Replaces the default gunshot sound effect with four higher quality ones. Replaces the laser sound effect with an arguably better one.
Adds a new sound effect for silenced weapons.
Reverts the laser sound effect to the earsore we've all grown used to
Added a space hotel away mission map.
Fixes lethal cryo.  Cryo was offgassing too much without activating its turf, this fix prevents lethal buildup of oxygen.
Adds critter crates

Fixed several conflicts present in last pull request, should be fine
now.

All animals ordered through cargo will arrive in critter crates. These
crates are designed for the safe transport of animals. Critter crates
can only be unlocked from the outside and automatically lock when
closed. You can resist your way out of the crates. Critter crates are
counted as normal crates when sent back to CentComm.

Adds cat crate (cost: 40 points).

Corgi crate now has a 50-50% chance of either containing a male or
female corgi.
Moves critter crate sprites from storage.dmi to closet.dmi.

Removes redundant large animal crates.
Changes a few runes for ease of use and making useless runes mildly useful.

Teleport Other no longer requires 3 cultists standing around it to use, can not teleport user.

Communicate rune no longer deletes on first use, talismans still do.

Free Cultist no longer requires 3 cultists to use. (This rune was pretty useless, and still is. Should probably replace it.)
Update runes.dm
Removed pointless code in communicate rune.

Removed code that didn't need to be there, changed usr to user as per Giaco's recommendation.
Revised.
Adds gags!

50% chance of getting either a gag or a blindfold with the maid and nyangirl outfits in the theater

Monkeys have a sprite too.
Commits Buff, Stechkin AGAIN
Pugs uncommented in supplypacks
Increases the damage of Two handed weapons
to give them more of an advantage over One handed ones, Suggestion and Exact damage values originally from http://www.ss13.eu/phpbb/viewtopic.php?f=10&t=1303

Balance issues and Damage value Discussion can happen here: http://www.ss13.eu/phpbb/viewtopic.php?f=12&t=1440
Adds a fix for 2x1 (glass_large) airlocks.

These doors didn't work previously, as the bound width needs to be set properly.  Additionally, LINDA was tweaked to properly update in the case of multitile objects such as this door (actually this door is the only such, currently, but if more doors or other multi-tile objects are added, this will help)

Note that until #1206 is merged, this door has a blind spot where you cannot click it because you are not in range of the leftmost tile; old click code only uses the canonical location (loc), meaning the right tile is not counted for range checks.
Twohanded weapon's offhand item will count as a shield if the weapon itself is a shield.
Tweaks Damage Values
Update cryo.dm

Sorry Aran I am bad
Aliens can now pick up facehuggers again. Fixes Issue #1044
Removes the redundant alien check