WIP prepare flag shader
+color replacement shader for flags
Cleanup
Switch H3 defs to palette shader rendering
Use passsthrougt shader
fix patelle coords in shader
few tweaks
Started spell info.
*refactor terrain rules
Remove deprecated LoadToStream
Same license for forked code (fpjsonrtti)
Naming tweak
Heaptrace setup in lpr
Small optimization of .def loading
reuse buffer in decompression - less memory operations
Extract .def loader
Minimap: cleanup