Fix Summon Night 5 shadow breaking
Windows Register List fixes

make the rightclick work in the registerlist for all displayed registers.
The LO HI and PC registers couldn't be rightclicked previously.

Also, if you rightlick a valid row and then rightclick on the leftmost 16
pixels you'd get the popup menu for the old selection (even on invalid y
indices).

Make the "change register value"-dialog start with '0x' because otherwise
values starting with an alphabetical hexadecimal symbol will yield
be parsed as a symbol instead of a number and yield 'unknown symbol'
This seems to be better
Fix typo
Enable frameskipping in the null gpu.

In case it's used (I used it to check cpu-only perf on Android.)
armjit: Refer to R11 as MEMBASEREG for clarity.
Return the correct value for fcr0/fir.

This is what the PSP actually returns, it's read only.
Fix handling of jalr when delay slot changes rd.
armjit: Read fpu control regs other than 0/31 as 0.

Always seem to give zero, regardless of the value of fcr31, etc.
Initialize fcr31 correctly (even though unsup.)
Mask out fcr31 bits that can't be set on a PSP.
Flush the lit pool in the vtx dec
Merge pull request #4543 from unknownbrackets/cpu-minor

Minor cpu correctness adjustments
Flush the lit pool before flushing the icache.
SasAudio: Compute envelope duration on state changes only.
More minor SasAudio optimizations
Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
In Freeze-Frame mode, don't wipe GPU resources when loading save states.
Add "Dump frame GPU commands" to the "in-game" dev menu too.
Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.