Changed the goal of the sketch to be a counter

Basically I originally made the counter only go from 0-9, but now I've
made it count to the highest number of LEDs you have attached. I
originally made it so I would have a clock and that each "digit" would
be represented by 4 LEDs.
created a readme file
checking in a variable speed bit counter
refactored code

I removed the for loop inside of the loop() method, since it is already
a loop i figured I could remove my for loop and just use a global
variable (i know, i know...), but I figured i'm doing extra work having
a for loop inside of a loop construct. I then created a maxNumber
variable and found the pow() function was giving me unexpected results
due to probably rounding issues, so I switched to bit shifting which is
faster and giving me the results I expect
initial checkin

I should have checked in sooner :) I had many revisions... I forgot to
check osepp.com/updates as the digital pin 13 wasn't working as the
input for the tact, moved to 12 and it worked. I also added code to
check for a min value of the delay, so it won't go negative
Added ResetGame() and countOfMissedPresses

Basically if you missed the "goal" light 3 times (maxMissedPresses), the
game will reset. It will also display the current score and the
highscore at the end of the game.