
better way to do class names/colors
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r10567:
# koKR update.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
nbluewiz via svn r10568:
# I finally found problem. The problem is in BossTargetScanner function in UnitExists. If we are in group and target unit is in group, UnitExists(UnitName) will return correct value. But if we are not in group. UnitExists(UnitName) will return nil. This is why Moonfang target warning works only in group. Anyway, I found UnitExist(uId) check works if not in group. So switch UnitExits check to uId. This will fix Moonfang problem :)
# I've seen second issue. I died in Moonfang and revived. But, I see wipe message and debug message shows that No boss found. IEEU fires in Moonfang? If not, we must never see No boss found wipe message. I will review that problem.
nbluewiz via svn r10569:
# Moonfang confirmed. Remove boss target debug. (debug message causes lua error..)
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10570:
Filter start combat debug so we only see what called a mod to enter combat when it was not already in combat. If already in combat, ignore startcombat debug.
Omega via svn r10571:
Fix few bugs found by Lua Validator app
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline