initial work for collision detection
added prototypes for collision classes
rewrote voxeltreenode
updated .gitignore
continued work on the collision-engine
even more collision detection stuff
somewhat code-complete collision detection, will need a lot of testing and addition still
basic collisiondetections are working
added missing files
cleanup started
tuned collision detection
finished collisiondetection
add a border to voxel
less darkness
fix windows build, reduce console output, better initial cluster positions
fix Worldtranform::matrix() again, must have been lost in merge.
collision detection doesn't work with rotated objects yet.
removed rotateXYZ/move/moveTo/rotateTo mess from voxelcluster, call transform if you want to move or rotate it
merge with origin
merge with origin
Merge pull request #33 from voxelinc/voxel-border

add a border to voxel. I was just bored in gp ;)