Added convenience setPosition to CCSprite. But honestly don't know why the compiler wouldn't target super class CCNode::setPosition.
Creating a new array from copy here seams like a redundant waste of reallocating objects. Should keep my eye on the retainment of said array.
CCLoginfo clean up and advanced details for CCAnimationFrames
Bypass creating Unused FPS labels
preemptive CCClippingNode fix proposed by some blogs.
Removed Submodules
Added Spine to the cocos2d lib
Removed CCMenu default position centering
Modified CCSpriteFrameCache to allow for importing libGDX atlas file format.
Requires that Spine runtime is built into the cocos2d.lib but allows for exporting Texture Packer sheets in one format libGDX format and utilizing the sprite frame information for both CCSprite::createFromSpriteFrameName and CCSkeleton.
Use addSpriteFramesWithFile() with a file name with ".atlas" extension to trigger the alternative import to cache with rotation fix.