Stop drawing FlashShotEffect when myTank doesn't exist when leaving game


git-svn-id: svn://svn.code.sf.net/p/bzflag/code/trunk/bzflag@22822 08b3d480-bf2c-0410-a26f-811ee3361c24
Rather than checking whether a user is an admin, test if they have the adminMessageReceive perm when sending a private message to inform about a successful mute


git-svn-id: svn://svn.code.sf.net/p/bzflag/code/trunk/bzflag@22823 08b3d480-bf2c-0410-a26f-811ee3361c24
Use std::string for directory name manipulation on the Mac, too.


git-svn-id: svn://svn.code.sf.net/p/bzflag/code/trunk/bzflag@22824 08b3d480-bf2c-0410-a26f-811ee3361c24
Use std::string instead of a fixed size buffer for non-Windows directory name manipulation.


git-svn-id: svn://svn.code.sf.net/p/bzflag/code/trunk/bzflag@22825 08b3d480-bf2c-0410-a26f-811ee3361c24
Use std::string and TextUtils::format() when generating HUD strings instead of fixed size buffers and sprintf().


git-svn-id: svn://svn.code.sf.net/p/bzflag/code/trunk/bzflag@22826 08b3d480-bf2c-0410-a26f-811ee3361c24
Remove the updateNumPlayers() subroutine, which does nothing useful.


git-svn-id: svn://svn.code.sf.net/p/bzflag/code/trunk/bzflag@22827 08b3d480-bf2c-0410-a26f-811ee3361c24