small refactoring
fix compile issue (clang)
Merge pull request #479 from Yankes/GlobeShadersFix

small refactoring
datatype declarations not needed.
Fixed CMake error when DATADIR equal "" (is DEFINED, but empty).
Merge pull request #480 from winterheart/default-data-dir

Fixed CMake error when DATADIR equal "" (is DEFINED, but empty).
Stop turning if enemy spotted.
- Fix explosion smoke and too much destroyed floortiles.
Merge branch 'master' of github.com:SupSuper/OpenXcom
Fixed German Umlaut

fixed names with Umlaut where ü becomes ue, etc.
Merge pull request #481 from mitaes/patch-1

Fixed German Umlaut
- Added support for endless iterations of damaged object stages, for modding? (mint condition->slightly damaged->heavily damaged->almost destroyed->... etc)
- Added smoke thickness depending on size of object (voxel model) after objects are destroyed by explosion
- Fixed objects setting on fire when explosion power/2 exceeds flammability of object.
Merge branch 'master' of github.com:SupSuper/OpenXcom
Fix colour on grenade priming screen
Fix for issue #12
Fix explosion radii
alter instant grenade behaviour to allow for long fuses.

setting the primer to 0 should enable the behaviour.
fix for issue 17
Update Portuguese translation
Update French translation.
Add various soldier names.

personally i can't wait to see Liam Gallagher taking plasma fire.