Alot of stuff, too big for title

EmberPawn
- New tether functions
- If hits sword, does parry animation (atm idle animation)

Tether
- Tether is now projectile based in that when pressing E, shoots a
projectile. When projectile connects, tether is created
- Temporarily disabled grab on other pawns

EmberPlayerController
- E nows activates SpawnStuff (projectile) function instead of
CreateTether

Sword
- All tracers are active
- All tracers deal incremental damage
- If hits sword, cancel tracers, do idle animation
- Need to optimize tracer hit detection, I feel like it's too dirty atm

TestPawn
- Makes death faster (mesh disappearnace)

EmberProjectile
- Tether beam projectile

TestWeapon
- Pending removal, can shoot projectile without weapon