Fixed sprite position
Fixed getDimensions i PlayerShipImpl
Changed method name
Added so that the player ship constantly fires standard weapon (and fixed mistake from previous commit)
Split of Loadout to WeaponLoadout (move to weapon) and outside attached abilities.
Renamed EnemyType to EnemyDefinitionImpl and added interface for it
Renamed WeaponDescription to WeaponDefinition and WeaponData to WeapinDescriptionImpl
Added textures and texture support for heavy weapon
Added dimensions in Weapon(Type)
Standard weapon fires repeatedly, heavy on touch
Ship now starts with a heavy weapon
Fixed merge conflicts
Fixed enemy and playership test
Fixed map package tests according to new structure
Fixed the projectile test according to new structre
Fixed the weapon test according to new structure
Fixed WeaponDefinitionImplTest according to new structure
Removed SimpleMockupGame in tests
Added WeaponEnvironmentImpl test
Added EntityEnvironmentImplTest