Reverted

Reverted to working old code. Newer scripts added. Some of Bens movement
code merged.
Virus complete

The virus is in an Alpha worthy state. It behaves very well. It will not
leave the bounding box and bounces appropriately off of borders. The
virus typically heads in the rough direction of the nearest cell or
occasionally off in a random direction. When it contacts a cell it
attaches. It stays in the same position relative to the cell and matches
its velocity until the cell dies. There are comands to attack and flee
from the player as well. Attack will negatively affect the player once
shooting is developed to get them off.
Cells, death sounds, scoring, map, balance

Cleaned up everything. Cells no longer can escape the bounding box.
Viruses and cells make sounds on death. The score now is determined by
the time that has passed as well as the number of viruses. The minimap
has been resized and completed. The game is now balanced at around 40
seconds to a minute.  Object resizing to better suit the environment.
Player movement and Rotation. Shooting to come
Bullet prefab fixed, lingering death particles, bullet explosion

The bullet prefab was remade. A simple rigidbody sphere with the
bulletmovement script. It's attached to the player but shoots wrong.
Viruses and Cells now create an appropriate color explosion on death
that lingers after they are destroyed. I've also created the bullet
explosion functionality. Currently you can right click to use it
centered on the player.  Once the bullet works it will occur where the
bullet is destroyed.
Moved HUD

Moved HUD code to script attached to Main Camera so that it is more
organized and so that Ben can work on Player Movement (original location
HUD Script) with less confusion while I tweak HUD.
Code cleaning

Assets fixed
Resizeable Gui,Win/lose screens

The Gui now resizes to your window. Win and lose screens display
appropirately at the end. Replay and stats not implimented.
Restart functional, level code moved to GUI

You can now restart and respawn all viruses and cells.
Added shooting code.
Bullet Explosion

Bullets explode, push back cells, destroy virus.
Shooting refinement, physics-based movement code

Player can shoot one bullet at a time, pushes cells away and kills
viruses (two different radiii) upon impact. Player also will no longer
move through walls, cells, or viruses.
Reversion

Back to my Alpha
reversion take 2
Gameplay improvements

Changed masses on all units to give smoother feel. Changed computation
of player movement to lower cap, increased manuverability, improved
feel. Changed explosion calculations dramaticly to launch the player
further faster when near the explosion and only slightly when far away.
This avoids getting stopped by your bullet entirely each time you fire.
Modified virus AI.  All cells now must be dead to lose.
Visibility and lighting

Improved visibility of mini-map. Lights added to viruses and player to
make them always noticeable on the map. Light and trail added to bullet.
Cell damage

Cell damage is now reflected in changing texture.
Added right-mouse click "burst attack"

Burst attack does no damage, allows player to move more easily around
the map. "burstLength", "burstAngle" and "burstVel" can be tweaked for
effect. Visual is coming.
Cell/virus counter, player bounding

Added cell and viruses remaining text above health bars. Fixed an issue
with player bounding. Code cleanup.
Viruses attack!

Viruses now slow the player on contact and chase under certain
circumstances. A tooltip is displayed at the bottom indicating slow.