fixed issue where an empty gameState was being sent to a connected socket when the server was restarted.  I chose a very generic name for a variable (called it id) and I should've known some other lib would end up overwriting that...
resetting database on server
resetting database on server
removed duplicates from friendlist and decided not to allow names less than two characters in length for the wordsearch
added a TODO for leaving a game
fixed a bug where I was loading the found words for the incorrect room
updated v1
finished loading new games when they are finished :).  Each player is notified along with a new gamestate
finished loading new games when they are finished :).  Each player is notified along with a new gamestate
clearing the gamestates the hard way since redis doesn't seem to be restarting its db quickly
clearing the gamestates the hard way since redis doesn't seem to be restarting its db quickly
clearing the gamestates the hard way since redis doesn't seem to be restarting its db quickly
fixed undefined gamestate when resetting redis while sockets are connected