Starting to put my goals in writing.
Starting the mass code reconstruction.
Adding the new framework; hooking up cocoa first.
Work continues on the cocoa side.
Hooked up API provider for cocoa.
Added an auto-release pool to the dispatch event function. This ensures any resources allocated during this will be released at the end of the event function call.
Refining the Cocoa side of the framework. Ran instruments and verified any leaks are now resolved. Major code cleanup and simplification.
Added additional screen and window functions to retrieve dimensions.
Added support to change the window origin
Match the output of get_window_size to that of the rendering size. This may warrant another function to distinguish between the two.
Removed prototype xwl2
Restructuring and cleaning up a bit.
Removing obsolete header and references
Tweaking linux build. Starting to get the X11 and EGL bits in here...
x11 input skeleton
Implementation of X11 input, api, and window functions. Still needs some tweaking and cleanup - going to test this on the ancient Laptop.
Fix compile error
documenting the stray 'True' value for glXCreateContext.
Added an error message during X11 startup failure
Adding support for RaspberryPi.