Trying to organize mod handler a bit better.
- vcmi will now generate checksum for base game (H3 data)
- only text files in Data in config directories affect checksum


git-svn-id: http://svn.code.sf.net/p/vcmi/code/trunk/@3614 4dfc6b2a-8b31-0410-aa91-d6c70e3ac834
- fixed bug where having towns with less than 16 heroes would result in
invalid random heroes on map start.


git-svn-id: http://svn.code.sf.net/p/vcmi/code/trunk/@3615 4dfc6b2a-8b31-0410-aa91-d6c70e3ac834
two patches/pull requests from janisozaur
- replace our custom bmap with std::map::at()
- compile fixes for editor


git-svn-id: http://svn.code.sf.net/p/vcmi/code/trunk/@3616 4dfc6b2a-8b31-0410-aa91-d6c70e3ac834