Well, I'm re-writing the parser to handle nested tags, and because I want to rework a lot of the ways the [noun] system works.
Right now, I have functional recursive [][[][[][]]] (bracket tree) decent.
Now I need to add the actual string-parsing.

Note: A lot of this commit is the various oddments added for testing the parser. As such, the actual interesting stuff is all in the engineCore.as file. The changes to camp.as and startUp.as are just to allow easier testing.
Conditionals are now properly extracted, even if they don't actually work yet.
Parser is more working.
Camp and startup screens are a mess, because I'm using them to test the parser.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions into RecursiveParser
I'm horribly abusing anonymous functions again.
Merge branch 'master' of https://github.com/herp-a-derp/Corruption-of-Champions into RecursiveParser
removing swf.
NEW PARSER.
Also, all the changes needed to make the new parser work, I think.
I added functionality to my refactor.py script to automatically fix the formatting of any [if {}] statements. I think it got all of them.
There may be a few I missed, though.
Fixed a issue with single-word print statements being interpreted as tags. I thought it might be an issue, and well, it was.
Also, patch to descriptors.as to allow people with saves that still have NPC cock types that are numbers to actually play the game.
Merge pull request #12 from herp-a-derp/RecursiveParser

Recursive parser