- Lets try fixing the extra tic issue by evaluating the zero delay states at PostBeginPlay.  This requires delaying the state cycling until the next tick.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4234 a95907f1-e10c-0410-b46f-9e587ccb1026
- Be consistent with whitespace tabs.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4235 a95907f1-e10c-0410-b46f-9e587ccb1026
- Stylistic changes.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4236 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: A_RemoveSiblings and A_KillSiblings did not check that the caller had a master to deduce siblings from.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4237 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: WeaponGiver did not give half ammo when dropped.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4238 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: The constructor for single-lump fonts did not initialize the Cursor field.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4239 a95907f1-e10c-0410-b46f-9e587ccb1026