Setup Game Screen and Game Layer
Try to make layer drawn continous
Updated Design
Added preperation for Players, Paddles and Ball
Does not work! How do C structs works again?
WOOOOOOHOOOO! Finally maaged structs to work. Paddles are drawn now correctly :D
Cleaned up code and added some new functions
Also upgraded player to have a function pointer, which should handle the logic for the player
Last, added two timer to update paddle and ball positions
Ball movement
only one timer now
TODO: fix bounding issue (ball gets out of frame)
Brainfuck... need refresh... think I'm trying this the wrong way...
Wuhoo found a way how it can work
Merged .gitignore
Merge branch 'master' of github.com:kije/PebblePong
Merge branch 'master' into ball_move
Changed tab width (2 Spaces -> 4 Spaces)
Paddle colision detection. Thanks to flightcrank(https://github.com/flightcrank)
Some changes
Removed .ttf rule in gitignore, though both fonts are under OFL. Hope that I've done it right