Cleanup in preperation for far chunks.
Better handling of browsers without webgl support. Message was previously hidden, and program would crash when trying to initialize rather than exiting 'cleanly'
Implement server chunk throttling, clean up chunk loading logic.
Changed chunk loading to load more chunks along the ground.
Chunk dynamic resolution reduction is now working, although there are still a few kinks to work out/optimizations to make.
Minor cleanup, removed unused lights.
Significant performance improvements, especially once chuncks have been loaded. Calculate all geometries at once, and send them over in batch, automatically displaying whichever one is most appropriate.
Made server only load one chunk vertically, effectively reducing the client load by 1/3. Removed most severe downsampling, as it was really too severe.
Fix gun leaving blocks on world surface.
Cleanup of chunk handling and chunk quality reducing code.
Fix #25