LIB/NODEJS: Removed unused "m_internal" from SuspectIdentifier class

Was a remnant of an older time
QUASAR: Remove debug prints
QUASAR: Add watching of the novad log to the 'new information' page

Ticket #691
QUASAR: Add watching of the honeyd log to the 'new information' page
QUASAR: Colorize the log grids in the new information page
MANY: Add support for Google Protocol Buffers for messaging subsystem transport

   Suspect is the only class which remains manually serialized. This is due to
the hashmaps in that class which do not correspend easily to protobuf types.
The solution is likely to make a protobuf intermediary object, but that would
involve a second copy overhead. Still probably preferable to the manual
serialization, but not undertaken for now.
Merge branch 'integration' into proto_buf

Conflicts:
	NovaLibrary/src/SuspectIdentifer.cpp
	NovaLibrary/src/SuspectIdentifer.h
QUASAR: Fix a bug in the liveFileReader where async read calls would stack

The file would change multiple times, calling readfile, which would stack
up multiple calls before processData was called. This would end up
reading the same part of the file twice (say n bytes of it) and then skipping
over the next n bytes without reading them at all since it though it already 
read them, but was at the wrong offset.
QUASAR: Same aesthetic improvements to the new information page
QUASAR: Rename the newSupsects.jade to newInformation.jade
QUASAR: Highlight rows that changed during suspect grid refresh

Ticket #717
Merge branch 'dashboard' into integration
Merge branch 'proto_buf' into integration
LIB: Fix hardcoded path added by Eclipse workspace "relative" pathing
LIB/TEST: Fix for coverage build failing

Protocol buffer compiler "protoc" was not being called for coverage.
Also, some abberant compiler flags were present in Eclipse
Merge branch 'integration' into pulsar
QUASAR: Offscreen element indicators

For elements that are off the viewable pane of the canvas, creating some 
element to show where they are in a simplistic way, s.t. when a user middle
mouse drags in that direction they can eventually see that element.

#12