sprite renderer, entity system, base framework
added a single layered simple sprite renderer component.
a simple map made by Tiled editor and first pass of an map exporter
added map resource class.
temp commit, will be merged with a new branch later after the inheritance model is fixed.
use Object.create for component inheritance.
added map_renderer component and map displayobject for custom map drawing
added camera
added a new folder for the custom display objects
ready to test the map rendering.
minor refactors
some bug fixed, map drawing works !
Added a simple css styling
first pass of character moving.
path finding now is running but it is buggy.
bug fix: reset the step count
Added transition to smooth the movement.
moving is running but not smooth, need to be fixed.
changed the timing mode to smooth out the movement
added drawing tile highlight.
more bug fixed,
fixed the scale factor logic, changed to a bigger tilesheet image for better quality
added a custom stage to have a better control the rendering.
camera following now works!