FBO support WIP
Implementing ContainerObject
asdf
Fixes to FBO, textures and Scenegraph
Added check for RenderTarget's drawing targets
Added use instead of bind for renderTarget
Added comparison setting for depth textures. Added sampler2DShadow uniform support. Fixed particle shaders so that they use 420 core profile.
VBO Indexing, nullptr, ResourceLoader, auto texture slot
Added stuff to the resourceLoader, fixed OBJ parse
Erased Resource Loader, added factory functions as static members of the resources classes instead
WIP rendertarget rewrite
Finish lol
Add getWidth/getHeight.
RenderTarget::bind() fix