Fixed bug where renaming a gate did create a duplicate gate on save.
Bumped version to 2.1.0-dev
Made ingame prints colored.
Removed unused import.
Fixed broken colored print for the create command.
Updated classpath
Added shouldPersistToDisk attribute to BaseCommand. Updated subclasses to reflect the new attribute.
Added log statements when gates get closed during serialization.
Do not create yml configuration object on every save/load.
Code style applied.
Updated the 'senderMustBePlayer' attribute of all commands.
Updated and simplified the command aliases.
Code style applied. Increased the maximum number of gate blocks to 40.
Removed some whitespace.
Fixed a bug where an already closed gate got used for teleporting.
Refactoring: Moved code into LocationUtil and GateUtil.
Fixed Issue #8
Removed unused import.
Removed unused class.
Fixed stupid bug letting the closest gate method fail.