Implemented tutorial world nodes placement.
Merge remote-tracking branch 'origin/master'
Added treasure node with treasure scene. Currently no action is available.
Subclassed BattleCharacter from BattleProp to allow for other props in battle scenes.
Renamed enemy-related methods to prop/targets.
CHanged BattleProp to BattleTarget.
Refactoring so that TurnQueue can use BattleTarget instead of BattleCharacter.
Refactored BattleLayer so it can support multiple types of battles.
Use BattleScene as the scene for treasures as well.
Use BattleTarget in TurnQueue.
Implement treasure open on basic attack.
Fix bug when basic attacking no one
Merge remote-tracking branch 'origin/master'
Fix bug where turn queue fails if the player is not the head of the queue
Have FireSkill come out of the treasure, and get the skill after battle.