Ignoring .png files in the repo; these and other binary assets will have to be distributed some other way.
Replacing 'area' with 'zone' to avoid confusion with the geometric concept of area.
Basic functionality test for rendering terrain.
Refactor State to Zone to better reflect what data the class is meant to encapsulate.
Now ignoring ogg files, for the same reason as png files; binary assets don't belong in source control.
Re-integrating player code. So far it parses correctly, but has not been checked for logical errors caused by new code.
shell script to reformat sound effects