Merge branch 'master' of https://github.com/roig/MVJ2D
Merge branch 'master' of https://github.com/marcelgozalbo/MVJ2D
Merge branch 'master' of https://github.com/roig/MVJ2D
remove some leaks
leaks removed. We've got a problem: our engine is FUCKING SLOW!!!!

El punt crític es troba a l'alliberació dels rectangles a TextureRenderer. Abans estavem comprovant si rect era null i per aixo no alliberavem. Al afegir la alliberacio s'ha ralentitzat.
restore auto sugar
speed restored by not making a copy of the sprite rectangle
fixed double setTextureID; remove texture not found errors
fixed RectangleRenderer and TextureRenderer so we can draw more than one tile from an image
working on map
animated map working | fixed pointer to local variable with animated entities
keep it simple, stupid
walkability + fix row/col mismatch

falta que el player o qui sigui cridi la funcion canWalkTo
s'ha de tenir en compte l'escalat per passar una x,y real al mapa
add utils header
utils
Exit with escape key!
bidimensional tilesets + isWalkableFor(entity)
multiple tilesets
map change + sad water animation
- Afegim mètodes a la classe cKeyboard per a poder detectar la  transició de pujada/baixada d'una tecla:
cInputLayer::KeyUpDown().
cInputLayer::KeyDownuP().

- Afegim PAUSE amb tecla P.