Refactored animation class a bit. Added epsilon values so rise/fall dont constantly flipflop.
Changed some constants to make running and jumping feel nicer
Able to change directiosn in air
Further tweaked jumping accelerations
Fixed hooking animation to stop glowing after player has moved off ground.
refactored transition framework (now an actual framework)
Fixed initial animations for levels
Small refactor
Added somersault animation
Merge pull request #36 from TAMED/staging

Changed physics and refactored animation framework.