Well that was a wash

GGJ2013 is over, but I will continue on this.
Texture support added, working on matrix support soon.
Then: the One Malloc() Challenge.
Merge branch 'master' of https://github.com/CrmsnDragoon/GlobalGameJam2013

Conflicts:
	GGJ2013/Entity.cpp
	GGJ2013/EntityManager.cpp
	GGJ2013/Renderer.cpp
	GGJ2013/Texture.h
	assets/shdr/basicVertShader.glsl