Fuck semicolons. Fix previous commit later.
Progress on Pong. Paddles, paddle collision.
Ball launching from paddle added to Pong, randomized starting velocities.
Score detection and ball reset added.
Comp AI works pretty well, will move to hit the ball and launch it from a random position when it's the comps turn.
Refactored functions a bit to take parameters (follow the flow of data a bit better) and rename globals to follow convention.
DrawScoreScreen function more/less implemented for testing. Needs fit in to RenderPong for proper display during gameplay.
Score screen displays properly scores 1-9. Doesn't deal with double digit scores but I will probably set the limit to 10 anyway.
Score display increments scorers score half way through SCORE_SCREEN_DELAY
Improved rendering to be more "accurate" in most cases, improved collision detection and behavior of ball when it hits paddle. Ball accelerates every time it bounces on a paddle.
Score limit and win-screen added. Noticed a bug that seems to have manifested since last commit. A row of seemingly random pixels will occasionally illuminate for a frame or so and then dissapear for a while. No idea what might be causing it, but I think this is a good time to note it.
Made the smiley game wink randomly every 3-5 minutes.
Rearranged some code, didn't really change much. Still can't figure out that bug.
Simple memory viewer, we can see all the ones and zeroes on the screen and change which part of memory to view with the wheel!
Stopped tracking os.hex. Trying to fix merge issues.
Merge branch 'mem-viewer' into smiley-mods

Conflicts:
	os.hex

Resolved conflict by deleting os.hex
Deleted and stopped tracking os.hex
Merge branch 'smiley-mods' into pong_game
Updated usb_serial.c so TMOOS would compile on my Linux Mint laptop. Not sure why it compiles fine on Ubunntu unchanged... in any case this fixed it.
Merge pull request #1 from JayWalker512/mint-build-fix

Mint build fix, getting everything back into master for continued dev.