Begin post-1.0.0 development
Merge branch 'master' into armatures

* master:
  Begin post-1.0.0 development
  Bender 1.0.0
  Update module documentation urls to 1.0
  Load armature from model in workflow
  Revert "Collapse Data Probe by default"
  ConnectedComponentImageFilter could reach image max value
Merge branch 'master' into heat-diffusion

* master:
  Begin post-1.0.0 development
  Bender 1.0.0
  Update module documentation urls to 1.0
  Load armature from model in workflow
  Revert "Collapse Data Probe by default"
  Automaticaly use backface culling in AlwaysOnTop mode
  Set envelopes visible a first load
  Add armature model with slicer IO system
  Create armature from vtk file
Merge branch 'master' into workflow

* master:
  Begin post-1.0.0 development
  Bender 1.0.0
  Update module documentation urls to 1.0
  Revert "Collapse Data Probe by default"
  Automaticaly use backface culling in AlwaysOnTop mode
  ConnectedComponentImageFilter could reach image max value
  Set envelopes visible a first load
Merge branch 'master' into benderapp

* master:
  Begin post-1.0.0 development
  Bender 1.0.0
  Update module documentation urls to 1.0
  Load armature from model in workflow
  Revert "Collapse Data Probe by default"
  Automaticaly use backface culling in AlwaysOnTop mode
  ConnectedComponentImageFilter could reach image max value
  Set envelopes visible a first load
  Add armature model with slicer IO system
  Create armature from vtk file
  Fix typename build error in ArmatureWeightWriter
Rename section and remove memory leak
Merge branch '13882-workflow-tweaks-2' into workflow

* 13882-workflow-tweaks-2:
  Rename section and remove memory leak
Set smaller step to GUI bones interactor

See Issue #13922
Merge branch '13922-SmallerStep' into armatures

* 13922-SmallerStep:
  Set smaller step to GUI bones interactor
Disable "Linked With Parent" checkbox for top-level bones

See Issue #13698
Merge branch '13698-DisableParenthoodCheckboxForTopLevelBones' into armatures

* 13698-DisableParenthoodCheckboxForTopLevelBones:
  Disable "Linked With Parent" checkbox for top-level bones
Smaller step only for the direction combo box

See Issue #13922
Merge branch '13922-SmallerStep' into armatures

* 13922-SmallerStep:
  Smaller step only for the direction combo box
Delete bones option on armature nodes too

So far, the "Delete Bones" option the the bone tree view only worked on
bone node. However it was also available for armature nodes although it
did nothing.
This changes the behavior of the last case, where it will delete all the
bones of the armature without deleting the armature itself.
The behavior when clicking on a bone is preserved (it will still delete
the current bone and all its children).

See Issue #13923
Stop place mode upon bone/armature deletion

When in persitent mode, the user can still delete armature or/and bones.
This creates a weird state where the user still is in adding mode
although he cannot. To prevent this, evrytime the user deletes a bone or
an armature (or change to another armature), the widget switches back to
normal interaction mode.

See Issue #13923
Merge branch '13923-DeleteBonesOnArmatureNode' into armatures

* 13923-DeleteBonesOnArmatureNode:
  Stop place mode upon bone/armature deletion
  Delete bones option on armature nodes too
Delete model on armature node deletion

Previously, the model corresponding to the armature wasn't deleted with
the armature node, causing the armature model to linger around.
Now, they are deleted at the same time as the armature.

See Issue #13924
Merge branch '13924-DeleteArmatureModelWithArmatureNode' into armatures

* 13924-DeleteArmatureModelWithArmatureNode:
  Delete model on armature node deletion
Invoke event correctly when using deep copy on vtkBoneWidgets

When using deep copy, the bone event must also be invoked in order for the
armature (for example) to be correctly updated.

See Issue #13907
Merge branch '13907-GUIModifiedObjectChildrenUpdate' into armatures

* 13907-GUIModifiedObjectChildrenUpdate:
  Invoke event correctly when using deep copy on vtkBoneWidgets