No longer require ClientMissionCleanup to be present to add particle emitters.
Fix BitVector copy constructor.

Initialize all member variables.
Removed Ranges and cleaned up updateLookAnimation function.
Remove namespace from header

Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along.
Just making sure the error output is consistent with the other errors.
Reformat parameter defaults to true.
RenderMeshExample won't render transparent materials properly, this commit will fix it.
Fixes a mismatched variable name introduced in pr#460
Merge pull request #476 from thecelloman/varRenameFix460

Var rename fix460
Allow audioData.cs.dso to execute

When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
Merge pull request #477 from DavidWyand-GG/AudioData

Allow audioData.cs.dso to execute
GuiShapeNameHud frame and fill rendering is now useful.
DecalManager scene container fix

In reference to https://github.com/GarageGames/Torque3D/issues/474 this
is a general fix for all global bounds objects.
Merge pull request #482 from DavidWyand-GG/DecalManagerContainer

DecalManager scene container fix
Gamepad and joystick dead zone fix

Fix for gamepad and joystick dead zone calculation so that the
calculated value will always fall within the 0..1 range.  In reference
to https://github.com/GarageGames/Torque3D/issues/468
Merge pull request #483 from DavidWyand-GG/JoystickDeadZoneFix

Gamepad and joystick dead zone fix
fix for issue 484
fix for issue #365
re-enables boyancy as per: http://www.garagegames.com/community/blogs/view/22403#comments