Fix directory path to working directory of python in custom command, use ${CMAKE_SOURCE_DIR} instead of .. for consistency
Merge pull request #123 from jcowles/master

Update simpleCpu to use GLFW

looking good - i'll try to run it through its paces next week.

thanks :)
Merge pull request #124 from nyue/master

Fix referencing of python directory for source of custom command
Python API now allows setting & unsetting holes.  Also fixed some clang warnings.
typo fix
- fix glViewer / simpleCPU example code to work w/ GLFW 3.0
- remove testEval from build for now (breaks linux build)

fixes #117
OsdMesh no longer owns its ComputeController

Now a ComputeController is passed as an
argument to OsdMesh::Create(). This is
a better match to the underlying object
model and can be much more efficient for
compute controllers that have expensive
resources, e.g. compiled shader kernels.

Fixes #103
- change adaptive refinement in FarMeshFactory to not refine inside holes,
  while retaining a necessary 1-ring on the inside of a hole edge

- add IsInsideHole() function to HbrHalfEdge

- add HasChild() function to HbrVertex and HbrHalfedge

- add a regression shape with adjacent holes and creases (tests dart, crease & boundaries)

Note : this does not address hierarchical edits inside holes or hole tags in hierarchical edits

fixes #78
Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv
adding the CLA document.
rename OpenSubdivCLA.pdf
Update README.md
- only add detected libs to the maya dependency list
- remove MAYA_tbb_LIBRARY from MayaViewer & MayaPtexViewer examples

fixes #130
- fix function calls incompatible w/ Maya 2014
- change permissions on cudaUtil.cpp, OpenSubdivShader.cpp

fixes #131
- similar API changes for Maya 2014 in mayaPtexViewer
- more file permission fixes

fixes #131
Fixed merge error.
ptexTextureLoader: Fix a few compiler warnings
hdr_reader: Fix a few compiler warnings
far: Fix compiler warnings
Merge pull request #132 from andrewkww/warning_fixes

Fix a few compiler warnings

Thank you very much