Moved the seed method into the InitializeSimpleMembershipAttribute.cs
which now checks every time the userprofiel db is initialized to see if
the roles and admin user exist. Next I changed the logon redirect for
admin users to go to the admin page instead of the movies page.
Wokrign on fixing the catalog parsing Business.
Memory usage is to a minimum in parsign the netflix catalog <= 200MB;
However the current process creates a movie and has to save each movie to
the DB s that it can then create the boxarts and the genres.
I am not really sure how else to get around this.
Current Time on netflix movie parsing is aorund 57 minutes.
Trying an iteration of the intiial Boxart/movie/genre code in Tools.cs.
Got memory mangement on Netflix catalog managed.
Down to uner 120MB and runs in about 14 minutes. I believe this is an
acceptable level of memory and time.
Commiting Brnach, will merge llater
Fixed issue with Simple Membership not initliaizing before checkign for
admin Role on admin controlle.
Dropped the Authorize attribute down to function level instead of class
level and it works fine now.
Fixed a few issues:

Admin email address in Seed function (Tankorsmash did it in a branch, but
i moved the entire seed function to auto populate the db, so in theory it
will need ot be doen again.)

Feedback email login and settings for thenextflixk.com, still need to add
the password when we publish live.
Merge branch 'tagwork'

Conflicts:
	NextFlicksMVC4/Filters/InitializeSimpleMembershipAttribute.cs
Changed some project settings so that my BCM was set to release instead of debug

My debug webconfig is using an old conn string.
Added a line limit on /logfile

Chat log explaining it:
oh yeah we def have to limit the site of the stuff printed to screen
in the trace log
cause chrome just about crashes on mine
k did it
it's now a param you can pass to /logfile, called LinesToShow that you can set, default 1000, that has the lines that'll get printed out
has logic in place to confirm the number isn't too high
but not too low
but we'll run into the memory issue when we get a long log file. right now it's just a temporary fix