Update ghall.kod
Change---Guildhalls-no-allies

Makes allied guild no longer able to open your guildhall.
Players with newbie tag loses nothing upon death

This will make so players with the newbie tag loses nothing when they
die, but those who do not have this tag dies a normal death.

As it is now mules can just die and get a cheap version of elusion, die
and lose nothing. Now they can run to Trading Post and buy arrows and if
they die it does not matter, they lose nothing, they can just try again.
I do not think mules should be considered newbies, I think players with
the newbie tag should be considered newbies.
Hunts sends location when casting complete

One problem when casting hunt is if your target is not moving you will
never know where the player is. With this change it will  send the
location of the hunted players once the spell is complete.
Fixed some errors in shadow rift

Two variables were never used.
The game tried to send a message to players if they tried to cast shadow
rift in a zone that does not allow shadow rift like guildhalls and
bosszones, but the server never had a target so it caused a error
message.
Return outside for loop

Should return only once instead of once for every caster
Merge pull request #180 from broodhill/Hunt

Hunts sends location when casting complete
Fix typo.
Removed who from CanHavePlayerPortal

'who' was never used in CanHavePlayerPortal so it was removed
Removed comment
Merge pull request #186 from broodhill/Shadowrift-fixes

Fixed some errors in shadow rift
Update client version
Safety on/off direct commands and notifying sounds

This change creates two new commands for the client: "safetyon" and
"safetyoff"
These can be bound to hotkeys aliases or typed.

The effect is obvious.  "safetyon" turns the player's safety on while
"safetyoff" turns it off.

I also added a subtle safetyon message sound "click" and a more
aggressive safetyoff noise.

The reason for this change is that safety management is tedious during
pvp.  Players now have access to multiple characters and can
inadventently turn their innocent characters into outlaws or murderers.
The notification sounds provide instant feedback upon logging in as to
the state of the safety and the aliases allow players to quickly disable
or enable the safety without having to fight the interface.

I am not sure where to put the sound files to be committed.  I have
placed them in the run\localclient\resource directory as that is the
place that makes the most sense to me.
Enable quick logoff and default hotkey alias

Example youtube video:
http://www.youtube.com/watch?v=nk1aHizz1rU&feature=youtu.be

This change removes the dialog box that says "Are you sure you want to
quit?" when sending a typed "quit" command. It also changes the default
F12 hotkey alias from "help" to "quit."

Having a dialog box that asks you if you really want to logoff makes no
sense in the current implementation. Logging is the most important
ability any character has. Many players have figured out how to write
macros to alt-f4, putting other players at a disadvantage. Logging off
by accident has almost no downside, while not logging off in time can
mean death so the confirmation question can be removed.

This change evens the playing field. If you are being attacked you can
hit F12 and log. Everyone gets the same ability and it streamlines the
user interface by removing an unecessary prompt.

F1 and F12 by default have the same hotkey alias bind (help) so
replacing F12 with quit makes sense.
Change appeal user message to include history

Current when a player sends a message via appeal it simply shows the
following:
"If you do not get a timely response, please send game mail to Help for
further assistance."

This makes keeping track of a conversation with an admin difficult.

I changed the appeal message to be more like the tell, say, and other
communication messages.

This is what is seen in the player's message history after an appeal:
"You appeal: [sent message]"
Changing appeal messages to be %q instead of %s and fixing formatting

Changed the appeal message format after feedback from Z
re-added deleted line

re-added deleted line
fixed indentation

fixed indentation
Merge pull request #205 from M59Khan/Khan_appeal_fix

Change appeal user message to include history
Zero karma does not change karma

$ changed to 0 for event monsters.
0 karma monsters no longer swing karma when killed.