minified and compressed tilemap
added LZMA-JS tool
added LZMA-JS tool
created new method to convert string to byte array and added LZMA-JS tool
adapted 'loading' scene to be used for loading all other scenes, new support for loading text iles - json, xml, txt, etc -, can pass background color and audio to be played as arguments
changed tiledlevelimporter to use preloaded map
using LZMA to decompress the map
usging new method to define which files to download for next scene