Delete the log
ignore all logs
Add rename class
Use the new Formatter
Wrap the game state (and whatever needed to be log in the future) into the LogData object
Reuse original source
Revert naming changes, use Tho's code as base
Some variable name change (camel casing still)
Some more refactoring
Add logging
Move Tho's algo to another class
Adjusted instructions
Add algo class
Finish the debugging process
Add algo class
Start working on the algo
Find all empty regions in the board, also have unit testing
Merge branch 'khiem/search_forward' of github.com:exklamationmark/tetris_the_ai into khiem/search_forward
Use hole_value for each state
Add Tho's algo back to main