wip dedicated client/server architecture with dedicated server
Merge branch 'dedicatedserver' of https://github.com/murkaje/CG_Project
remote scene instantiation works
Merge branch 'dedicatedserver' of https://github.com/murkaje/CG_Project into dedicatedserver
Merge branch 'master' of https://github.com/murkaje/CG_Project into dedicatedserver

Conflicts:
	include/light.h
	include/renderer.h
	include/transform.h
	include/utils.h
	src/light.cpp
	src/main.cpp
	src/renderer.cpp
	src/transform.cpp
sphere movement synchronization with the server working
WIP fixing getting empty bitstream on member function rpc call
heavens, forgot to pass the bitstream as a parameter :3
WIP multiple client support (each with their own balls)
added multiple client support
fixed framerate capper and delta calculation
fixed lighting and proper movement vector reset
fixed compatibility issues and added proper handling for disconnecting clients
Merge branch 'dedicatedserver' of https://github.com/murkaje/CG_Project

Conflicts:
	include/collider.h
	src/collider.cpp
	src/main.cpp
	src/physicssubsystem.cpp