Moved function to reproduction behavior because it is not used elsewhere
Added Waypoint class
Refactored code for greater clarity
Added test player to player list.
Refactored waypoint factory for future patterns
Merge branch 'master' into other-players

Conflicts:
	gamemodel.properties
Refactored memory and added function to move to last seen food
Added movement towards last known food location
Merge branch 'master' into other-players
Small refactoring to coordinator
Renamed variable to be more clear
Added some new behaviors to test with
Removed commented-out code from explore behavior
Small refactoring to coordinator
Renamed variable to be more clear
Added some new behaviors to test with
Removed commented-out code from explore behavior
Merge branch 'master' into other-players